shithub: wl3d

ref: 3891487cd9fb5088d99344d33cf4e37e0abf7f9b
dir: /in.c/

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#define	KeyInt		9	// The keyboard ISR number


/*
=============================================================================

					GLOBAL VARIABLES

=============================================================================
*/

//
// configuration variables
//
int			MousePresent;


// 	Global variables
		int		Keyboard[NumCodes];
		int		Paused;
		char		LastASCII;
		u8int	LastScan;

		KeyboardDef	KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};
		ControlType	Controls[MaxPlayers];

		u32int MouseDownCount;

		Demo		DemoMode = demo_Off;
		u8int _seg	*DemoBuffer;
		u16int		DemoOffset,DemoSize;

/*
=============================================================================

					LOCAL VARIABLES

=============================================================================
*/
static	u8int        far ASCIINames[] =		// Unshifted ASCII for scan codes
					{
//	 0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
	0  ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8  ,9  ,	// 0
	'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0  ,'a','s',	// 1
	'd','f','g','h','j','k','l',';',39 ,'`',0  ,92 ,'z','x','c','v',	// 2
	'b','n','m',',','.','/',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,	// 3
	0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',	// 4
	'2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 5
	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 6
	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0		// 7
					},
					far ShiftNames[] =		// Shifted ASCII for scan codes
					{
//	 0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
	0  ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8  ,9  ,	// 0
	'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0  ,'A','S',	// 1
	'D','F','G','H','J','K','L',':',34 ,'~',0  ,'|','Z','X','C','V',	// 2
	'B','N','M','<','>','?',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,	// 3
	0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',	// 4
	'2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 5
	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 6
	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0   	// 7
					},
					far SpecialNames[] =	// ASCII for 0xe0 prefixed codes
					{
//	 0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 0
	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,13 ,0  ,0  ,0  ,	// 1
	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 2
	0  ,0  ,0  ,0  ,0  ,'/',0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 3
	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 4
	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 5
	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 6
	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0   	// 7
					};


static	int		CapsLock;
static	u8int	CurCode,LastCode;

static	Direction	DirTable[] =		// Quick lookup for total direction
					{
						dir_NorthWest,	dir_North,	dir_NorthEast,
						dir_West,		dir_None,	dir_East,
						dir_SouthWest,	dir_South,	dir_SouthEast
					};

static	void			(*INL_KeyHook)(void);
static	void interrupt	(*OldKeyVect)(void);

//	Internal routines

///////////////////////////////////////////////////////////////////////////
//
//	INL_KeyService() - Handles a keyboard interrupt (key up/down)
//
///////////////////////////////////////////////////////////////////////////
static void interrupt
INL_KeyService(void)
{
static	int	special;
		u8int	k,c,
				temp;
		s16int		i;

	k = inportb(0x60);	// Get the scan code

	// Tell the XT keyboard controller to clear the key
	outportb(0x61,(temp = inportb(0x61)) | 0x80);
	outportb(0x61,temp);

	if (k == 0xe0)		// Special key prefix
		special = true;
	else if (k == 0xe1)	// Handle Pause key
		Paused = true;
	else
	{
		if (k & 0x80)	// Break code
		{
			k &= 0x7f;

// DEBUG - handle special keys: ctl-alt-delete, print scrn

			Keyboard[k] = false;
		}
		else			// Make code
		{
			LastCode = CurCode;
			CurCode = LastScan = k;
			Keyboard[k] = true;

			if (special)
				c = SpecialNames[k];
			else
			{
				if (k == sc_CapsLock)
				{
					CapsLock ^= true;
					// DEBUG - make caps lock light work
				}

				if (Keyboard[sc_LShift] || Keyboard[sc_RShift])	// If shifted
				{
					c = ShiftNames[k];
					if ((c >= 'A') && (c <= 'Z') && CapsLock)
						c += 'a' - 'A';
				}
				else
				{
					c = ASCIINames[k];
					if ((c >= 'a') && (c <= 'z') && CapsLock)
						c -= 'a' - 'A';
				}
			}
			if (c)
				LastASCII = c;
		}

		special = false;
	}

	if (INL_KeyHook && !special)
		INL_KeyHook();
	outportb(0x20,0x20);
}

///////////////////////////////////////////////////////////////////////////
//
//	INL_GetMouseDelta() - Gets the amount that the mouse has moved from the
//		mouse driver
//
///////////////////////////////////////////////////////////////////////////
static void
INL_GetMouseDelta(s16int *x,s16int *y)
{
	Mouse(MDelta);
	*x = _CX;
	*y = _DX;
}

///////////////////////////////////////////////////////////////////////////
//
//	INL_GetMouseButtons() - Gets the status of the mouse buttons from the
//		mouse driver
//
///////////////////////////////////////////////////////////////////////////
static u16int
INL_GetMouseButtons(void)
{
	u16int	buttons;

	Mouse(MButtons);
	buttons = _BX;
	return(buttons);
}

///////////////////////////////////////////////////////////////////////////
//
//	INL_StartKbd() - Sets up my keyboard stuff for use
//
///////////////////////////////////////////////////////////////////////////
static void
INL_StartKbd(void)
{
	INL_KeyHook = NULL;			// no key hook routine

	IN_ClearKeysDown();

	OldKeyVect = getvect(KeyInt);
	setvect(KeyInt,INL_KeyService);
}

///////////////////////////////////////////////////////////////////////////
//
//	IN_Startup() - Starts up the Input Mgr
//
///////////////////////////////////////////////////////////////////////////
void
IN_Startup(void)
{
	INL_StartKbd();
}

///////////////////////////////////////////////////////////////////////////
//
//	IN_Default() - Sets up default conditions for the Input Mgr
//
///////////////////////////////////////////////////////////////////////////
void
IN_Default(int gotit,ControlType in)
{
	if
	(
		(!gotit)
	|| 	((in == ctrl_Mouse) && !MousePresent)
	)
		in = ctrl_Keyboard1;
	IN_SetControlType(0,in);
}

///////////////////////////////////////////////////////////////////////////
//
//	IN_Shutdown() - Shuts down the Input Mgr
//
///////////////////////////////////////////////////////////////////////////
void
IN_Shutdown(void)
{
}

///////////////////////////////////////////////////////////////////////////
//
//	IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()
//			everytime a real make/break code gets hit
//
///////////////////////////////////////////////////////////////////////////
void
IN_SetKeyHook(void (*hook)())
{
	INL_KeyHook = hook;
}

///////////////////////////////////////////////////////////////////////////
//
//	IN_ClearKeysDown() - Clears the keyboard array
//
///////////////////////////////////////////////////////////////////////////
void
IN_ClearKeysDown(void)
{
	s16int	i;

	LastScan = sc_None;
	LastASCII = key_None;
	memset (Keyboard,0,sizeof(Keyboard));
}


///////////////////////////////////////////////////////////////////////////
//
//	IN_ReadControl() - Reads the device associated with the specified
//		player and fills in the control info struct
//
///////////////////////////////////////////////////////////////////////////
void
IN_ReadControl(s16int player,ControlInfo *info)
{
			int		realdelta;
			u8int		dbyte;
			u16int		buttons;
			s16int			dx,dy;
			Motion		mx,my;
			ControlType	type;
register	KeyboardDef	*def;

	dx = dy = 0;
	mx = my = motion_None;
	buttons = 0;

	if (DemoMode == demo_Playback)
	{
		dbyte = DemoBuffer[DemoOffset + 1];
		my = (dbyte & 3) - 1;
		mx = ((dbyte >> 2) & 3) - 1;
		buttons = (dbyte >> 4) & 3;

		if (!(--DemoBuffer[DemoOffset]))
		{
			DemoOffset += 2;
			if (DemoOffset >= DemoSize)
				DemoMode = demo_PlayDone;
		}

		realdelta = false;
	}
	else if (DemoMode == demo_PlayDone)
		Quit("Demo playback exceeded");
	else
	{
		switch (type = Controls[player])
		{
		case ctrl_Keyboard:
			def = &KbdDefs;

			if (Keyboard[def->upleft])
				mx = motion_Left,my = motion_Up;
			else if (Keyboard[def->upright])
				mx = motion_Right,my = motion_Up;
			else if (Keyboard[def->downleft])
				mx = motion_Left,my = motion_Down;
			else if (Keyboard[def->downright])
				mx = motion_Right,my = motion_Down;

			if (Keyboard[def->up])
				my = motion_Up;
			else if (Keyboard[def->down])
				my = motion_Down;

			if (Keyboard[def->left])
				mx = motion_Left;
			else if (Keyboard[def->right])
				mx = motion_Right;

			if (Keyboard[def->button0])
				buttons += 1 << 0;
			if (Keyboard[def->button1])
				buttons += 1 << 1;
			realdelta = false;
			break;
		case ctrl_Mouse:
			INL_GetMouseDelta(&dx,&dy);
			buttons = INL_GetMouseButtons();
			realdelta = true;
			break;
		}
	}

	if (realdelta)
	{
		mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);
		my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);
	}
	else
	{
		dx = mx * 127;
		dy = my * 127;
	}

	info->x = dx;
	info->xaxis = mx;
	info->y = dy;
	info->yaxis = my;
	info->button0 = buttons & (1 << 0);
	info->button1 = buttons & (1 << 1);
	info->button2 = buttons & (1 << 2);
	info->button3 = buttons & (1 << 3);
	info->dir = DirTable[((my + 1) * 3) + (mx + 1)];

	if (DemoMode == demo_Record)
	{
		// Pack the control info into a byte
		dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);

		if
		(
			(DemoBuffer[DemoOffset + 1] == dbyte)
		&&	(DemoBuffer[DemoOffset] < 255)
		)
			(DemoBuffer[DemoOffset])++;
		else
		{
			if (DemoOffset || DemoBuffer[DemoOffset])
				DemoOffset += 2;

			if (DemoOffset >= DemoSize)
				Quit("Demo buffer overflow");

			DemoBuffer[DemoOffset] = 1;
			DemoBuffer[DemoOffset + 1] = dbyte;
		}
	}
}

///////////////////////////////////////////////////////////////////////////
//
//	IN_SetControlType() - Sets the control type to be used by the specified
//		player
//
///////////////////////////////////////////////////////////////////////////
void
IN_SetControlType(s16int player,ControlType type)
{
	// DEBUG - check that requested type is present?
	Controls[player] = type;
}

///////////////////////////////////////////////////////////////////////////
//
//	IN_WaitForKey() - Waits for a scan code, then clears LastScan and
//		returns the scan code
//
///////////////////////////////////////////////////////////////////////////
u8int
IN_WaitForKey(void)
{
	u8int	result;

	while (!(result = LastScan))
		;
	LastScan = 0;
	return(result);
}

///////////////////////////////////////////////////////////////////////////
//
//	IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and
//		returns the ASCII value
//
///////////////////////////////////////////////////////////////////////////
char
IN_WaitForASCII(void)
{
	char		result;

	while (!(result = LastASCII))
		;
	LastASCII = '\0';
	return(result);
}

///////////////////////////////////////////////////////////////////////////
//
//	IN_Ack() - waits for a button or key press.  If a button is down, upon
// calling, it must be released for it to be recognized
//
///////////////////////////////////////////////////////////////////////////

int	btnstate[8];

void IN_StartAck(void)
{
	u16int	i,buttons;

//
// get initial state of everything
//
	IN_ClearKeysDown();
	memset (btnstate,0,sizeof(btnstate));

	if (MousePresent)
		buttons |= IN_MouseButtons ();

	for (i=0;i<8;i++,buttons>>=1)
		if (buttons&1)
			btnstate[i] = true;
}


int IN_CheckAck (void)
{
	u16int	i,buttons;

//
// see if something has been pressed
//
	if (LastScan)
		return true;

	if (MousePresent)
		buttons |= IN_MouseButtons ();

	for (i=0;i<8;i++,buttons>>=1)
		if ( buttons&1 )
		{
			if (!btnstate[i])
				return true;
		}
		else
			btnstate[i]=false;

	return false;
}


void IN_Ack (void)
{
	IN_StartAck ();

	while (!IN_CheckAck ())
	;
}


///////////////////////////////////////////////////////////////////////////
//
//	IN_UserInput() - Waits for the specified delay time (in ticks) or the
//		user pressing a key or a mouse button. If the clear flag is set, it
//		then either clears the key or waits for the user to let the mouse
//		button up.
//
///////////////////////////////////////////////////////////////////////////
int IN_UserInput(u32int delay)
{
	u32int lasttime;

	lasttime = TimeCount;
	IN_StartAck ();
	do
	{
		if (IN_CheckAck())
			return true;
	} while (TimeCount - lasttime < delay);
	return(false);
}

//===========================================================================

/*
===================
=
= IN_MouseButtons
=
===================
*/

u8int	IN_MouseButtons (void)
{
	if (MousePresent)
	{
		Mouse(MButtons);
		return _BX;
	}
	else
		return 0;
}