shithub: aacdec

ref: 36ac51109224df99ad0e96609d37d126864f51ff
dir: /common/libsndfile/Win32/libsndfile.dsp/

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# Microsoft Developer Studio Project File - Name="libsndfile" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=libsndfile - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "libsndfile.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "libsndfile.mak" CFG="libsndfile - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "libsndfile - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "libsndfile - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=xicl6.exe
RSC=rc.exe

!IF  "$(CFG)" == "libsndfile - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\win32" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE RSC /l 0x413 /d "NDEBUG"
# ADD RSC /l 0x413 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=xilink6.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "libsndfile - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\win32" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=xilink6.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ENDIF 

# Begin Target

# Name "libsndfile - Win32 Release"
# Name "libsndfile - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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SOURCE=..\src\aiff.c
# End Source File
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SOURCE=..\src\au.c
# End Source File
# Begin Source File

SOURCE=..\src\common.c
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SOURCE=..\src\float32.c
# End Source File
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SOURCE=..\src\ircam.c
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SOURCE=..\src\nist.c
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SOURCE=..\src\paf.c
# End Source File
# Begin Source File

SOURCE=..\src\pcm.c
# End Source File
# Begin Source File

SOURCE=..\src\raw.c
# End Source File
# Begin Source File

SOURCE=..\src\samplitude.c
# End Source File
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SOURCE=..\src\sndfile.c
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SOURCE=..\src\svx.c
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SOURCE=..\src\voc.c
# End Source File
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SOURCE=..\src\wav.c
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SOURCE=..\src\au.h
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SOURCE=..\src\common.h
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SOURCE=..\src\GSM610\config.h
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SOURCE=.\config.h
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SOURCE=..\src\floatcast.h
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SOURCE=..\src\G72x\g72x.h
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SOURCE=..\src\G72x\private.h
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SOURCE=..\src\GSM610\private.h
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SOURCE=..\src\GSM610\proto.h
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SOURCE=..\src\sfendian.h
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SOURCE=..\src\sndfile.h
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SOURCE=.\unistd.h
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SOURCE=..\src\GSM610\unproto.h
# End Source File
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SOURCE=..\src\wav.h
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# End Project