ref: bb66e1f0f272824e5850e760a8788daaba7641a2
dir: /gfxv_sdm.h/
////////////////////////////////////// // // Graphics .H file for .SDM // IGRAB-ed on Mon Sep 21 14:20:19 1992 // ////////////////////////////////////// typedef enum { // Lump Start C_BACKDROPPIC=3, C_MOUSELBACKPIC, // 4 C_CURSOR1PIC, // 5 C_CURSOR2PIC, // 6 C_NOTSELECTEDPIC, // 7 C_SELECTEDPIC, // 8 // Lump Start C_CUSTOMIZEPIC, // 9 C_JOY1PIC, // 10 C_JOY2PIC, // 11 C_MOUSEPIC, // 12 C_JOYSTICKPIC, // 13 C_KEYBOARDPIC, // 14 C_CONTROLPIC, // 15 // Lump Start C_OPTIONSPIC, // 16 // Lump Start C_FXTITLEPIC, // 17 C_DIGITITLEPIC, // 18 C_MUSICTITLEPIC, // 19 // Lump Start C_HOWTOUGHPIC, // 20 C_BABYMODEPIC, // 21 C_EASYPIC, // 22 C_NORMALPIC, // 23 C_HARDPIC, // 24 // Lump Start C_DISKLOADING1PIC, // 25 C_DISKLOADING2PIC, // 26 C_LOADGAMEPIC, // 27 C_SAVEGAMEPIC, // 28 // Lump Start HIGHSCORESPIC, // 29 C_WONSPEARPIC, // 30 // Lump Start L_GUYPIC, // 31 L_COLONPIC, // 32 L_NUM0PIC, // 33 L_NUM1PIC, // 34 L_NUM2PIC, // 35 L_NUM3PIC, // 36 L_NUM4PIC, // 37 L_NUM5PIC, // 38 L_NUM6PIC, // 39 L_NUM7PIC, // 40 L_NUM8PIC, // 41 L_NUM9PIC, // 42 L_PERCENTPIC, // 43 L_APIC, // 44 L_BPIC, // 45 L_CPIC, // 46 L_DPIC, // 47 L_EPIC, // 48 L_FPIC, // 49 L_GPIC, // 50 L_HPIC, // 51 L_IPIC, // 52 L_JPIC, // 53 L_KPIC, // 54 L_LPIC, // 55 L_MPIC, // 56 L_NPIC, // 57 L_OPIC, // 58 L_PPIC, // 59 L_QPIC, // 60 L_RPIC, // 61 L_SPIC, // 62 L_TPIC, // 63 L_UPIC, // 64 L_VPIC, // 65 L_WPIC, // 66 L_XPIC, // 67 L_YPIC, // 68 L_ZPIC, // 69 L_EXPOINTPIC, // 70 L_APOSTROPHEPIC, // 71 L_GUY2PIC, // 72 L_BJWINSPIC, // 73 // Lump Start TITLE1PIC, // 74 TITLE2PIC, // 75 STATUSBARPIC, // 76 PG13PIC, // 77 CREDITSPIC, // 78 // Lump Start KNIFEPIC, // 79 GUNPIC, // 80 MACHINEGUNPIC, // 81 GATLINGGUNPIC, // 82 NOKEYPIC, // 83 GOLDKEYPIC, // 84 SILVERKEYPIC, // 85 N_BLANKPIC, // 86 N_0PIC, // 87 N_1PIC, // 88 N_2PIC, // 89 N_3PIC, // 90 N_4PIC, // 91 N_5PIC, // 92 N_6PIC, // 93 N_7PIC, // 94 N_8PIC, // 95 N_9PIC, // 96 FACE1APIC, // 97 FACE1BPIC, // 98 FACE1CPIC, // 99 FACE2APIC, // 100 FACE2BPIC, // 101 FACE2CPIC, // 102 FACE3APIC, // 103 FACE3BPIC, // 104 FACE3CPIC, // 105 FACE4APIC, // 106 FACE4BPIC, // 107 FACE4CPIC, // 108 FACE5APIC, // 109 FACE5BPIC, // 110 FACE5CPIC, // 111 FACE6APIC, // 112 FACE6BPIC, // 113 FACE6CPIC, // 114 FACE7APIC, // 115 FACE7BPIC, // 116 FACE7CPIC, // 117 FACE8APIC, // 118 GOTGATLINGPIC, // 119 GODMODEFACE1PIC, // 120 GODMODEFACE2PIC, // 121 GODMODEFACE3PIC, // 122 BJWAITING1PIC, // 123 BJWAITING2PIC, // 124 BJOUCHPIC, // 125 PAUSEDPIC, // 126 GETPSYCHEDPIC, // 127 ORDERSCREEN=129, ERRORSCREEN, // 130 TITLEPALETTE, // 131 T_DEMO0, // 132 ENUMEND } graphicnums; // // Data LUMPs // #define BACKDROP_LUMP_START 3 #define BACKDROP_LUMP_END 8 #define CONTROL_LUMP_START 9 #define CONTROL_LUMP_END 15 #define OPTIONS_LUMP_START 16 #define OPTIONS_LUMP_END 16 #define SOUND_LUMP_START 17 #define SOUND_LUMP_END 19 #define NEWGAME_LUMP_START 20 #define NEWGAME_LUMP_END 24 #define LOADSAVE_LUMP_START 25 #define LOADSAVE_LUMP_END 28 #define HIGHSCORES_LUMP_START 29 #define HIGHSCORES_LUMP_END 30 #define LEVELEND_LUMP_START 31 #define LEVELEND_LUMP_END 73 #define TITLESCREEN_LUMP_START 74 #define TITLESCREEN_LUMP_END 75 #define LATCHPICS_LUMP_START 79 #define LATCHPICS_LUMP_END 127 // // Amount of each data item // #define NUMCHUNKS 133 #define NUMFONT 2 #define NUMFONTM 0 #define NUMPICS 125 #define NUMPICM 0 #define NUMSPRITES 0 #define NUMTILE8 72 #define NUMTILE8M 0 #define NUMTILE16 0 #define NUMTILE16M 0 #define NUMTILE32 0 #define NUMTILE32M 0 #define NUMEXTERNS 4 // // File offsets for data items // #define STRUCTPIC 0 #define STARTFONT 1 #define STARTFONTM 3 #define STARTPICS 3 #define STARTPICM 128 #define STARTSPRITES 128 #define STARTTILE8 128 #define STARTTILE8M 129 #define STARTTILE16 129 #define STARTTILE16M 129 #define STARTTILE32 129 #define STARTTILE32M 129 #define STARTEXTERNS 129 // // Thank you for using IGRAB! //