shithub: tinyrend

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1b76dd01 – rodri <[email protected]> authored on 2023/11/18 11:34
implemented perspective projection and a new rendering procedure (flag2).

66ce5ae0 – rodri <[email protected]> authored on 2023/11/15 12:57
correct zfb color rendering.

c0dd49ba – rodri <[email protected]> authored on 2023/11/14 16:30
got rid of unused code. implemented memsetd for double sized filling.

69cc4051 – rodri <[email protected]> authored on 2023/11/14 06:20
show the rendering as it happens, with the option of visualizing the z-buffer.

44cab0f6 – rodri <[email protected]> authored on 2023/11/12 16:22
add some shaping function experiments.

12bb8195 – rodri <[email protected]> authored on 2023/11/12 15:34
remove unnecessary cbuf2 variable.

c6710670 – rodri <[email protected]> authored on 2023/11/12 13:26
add mk rule to pull dependencies (libobj for now).

a96a9a4e – rodri <[email protected]> authored on 2023/11/12 13:05
correct rgb to rgba conversion.

fdae6488 – rodri <[email protected]> authored on 2023/11/12 12:25
added texture mapping.

25a30d01 – rodri <[email protected]> authored on 2023/11/12 05:23
Lesson 2: Hidden faces removal (z-buffer)

97755fa8 – rodri <[email protected]> authored on 2023/11/11 11:45
Lesson 1: Triangle rasterization and back-face culling—Flat shading render

95630e7e – rodri <[email protected]> authored on 2023/11/11 10:34
adapted to the new libobj element format.

212ca282 – rodri <[email protected]> authored on 2023/11/11 07:41
add support for OBJ models (triangles only).

1a839bc2 – rodri <[email protected]> authored on 2023/11/10 10:29
parallelize shader execution.

82771754 – rodri <[email protected]> authored on 2023/11/10 06:30
correct the fb's rframe and use another Memimage for fragments.

5d4bf57b – rodri <[email protected]> authored on 2023/11/10 06:10
experiments with triangle and circle shaders.

76f41120 – rodri <[email protected]> authored on 2023/11/09 12:07
track nanosec.c and fix some things.

65bcb349 – rodri <[email protected]> authored on 2023/11/09 11:28
Lesson 1: Triangle rasterization and back-face culling—Triangle shader

26b6967a – rodri <[email protected]> authored on 2023/11/09 09:39
cleanup.

bc074b6e – rodri <[email protected]> authored on 2023/11/09 09:27
Lesson 1: Triangle rasterization and back-face culling—First attempt

f1ab2951 – rodri <[email protected]> authored on 2023/11/09 06:41
Lesson 1: Triangle rasterization and back-face culling—Preparation

63b78361 – rodri <[email protected]> authored on 2023/11/09 06:29
Lesson 0: Bresenham's Line Drawing Algorithm—Fifth attempt

b1f6c2b6 – rodri <[email protected]> authored on 2023/11/09 06:22
Lesson 0: Bresenham's Line Drawing Algorithm—Third attempt

667fd01d – rodri <[email protected]> authored on 2022/06/22 17:20
Lesson 0: Bresenham's Line Drawing Algorithm—First attempt