some corrections to frame processing and nomenclatures.
implemented a custom PDU/frame structure on top of UDP for game networking.
show the ports on the debugging output when receiving.
changed the transport from tcp to udp. got rid of some unnecessary connection management and party setup code—needs further refactoring. fixed some nomenclatures.
added the skymap background image fetch script.
use semi-implicit euler for bullet dynamics.
add a default sky map from fourmilab.ch.
implemented keyboard key send/recv procedures.
implemented complete universe particles integration.
randomly position the ships, facing each other.
began building a universe for every party.
incorporated libgeometry into the project.
made the client window size immutable.
brought the Sprite struct for future animations.
first stages of a full-featured client.
added a #s command interface for monitoring and control.
implemented parties to hold PvP match info.
implemented a lobby for users waiting to join a party.
implement a primitive VLA to keep connection state.
implemented very basic server broadcasting.