ref: 3192dd937a71f737af84273806d91b306526cece
dir: /common/id3lib/include/id3/frame.h/
// $Id: frame.h,v 1.1 2002/01/21 08:16:21 menno Exp $ // id3lib: a C++ library for creating and manipulating id3v1/v2 tags // Copyright 1999, 2000 Scott Thomas Haug // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Library General Public License as published by // the Free Software Foundation; either version 2 of the License, or (at your // option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public // License for more details. // // You should have received a copy of the GNU Library General Public License // along with this library; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // The id3lib authors encourage improvements and optimisations to be sent to // the id3lib coordinator. Please see the README file for details on where to // send such submissions. See the AUTHORS file for a list of people who have // contributed to id3lib. See the ChangeLog file for a list of changes to // id3lib. These files are distributed with id3lib at // http://download.sourceforge.net/id3lib/ #ifndef __ID3LIB_FRAME_H__ #define __ID3LIB_FRAME_H__ #include "spec.h" #include "header_frame.h" class ID3_Field; class ID3_Tag; /** The representative class of an id3v2 frame. ** ** id3lib defines frames in a funny way. Using some nice c++ conventions, ** ID3_Frame class objects appear to be quite polymorphic; that is, they can ** take on many forms. The same ID3_Frame class provides the facilities for ** the implementation of a complex APIC frame and for a simple text frame. ** ** @author Dirk Mahoney ** @version $Id: frame.h,v 1.1 2002/01/21 08:16:21 menno Exp $ ** @see ID3_Tag ** @see ID3_Field ** @see ID3_Err **/ class ID3_Frame : public ID3_Speccable { public: /** Default constructor; accepts as a default parameter the type of frame ** to create. ** ** The parameter which will internally set the frame's structure. See ** <a href="#SetID">SetID</a> for more details. ** ** @param id The type of frame to create ** @see ID3_FrameID ** @see SetID **/ ID3_Frame(ID3_FrameID id = ID3FID_NOFRAME); ID3_Frame(const ID3_FrameHeader&); ID3_Frame(const ID3_Frame&); /// Destructor. virtual ~ID3_Frame(); /** Clears the frame of all data and resets the frame such that it can take ** on the form of any id3v2 frame that id3lib supports. ** ** @see ID3_Tag::Clear **/ void Clear(); /** Establishes the internal structure of an ID3_Frame object so ** that it represents the id3v2 frame indicated by the parameter ** ** Given an ID3_FrameID (a list of which is found in <id3/field.h>), ** <a href="#SetID">SetID</a> will structure the object according to the ** frame you wish to implement. ** ** Either using this call or via the constructor, this must be the first ** command performed on an ID3_Frame object. ** ** \code ** myFrame.SetID(ID3FID_TITLE); ** \endcode ** ** @param id The type of frame this frame should be set to ** @see ID3_FrameID **/ bool SetID(ID3_FrameID id); /** Returns the type of frame that the object represents. ** ** Useful in conjunction with ID3_Tag's Find method ** ** @returns The type, or id, of the frame ** @see ID3_Tag::Find **/ ID3_FrameID GetID() const; /** Returns a reference to the frame's internal field indicated by the ** parameter. ** ** A list of fields that are in given frames appears in ** <id3/field.cpp>. This method returns a reference to the field in ** question so that the result can be used as though it were a field ** itself. ** ** \code ** ID3_TextEnc enc; ** enc = (ID3_TextEnc) myFrame.Field(ID3FN_TEXTENC).Get(); ** \endcode ** ** @param name The name of the field to be retrieved ** @returns A reference to the desired field **/ ID3_Field &Field(ID3_FieldID name) const; const char* GetDescription() const; static const char* GetDescription(ID3_FrameID); ID3_Frame &operator=(const ID3_Frame &); bool HasChanged() const; size_t Parse(const uchar *buffer, size_t size); size_t Size(); size_t Render(uchar *buffer) const; bool Contains(ID3_FieldID fld) const { return BS_ISSET(__field_bitset, fld) > 0; } bool SetSpec(ID3_V2Spec); ID3_V2Spec GetSpec() const; /** Sets the compression flag within the frame. When the compression flag is ** is set, compression will be attempted. However, the frame might not ** actually be compressed after it is rendered if the "compressed" data is no ** smaller than the "uncompressed" data. **/ bool SetCompression(bool b) { return __hdr.SetCompression(b); } /** Returns whether or not the compression flag is set. After parsing a tag, ** this will indicate whether or not the frame was compressed. After ** rendering a tag, however, it does not actually indicate if the frame is ** compressed rendering. It only indicates whether or not compression was ** attempted. A frame will not be compressed, even whent the compression ** flag is set, if the "compressed" data is no smaller than the ** "uncompressed" data. **/ bool GetCompression() const { return __hdr.GetCompression(); } bool BadParse() const { return __bad_parse; } size_t GetDataSize() const { return __hdr.GetDataSize(); } protected: bool _SetID(ID3_FrameID); bool _ClearFields(); void _InitFields(); void _InitFieldBits(); void _UpdateFieldDeps(); lsint _FindField(ID3_FieldID name) const; bool _SetEncryptionID(uchar id) { bool changed = id != __encryption_id; __encryption_id = id; __changed = __changed || changed; __hdr.SetEncryption(true); return changed; } uchar _GetEncryptionID() const { return __encryption_id; } bool _SetGroupingID(uchar id) { bool changed = id != __grouping_id; __grouping_id = id; __changed = __changed || changed; __hdr.SetGrouping(true); return changed; } uchar _GetGroupingID() const { return __grouping_id; } private: mutable bool __changed; // frame changed since last parse/render? bitset __field_bitset; // which fields are present? size_t __num_fields; // how many fields are in this frame? ID3_Field **__fields; // an array of field object pointers ID3_FrameHeader __hdr; // uchar __encryption_id; // encryption id uchar __grouping_id; // grouping id bool __bad_parse; // } ; #endif /* __ID3LIB_FRAME_H__ */