ref: 2b97860f971f1f0407595338241714c00c13bae3
dir: /vp9/simple_encode.h/
#include <memory> #include <vector> enum FrameType { kKeyFrame = 0, kInterFrame, kAlternateReference, }; struct EncodeFrameResult { int show_idx; FrameType frame_type; size_t coding_data_size; // The EncodeFrame will allocate a buffer, write the coding data into the // buffer and give the ownership of the buffer to coding_data std::unique_ptr<unsigned char[]> coding_data; double psnr; uint64_t sse; int quantize_index; }; class SimpleEncode { public: SimpleEncode(int frame_width, int frame_height, int frame_rate_num, int frame_rate_den, int target_bitrate, int num_frames, FILE *file); ~SimpleEncode(); SimpleEncode(SimpleEncode &&) = delete; SimpleEncode &operator=(SimpleEncode &&) = delete; // Make encoder compute the first pass stats and store it internally for // future encode void ComputeFirstPassStats(); // Output the first pass stats std::vector<std::vector<double>> ObserveFirstPassStats(); // Initialize the encoder for actual encoding // This funtion should be called after ComputeFirstPassStats() void StartEncode(); // Free the encoder // This funtion should be called after StartEncode() or EncodeFrame() void EndEncode(); // Encode a frame // This funtion should be called after StartEncode() before EndEncode() void EncodeFrame(EncodeFrameResult *encode_frame_result); // Get the number of coding frames for the video. The coding frames include // show frame and no show frame. // This funtion should be called after ComputeFirstPassStats() int GetCodingFrameNum(); private: class impl; int frame_width; int frame_height; int frame_rate_num; int frame_rate_den; int target_bitrate; int num_frames; FILE *file; std::unique_ptr<impl> pimpl; };