ref: 6638e8580dee0e8691a54da80058be66ab78bcd4
dir: /sd.h/
// // ID Engine // ID_SD.h - Sound Manager Header // Version for Wolfenstein // By Jason Blochowiak // #ifndef __ID_SD__ #define __ID_SD__ void alOut(byte n,byte b); #ifdef __DEBUG__ #define __DEBUG_SoundMgr__ #endif #define TickBase 70 // 70Hz per tick - used as a base for timer 0 typedef enum { sdm_Off, sdm_PC,sdm_AdLib, } SDMode; typedef enum { smm_Off,smm_AdLib } SMMode; typedef enum { sds_Off,sds_PC,sds_SoundSource,sds_SoundBlaster } SDSMode; typedef struct { longword length; word priority; } SoundCommon; // PC Sound stuff #define pcTimer 0x42 #define pcTAccess 0x43 #define pcSpeaker 0x61 #define pcSpkBits 3 typedef struct { SoundCommon common; byte data[1]; } PCSound; // Registers for the Sound Blaster card - needs to be offset by n0 (0x10,0x20,0x30,0x40,0x50,0x60) #define sbReset 0x206 // W #define sbFMStatus 0x208 // R #define sbFMAddr 0x208 // W #define sbFMData 0x209 // W #define sbReadData 0x20a // R #define sbWriteCmd 0x20c // W #define sbWriteData 0x20c // W #define sbWriteStat 0x20c // R #define sbDataAvail 0x20e // R // Registers for the Sound Blaster Pro card - needs to be offset by n0 (0x20 or 0x40) #define sbpLFMStatus 0x200 // R #define sbpLFMAddr 0x200 // W #define sbpLFMData 0x201 // W #define sbpRFMStatus 0x202 // R #define sbpRFMAddr 0x202 // W #define sbpRFMData 0x203 // W #define sbpMixerAddr 0x204 // W #define sbpMixerData 0x205 // RW #define sbpCDData 0x210 // R #define sbpCDCommand 0x210 // W #define sbpCDStatus 0x211 // R #define sbpCDReset 0x212 // W // SBPro Mixer addresses #define sbpmReset 0x00 #define sbpmVoiceVol 0x04 #define sbpmMicMix 0x0a #define sbpmFilterADC 0x0c #define sbpmControl 0x0e #define sbpmMasterVol 0x22 #define sbpmFMVol 0x26 #define sbpmCDVol 0x28 #define sbpmLineVol 0x2e typedef struct { SoundCommon common; word hertz; byte bits, reference, data[1]; } SampledSound; // Registers for the AdLib card #define alFMStatus 0x388 // R #define alFMAddr 0x388 // W #define alFMData 0x389 // W // Register addresses // Operator stuff #define alChar 0x20 #define alScale 0x40 #define alAttack 0x60 #define alSus 0x80 #define alWave 0xe0 // Channel stuff #define alFreqL 0xa0 #define alFreqH 0xb0 #define alFeedCon 0xc0 // Global stuff #define alEffects 0xbd typedef struct { byte mChar,cChar, mScale,cScale, mAttack,cAttack, mSus,cSus, mWave,cWave, nConn, // These are only for Muse - these bytes are really unused voice, mode, unused[3]; } Instrument; typedef struct { SoundCommon common; Instrument inst; byte block, data[1]; } AdLibSound; // // Sequencing stuff // #define sqMaxTracks 10 #define sqMaxMoods 1 // DEBUG #define sev_Null 0 // Does nothing #define sev_NoteOff 1 // Turns a note off #define sev_NoteOn 2 // Turns a note on #define sev_NotePitch 3 // Sets the pitch of a currently playing note #define sev_NewInst 4 // Installs a new instrument #define sev_NewPerc 5 // Installs a new percussive instrument #define sev_PercOn 6 // Turns a percussive note on #define sev_PercOff 7 // Turns a percussive note off #define sev_SeqEnd -1 // Terminates a sequence // Flags for MusicGroup.flags #define sf_Melodic 0 #define sf_Percussive 1 #if 1 typedef struct { word length, values[1]; } MusicGroup; #else typedef struct { word flags, count, offsets[1]; } MusicGroup; #endif typedef struct { /* This part needs to be set up by the user */ word mood,far *moods[sqMaxMoods]; /* The rest is set up by the code */ Instrument inst; boolean percussive; word far *seq; longword nextevent; } ActiveTrack; #define sqmode_Normal 0 #define sqmode_FadeIn 1 #define sqmode_FadeOut 2 #define sqMaxFade 64 // DEBUG // Global variables extern boolean AdLibPresent, SoundSourcePresent, SoundBlasterPresent, NeedsMusic, // For Caching Mgr SoundPositioned; extern SDMode SoundMode; extern SDSMode DigiMode; extern SMMode MusicMode; extern boolean DigiPlaying; extern int DigiMap[]; extern longword TimeCount; // Global time in ticks // Function prototypes extern void SD_Startup(void), SD_Shutdown(void), SD_Default(boolean gotit,SDMode sd,SMMode sm), SD_PositionSound(int leftvol,int rightvol); extern boolean SD_PlaySound(soundnames sound); extern void SD_SetPosition(int leftvol,int rightvol), SD_StopSound(void), SD_WaitSoundDone(void), SD_StartMusic(MusicGroup far *music), SD_MusicOn(void), SD_MusicOff(void), SD_FadeOutMusic(void), SD_SetUserHook(void (*hook)(void)); extern boolean SD_MusicPlaying(void), SD_SetSoundMode(SDMode mode), SD_SetMusicMode(SMMode mode); extern word SD_SoundPlaying(void); extern void SD_SetDigiDevice(SDSMode), SD_PlayDigitized(word which,int leftpos,int rightpos), SD_StopDigitized(void), SD_Poll(void); #ifdef _MUSE_ // MUSE Goes directly to the lower level routines extern void SDL_PCPlaySound(PCSound far *sound), SDL_PCStopSound(void), SDL_ALPlaySound(AdLibSound far *sound), SDL_ALStopSound(void); #endif #endif