ref: 7ee58985bd080bff50149dfd2f2ab373a55650a0
dir: /third_party/libyuv/include/libyuv/planar_functions.h/
/* * Copyright 2011 The LibYuv Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef INCLUDE_LIBYUV_PLANAR_FUNCTIONS_H_ // NOLINT #define INCLUDE_LIBYUV_PLANAR_FUNCTIONS_H_ #include "libyuv/basic_types.h" // TODO(fbarchard): Remove the following headers includes. #include "libyuv/convert.h" #include "libyuv/convert_argb.h" #ifdef __cplusplus namespace libyuv { extern "C" { #endif // Copy a plane of data. LIBYUV_API void CopyPlane(const uint8* src_y, int src_stride_y, uint8* dst_y, int dst_stride_y, int width, int height); LIBYUV_API void CopyPlane_16(const uint16* src_y, int src_stride_y, uint16* dst_y, int dst_stride_y, int width, int height); // Set a plane of data to a 32 bit value. LIBYUV_API void SetPlane(uint8* dst_y, int dst_stride_y, int width, int height, uint32 value); // Copy I400. Supports inverting. LIBYUV_API int I400ToI400(const uint8* src_y, int src_stride_y, uint8* dst_y, int dst_stride_y, int width, int height); // Copy I422 to I422. #define I422ToI422 I422Copy LIBYUV_API int I422Copy(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height); // Copy I444 to I444. #define I444ToI444 I444Copy LIBYUV_API int I444Copy(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height); // Convert YUY2 to I422. LIBYUV_API int YUY2ToI422(const uint8* src_yuy2, int src_stride_yuy2, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height); // Convert UYVY to I422. LIBYUV_API int UYVYToI422(const uint8* src_uyvy, int src_stride_uyvy, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height); // Convert I420 to I400. (calls CopyPlane ignoring u/v). LIBYUV_API int I420ToI400(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_y, int dst_stride_y, int width, int height); // Alias #define I420ToI420Mirror I420Mirror // I420 mirror. LIBYUV_API int I420Mirror(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height); // Alias #define I400ToI400Mirror I400Mirror // I400 mirror. A single plane is mirrored horizontally. // Pass negative height to achieve 180 degree rotation. LIBYUV_API int I400Mirror(const uint8* src_y, int src_stride_y, uint8* dst_y, int dst_stride_y, int width, int height); // Alias #define ARGBToARGBMirror ARGBMirror // ARGB mirror. LIBYUV_API int ARGBMirror(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int width, int height); // Convert NV12 to RGB565. LIBYUV_API int NV12ToRGB565(const uint8* src_y, int src_stride_y, const uint8* src_uv, int src_stride_uv, uint8* dst_rgb565, int dst_stride_rgb565, int width, int height); // Convert NV21 to RGB565. LIBYUV_API int NV21ToRGB565(const uint8* src_y, int src_stride_y, const uint8* src_uv, int src_stride_uv, uint8* dst_rgb565, int dst_stride_rgb565, int width, int height); // I422ToARGB is in convert_argb.h // Convert I422 to BGRA. LIBYUV_API int I422ToBGRA(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_bgra, int dst_stride_bgra, int width, int height); // Convert I422 to ABGR. LIBYUV_API int I422ToABGR(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_abgr, int dst_stride_abgr, int width, int height); // Convert I422 to RGBA. LIBYUV_API int I422ToRGBA(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_rgba, int dst_stride_rgba, int width, int height); // Draw a rectangle into I420. LIBYUV_API int I420Rect(uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int x, int y, int width, int height, int value_y, int value_u, int value_v); // Draw a rectangle into ARGB. LIBYUV_API int ARGBRect(uint8* dst_argb, int dst_stride_argb, int x, int y, int width, int height, uint32 value); // Convert ARGB to gray scale ARGB. LIBYUV_API int ARGBGrayTo(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int width, int height); // Make a rectangle of ARGB gray scale. LIBYUV_API int ARGBGray(uint8* dst_argb, int dst_stride_argb, int x, int y, int width, int height); // Make a rectangle of ARGB Sepia tone. LIBYUV_API int ARGBSepia(uint8* dst_argb, int dst_stride_argb, int x, int y, int width, int height); // Apply a matrix rotation to each ARGB pixel. // matrix_argb is 4 signed ARGB values. -128 to 127 representing -2 to 2. // The first 4 coefficients apply to B, G, R, A and produce B of the output. // The next 4 coefficients apply to B, G, R, A and produce G of the output. // The next 4 coefficients apply to B, G, R, A and produce R of the output. // The last 4 coefficients apply to B, G, R, A and produce A of the output. LIBYUV_API int ARGBColorMatrix(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, const int8* matrix_argb, int width, int height); // Deprecated. Use ARGBColorMatrix instead. // Apply a matrix rotation to each ARGB pixel. // matrix_argb is 3 signed ARGB values. -128 to 127 representing -1 to 1. // The first 4 coefficients apply to B, G, R, A and produce B of the output. // The next 4 coefficients apply to B, G, R, A and produce G of the output. // The last 4 coefficients apply to B, G, R, A and produce R of the output. LIBYUV_API int RGBColorMatrix(uint8* dst_argb, int dst_stride_argb, const int8* matrix_rgb, int x, int y, int width, int height); // Apply a color table each ARGB pixel. // Table contains 256 ARGB values. LIBYUV_API int ARGBColorTable(uint8* dst_argb, int dst_stride_argb, const uint8* table_argb, int x, int y, int width, int height); // Apply a color table each ARGB pixel but preserve destination alpha. // Table contains 256 ARGB values. LIBYUV_API int RGBColorTable(uint8* dst_argb, int dst_stride_argb, const uint8* table_argb, int x, int y, int width, int height); // Apply a luma/color table each ARGB pixel but preserve destination alpha. // Table contains 32768 values indexed by [Y][C] where 7 it 7 bit luma from // RGB (YJ style) and C is an 8 bit color component (R, G or B). LIBYUV_API int ARGBLumaColorTable(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, const uint8* luma_rgb_table, int width, int height); // Apply a 3 term polynomial to ARGB values. // poly points to a 4x4 matrix. The first row is constants. The 2nd row is // coefficients for b, g, r and a. The 3rd row is coefficients for b squared, // g squared, r squared and a squared. The 4rd row is coefficients for b to // the 3, g to the 3, r to the 3 and a to the 3. The values are summed and // result clamped to 0 to 255. // A polynomial approximation can be dirived using software such as 'R'. LIBYUV_API int ARGBPolynomial(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, const float* poly, int width, int height); // Quantize a rectangle of ARGB. Alpha unaffected. // scale is a 16 bit fractional fixed point scaler between 0 and 65535. // interval_size should be a value between 1 and 255. // interval_offset should be a value between 0 and 255. LIBYUV_API int ARGBQuantize(uint8* dst_argb, int dst_stride_argb, int scale, int interval_size, int interval_offset, int x, int y, int width, int height); // Copy ARGB to ARGB. LIBYUV_API int ARGBCopy(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int width, int height); // Copy ARGB to ARGB. LIBYUV_API int ARGBCopyAlpha(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int width, int height); // Copy ARGB to ARGB. LIBYUV_API int ARGBCopyYToAlpha(const uint8* src_y, int src_stride_y, uint8* dst_argb, int dst_stride_argb, int width, int height); typedef void (*ARGBBlendRow)(const uint8* src_argb0, const uint8* src_argb1, uint8* dst_argb, int width); // Get function to Alpha Blend ARGB pixels and store to destination. LIBYUV_API ARGBBlendRow GetARGBBlend(); // Alpha Blend ARGB images and store to destination. // Alpha of destination is set to 255. LIBYUV_API int ARGBBlend(const uint8* src_argb0, int src_stride_argb0, const uint8* src_argb1, int src_stride_argb1, uint8* dst_argb, int dst_stride_argb, int width, int height); // Multiply ARGB image by ARGB image. Shifted down by 8. Saturates to 255. LIBYUV_API int ARGBMultiply(const uint8* src_argb0, int src_stride_argb0, const uint8* src_argb1, int src_stride_argb1, uint8* dst_argb, int dst_stride_argb, int width, int height); // Add ARGB image with ARGB image. Saturates to 255. LIBYUV_API int ARGBAdd(const uint8* src_argb0, int src_stride_argb0, const uint8* src_argb1, int src_stride_argb1, uint8* dst_argb, int dst_stride_argb, int width, int height); // Subtract ARGB image (argb1) from ARGB image (argb0). Saturates to 0. LIBYUV_API int ARGBSubtract(const uint8* src_argb0, int src_stride_argb0, const uint8* src_argb1, int src_stride_argb1, uint8* dst_argb, int dst_stride_argb, int width, int height); // Convert I422 to YUY2. LIBYUV_API int I422ToYUY2(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_frame, int dst_stride_frame, int width, int height); // Convert I422 to UYVY. LIBYUV_API int I422ToUYVY(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_frame, int dst_stride_frame, int width, int height); // Convert unattentuated ARGB to preattenuated ARGB. LIBYUV_API int ARGBAttenuate(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int width, int height); // Convert preattentuated ARGB to unattenuated ARGB. LIBYUV_API int ARGBUnattenuate(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int width, int height); // Convert MJPG to ARGB. LIBYUV_API int MJPGToARGB(const uint8* sample, size_t sample_size, uint8* argb, int argb_stride, int w, int h, int dw, int dh); // Internal function - do not call directly. // Computes table of cumulative sum for image where the value is the sum // of all values above and to the left of the entry. Used by ARGBBlur. LIBYUV_API int ARGBComputeCumulativeSum(const uint8* src_argb, int src_stride_argb, int32* dst_cumsum, int dst_stride32_cumsum, int width, int height); // Blur ARGB image. // dst_cumsum table of width * (height + 1) * 16 bytes aligned to // 16 byte boundary. // dst_stride32_cumsum is number of ints in a row (width * 4). // radius is number of pixels around the center. e.g. 1 = 3x3. 2=5x5. // Blur is optimized for radius of 5 (11x11) or less. LIBYUV_API int ARGBBlur(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int32* dst_cumsum, int dst_stride32_cumsum, int width, int height, int radius); // Multiply ARGB image by ARGB value. LIBYUV_API int ARGBShade(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int width, int height, uint32 value); // Interpolate between two ARGB images using specified amount of interpolation // (0 to 255) and store to destination. // 'interpolation' is specified as 8 bit fraction where 0 means 100% src_argb0 // and 255 means 1% src_argb0 and 99% src_argb1. // Internally uses ARGBScale bilinear filtering. // Caveat: This function will write up to 16 bytes beyond the end of dst_argb. LIBYUV_API int ARGBInterpolate(const uint8* src_argb0, int src_stride_argb0, const uint8* src_argb1, int src_stride_argb1, uint8* dst_argb, int dst_stride_argb, int width, int height, int interpolation); #if defined(__pnacl__) || defined(__CLR_VER) || defined(COVERAGE_ENABLED) || \ defined(TARGET_IPHONE_SIMULATOR) #define LIBYUV_DISABLE_X86 #endif // Row functions for copying a pixels from a source with a slope to a row // of destination. Useful for scaling, rotation, mirror, texture mapping. LIBYUV_API void ARGBAffineRow_C(const uint8* src_argb, int src_argb_stride, uint8* dst_argb, const float* uv_dudv, int width); // The following are available on all x86 platforms: #if !defined(LIBYUV_DISABLE_X86) && \ (defined(_M_IX86) || defined(__x86_64__) || defined(__i386__)) LIBYUV_API void ARGBAffineRow_SSE2(const uint8* src_argb, int src_argb_stride, uint8* dst_argb, const float* uv_dudv, int width); #define HAS_ARGBAFFINEROW_SSE2 #endif // LIBYUV_DISABLE_X86 // Shuffle ARGB channel order. e.g. BGRA to ARGB. // shuffler is 16 bytes and must be aligned. LIBYUV_API int ARGBShuffle(const uint8* src_bgra, int src_stride_bgra, uint8* dst_argb, int dst_stride_argb, const uint8* shuffler, int width, int height); // Sobel ARGB effect with planar output. LIBYUV_API int ARGBSobelToPlane(const uint8* src_argb, int src_stride_argb, uint8* dst_y, int dst_stride_y, int width, int height); // Sobel ARGB effect. LIBYUV_API int ARGBSobel(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int width, int height); // Sobel ARGB effect w/ Sobel X, Sobel, Sobel Y in ARGB. LIBYUV_API int ARGBSobelXY(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int width, int height); #ifdef __cplusplus } // extern "C" } // namespace libyuv #endif #endif // INCLUDE_LIBYUV_PLANAR_FUNCTIONS_H_ NOLINT