rend: raise static limit for visible number of sprites (thanks kvik)
gm: fix warping to secret level (thanks kvik)
manpages: minor corrections
remove typedefs now in /$objtype/include/u.h
refactor load/save code using cinap packing technology
hub: fix multiple calls to intere
nuke rest of ref code and fix wl3d(6) typo
add configuration file
map: fix writing bullshit values in stcs .tl field on save
add save/load game
hub: fix psych2 skipping to fadeout on low framerates
wl3d: fix long frames timing botch
wl3d: increase max scale and don't set repl unless needed
fs: fix bopen truncating long file paths
map: fix wrong offset for Omissile stuff in sod
hub: maybe call srand before using nrand
fs: try cwd if datadir is inaccessible
fix another timing botch and minor manpage corrections
playable game, most relevant seqs, usable menus, fixes
add scaled walls and sprites, misc fixes
implement demo playback sans scaling and drawing walls/sprites
add wl3d(1), opl2(1), wl3d(6)
bring introscreens back
add sound and music, misc fixes
don't cargo cult timing shit
fuck shit goddamn palette crap arrgh
implement most of main menu proper
use ver for versioning, ext only for filenames
basic multithread keyboard and mouse, timing, ordering
implement drawing text, highscores
first graphics and parts of demo loop
nuke more useless files and fix silly typo
implement loading data and handle versions
audio: partial removal of version defs bullshit
remove most useless defines
remove localization crap and more rotten headers
fixed types, remove silly typedefs
Updated for additional formatting corrections.
Quick update to README.rst to fix some formatting.
The Wolfenstein 3D source as originally released.