ref: a390b90f0153c4f861f3848c4e700b3847376275
dir: /third_party/libyuv/source/row_win.cc/
/* * Copyright 2011 The LibYuv Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "libyuv/row.h" #if !defined(LIBYUV_DISABLE_X86) && defined(_M_X64) && \ defined(_MSC_VER) && !defined(__clang__) #include <emmintrin.h> #include <tmmintrin.h> // For _mm_maddubs_epi16 #endif #ifdef __cplusplus namespace libyuv { extern "C" { #endif // This module is for Visual C. #if !defined(LIBYUV_DISABLE_X86) && (defined(_M_IX86) || defined(_M_X64)) && \ defined(_MSC_VER) && !defined(__clang__) struct YuvConstants { lvec8 kUVToB; // 0 lvec8 kUVToG; // 32 lvec8 kUVToR; // 64 lvec16 kUVBiasB; // 96 lvec16 kUVBiasG; // 128 lvec16 kUVBiasR; // 160 lvec16 kYToRgb; // 192 }; // BT.601 YUV to RGB reference // R = (Y - 16) * 1.164 - V * -1.596 // G = (Y - 16) * 1.164 - U * 0.391 - V * 0.813 // B = (Y - 16) * 1.164 - U * -2.018 // Y contribution to R,G,B. Scale and bias. // TODO(fbarchard): Consider moving constants into a common header. #define YG 18997 /* round(1.164 * 64 * 256 * 256 / 257) */ #define YGB -1160 /* 1.164 * 64 * -16 + 64 / 2 */ // U and V contributions to R,G,B. #define UB -128 /* max(-128, round(-2.018 * 64)) */ #define UG 25 /* round(0.391 * 64) */ #define VG 52 /* round(0.813 * 64) */ #define VR -102 /* round(-1.596 * 64) */ // Bias values to subtract 16 from Y and 128 from U and V. #define BB (UB * 128 + YGB) #define BG (UG * 128 + VG * 128 + YGB) #define BR (VR * 128 + YGB) // BT601 constants for YUV to RGB. static YuvConstants SIMD_ALIGNED(kYuvConstants) = { { UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0 }, { UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG }, { 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR }, { BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB }, { BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG }, { BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR }, { YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG } }; // BT601 constants for NV21 where chroma plane is VU instead of UV. static YuvConstants SIMD_ALIGNED(kYvuConstants) = { { 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB, 0, UB }, { VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG }, { VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0, VR, 0 }, { BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB, BB }, { BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG, BG }, { BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR, BR }, { YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG, YG } }; #undef YG #undef YGB #undef UB #undef UG #undef VG #undef VR #undef BB #undef BG #undef BR // JPEG YUV to RGB reference // * R = Y - V * -1.40200 // * G = Y - U * 0.34414 - V * 0.71414 // * B = Y - U * -1.77200 // Y contribution to R,G,B. Scale and bias. // TODO(fbarchard): Consider moving constants into a common header. #define YGJ 16320 /* round(1.000 * 64 * 256 * 256 / 257) */ #define YGBJ 32 /* 64 / 2 */ // U and V contributions to R,G,B. #define UBJ -113 /* round(-1.77200 * 64) */ #define UGJ 22 /* round(0.34414 * 64) */ #define VGJ 46 /* round(0.71414 * 64) */ #define VRJ -90 /* round(-1.40200 * 64) */ // Bias values to subtract 16 from Y and 128 from U and V. #define BBJ (UBJ * 128 + YGBJ) #define BGJ (UGJ * 128 + VGJ * 128 + YGBJ) #define BRJ (VRJ * 128 + YGBJ) // JPEG constants for YUV to RGB. static YuvConstants SIMD_ALIGNED(kYuvJConstants) = { { UBJ, 0, UBJ, 0, UBJ, 0, UBJ, 0, UBJ, 0, UBJ, 0, UBJ, 0, UBJ, 0, UBJ, 0, UBJ, 0, UBJ, 0, UBJ, 0, UBJ, 0, UBJ, 0, UBJ, 0, UBJ, 0 }, { UGJ, VGJ, UGJ, VGJ, UGJ, VGJ, UGJ, VGJ, UGJ, VGJ, UGJ, VGJ, UGJ, VGJ, UGJ, VGJ, UGJ, VGJ, UGJ, VGJ, UGJ, VGJ, UGJ, VGJ, UGJ, VGJ, UGJ, VGJ, UGJ, VGJ, UGJ, VGJ }, { 0, VRJ, 0, VRJ, 0, VRJ, 0, VRJ, 0, VRJ, 0, VRJ, 0, VRJ, 0, VRJ, 0, VRJ, 0, VRJ, 0, VRJ, 0, VRJ, 0, VRJ, 0, VRJ, 0, VRJ, 0, VRJ }, { BBJ, BBJ, BBJ, BBJ, BBJ, BBJ, BBJ, BBJ, BBJ, BBJ, BBJ, BBJ, BBJ, BBJ, BBJ, BBJ }, { BGJ, BGJ, BGJ, BGJ, BGJ, BGJ, BGJ, BGJ, BGJ, BGJ, BGJ, BGJ, BGJ, BGJ, BGJ, BGJ }, { BRJ, BRJ, BRJ, BRJ, BRJ, BRJ, BRJ, BRJ, BRJ, BRJ, BRJ, BRJ, BRJ, BRJ, BRJ, BRJ }, { YGJ, YGJ, YGJ, YGJ, YGJ, YGJ, YGJ, YGJ, YGJ, YGJ, YGJ, YGJ, YGJ, YGJ, YGJ, YGJ } }; #undef YGJ #undef YGBJ #undef UBJ #undef UGJ #undef VGJ #undef VRJ #undef BBJ #undef BGJ #undef BRJ // 64 bit #if defined(_M_X64) #if defined(HAS_I422TOARGBROW_SSSE3) void I422ToARGBRow_SSSE3(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_argb, int width) { __m128i xmm0, xmm1, xmm2, xmm3; const __m128i xmm5 = _mm_set1_epi8(-1); const ptrdiff_t offset = (uint8*)v_buf - (uint8*)u_buf; while (width > 0) { xmm0 = _mm_cvtsi32_si128(*(uint32*)u_buf); xmm1 = _mm_cvtsi32_si128(*(uint32*)(u_buf + offset)); xmm0 = _mm_unpacklo_epi8(xmm0, xmm1); xmm0 = _mm_unpacklo_epi16(xmm0, xmm0); xmm1 = _mm_loadu_si128(&xmm0); xmm2 = _mm_loadu_si128(&xmm0); xmm0 = _mm_maddubs_epi16(xmm0, *(__m128i*)kYuvConstants.kUVToB); xmm1 = _mm_maddubs_epi16(xmm1, *(__m128i*)kYuvConstants.kUVToG); xmm2 = _mm_maddubs_epi16(xmm2, *(__m128i*)kYuvConstants.kUVToR); xmm0 = _mm_sub_epi16(*(__m128i*)kYuvConstants.kUVBiasB, xmm0); xmm1 = _mm_sub_epi16(*(__m128i*)kYuvConstants.kUVBiasG, xmm1); xmm2 = _mm_sub_epi16(*(__m128i*)kYuvConstants.kUVBiasR, xmm2); xmm3 = _mm_loadl_epi64((__m128i*)y_buf); xmm3 = _mm_unpacklo_epi8(xmm3, xmm3); xmm3 = _mm_mulhi_epu16(xmm3, *(__m128i*)kYuvConstants.kYToRgb); xmm0 = _mm_adds_epi16(xmm0, xmm3); xmm1 = _mm_adds_epi16(xmm1, xmm3); xmm2 = _mm_adds_epi16(xmm2, xmm3); xmm0 = _mm_srai_epi16(xmm0, 6); xmm1 = _mm_srai_epi16(xmm1, 6); xmm2 = _mm_srai_epi16(xmm2, 6); xmm0 = _mm_packus_epi16(xmm0, xmm0); xmm1 = _mm_packus_epi16(xmm1, xmm1); xmm2 = _mm_packus_epi16(xmm2, xmm2); xmm0 = _mm_unpacklo_epi8(xmm0, xmm1); xmm2 = _mm_unpacklo_epi8(xmm2, xmm5); xmm1 = _mm_loadu_si128(&xmm0); xmm0 = _mm_unpacklo_epi16(xmm0, xmm2); xmm1 = _mm_unpackhi_epi16(xmm1, xmm2); _mm_storeu_si128((__m128i *)dst_argb, xmm0); _mm_storeu_si128((__m128i *)(dst_argb + 16), xmm1); y_buf += 8; u_buf += 4; dst_argb += 32; width -= 8; } } #endif // 32 bit #else // defined(_M_X64) #ifdef HAS_ARGBTOYROW_SSSE3 // Constants for ARGB. static const vec8 kARGBToY = { 13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33, 0 }; // JPeg full range. static const vec8 kARGBToYJ = { 15, 75, 38, 0, 15, 75, 38, 0, 15, 75, 38, 0, 15, 75, 38, 0 }; static const vec8 kARGBToU = { 112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38, 0 }; static const vec8 kARGBToUJ = { 127, -84, -43, 0, 127, -84, -43, 0, 127, -84, -43, 0, 127, -84, -43, 0 }; static const vec8 kARGBToV = { -18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112, 0, }; static const vec8 kARGBToVJ = { -20, -107, 127, 0, -20, -107, 127, 0, -20, -107, 127, 0, -20, -107, 127, 0 }; // vpshufb for vphaddw + vpackuswb packed to shorts. static const lvec8 kShufARGBToUV_AVX = { 0, 1, 8, 9, 2, 3, 10, 11, 4, 5, 12, 13, 6, 7, 14, 15, 0, 1, 8, 9, 2, 3, 10, 11, 4, 5, 12, 13, 6, 7, 14, 15 }; // Constants for BGRA. static const vec8 kBGRAToY = { 0, 33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13 }; static const vec8 kBGRAToU = { 0, -38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112 }; static const vec8 kBGRAToV = { 0, 112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18 }; // Constants for ABGR. static const vec8 kABGRToY = { 33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13, 0 }; static const vec8 kABGRToU = { -38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112, 0 }; static const vec8 kABGRToV = { 112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18, 0 }; // Constants for RGBA. static const vec8 kRGBAToY = { 0, 13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33 }; static const vec8 kRGBAToU = { 0, 112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38 }; static const vec8 kRGBAToV = { 0, -18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112 }; static const uvec8 kAddY16 = { 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u }; // 7 bit fixed point 0.5. static const vec16 kAddYJ64 = { 64, 64, 64, 64, 64, 64, 64, 64 }; static const uvec8 kAddUV128 = { 128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u }; static const uvec16 kAddUVJ128 = { 0x8080u, 0x8080u, 0x8080u, 0x8080u, 0x8080u, 0x8080u, 0x8080u, 0x8080u }; // Shuffle table for converting RGB24 to ARGB. static const uvec8 kShuffleMaskRGB24ToARGB = { 0u, 1u, 2u, 12u, 3u, 4u, 5u, 13u, 6u, 7u, 8u, 14u, 9u, 10u, 11u, 15u }; // Shuffle table for converting RAW to ARGB. static const uvec8 kShuffleMaskRAWToARGB = { 2u, 1u, 0u, 12u, 5u, 4u, 3u, 13u, 8u, 7u, 6u, 14u, 11u, 10u, 9u, 15u }; // Shuffle table for converting ARGB to RGB24. static const uvec8 kShuffleMaskARGBToRGB24 = { 0u, 1u, 2u, 4u, 5u, 6u, 8u, 9u, 10u, 12u, 13u, 14u, 128u, 128u, 128u, 128u }; // Shuffle table for converting ARGB to RAW. static const uvec8 kShuffleMaskARGBToRAW = { 2u, 1u, 0u, 6u, 5u, 4u, 10u, 9u, 8u, 14u, 13u, 12u, 128u, 128u, 128u, 128u }; // Shuffle table for converting ARGBToRGB24 for I422ToRGB24. First 8 + next 4 static const uvec8 kShuffleMaskARGBToRGB24_0 = { 0u, 1u, 2u, 4u, 5u, 6u, 8u, 9u, 128u, 128u, 128u, 128u, 10u, 12u, 13u, 14u }; // Shuffle table for converting ARGB to RAW. static const uvec8 kShuffleMaskARGBToRAW_0 = { 2u, 1u, 0u, 6u, 5u, 4u, 10u, 9u, 128u, 128u, 128u, 128u, 8u, 14u, 13u, 12u }; // Duplicates gray value 3 times and fills in alpha opaque. __declspec(naked) void J400ToARGBRow_SSE2(const uint8* src_y, uint8* dst_argb, int pix) { __asm { mov eax, [esp + 4] // src_y mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // pix pcmpeqb xmm5, xmm5 // generate mask 0xff000000 pslld xmm5, 24 convertloop: movq xmm0, qword ptr [eax] lea eax, [eax + 8] punpcklbw xmm0, xmm0 movdqa xmm1, xmm0 punpcklwd xmm0, xmm0 punpckhwd xmm1, xmm1 por xmm0, xmm5 por xmm1, xmm5 movdqu [edx], xmm0 movdqu [edx + 16], xmm1 lea edx, [edx + 32] sub ecx, 8 jg convertloop ret } } #ifdef HAS_J400TOARGBROW_AVX2 // Duplicates gray value 3 times and fills in alpha opaque. __declspec(naked) void J400ToARGBRow_AVX2(const uint8* src_y, uint8* dst_argb, int pix) { __asm { mov eax, [esp + 4] // src_y mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // pix vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0xff000000 vpslld ymm5, ymm5, 24 convertloop: vmovdqu xmm0, [eax] lea eax, [eax + 16] vpermq ymm0, ymm0, 0xd8 vpunpcklbw ymm0, ymm0, ymm0 vpermq ymm0, ymm0, 0xd8 vpunpckhwd ymm1, ymm0, ymm0 vpunpcklwd ymm0, ymm0, ymm0 vpor ymm0, ymm0, ymm5 vpor ymm1, ymm1, ymm5 vmovdqu [edx], ymm0 vmovdqu [edx + 32], ymm1 lea edx, [edx + 64] sub ecx, 16 jg convertloop vzeroupper ret } } #endif // HAS_J400TOARGBROW_AVX2 __declspec(naked) void RGB24ToARGBRow_SSSE3(const uint8* src_rgb24, uint8* dst_argb, int pix) { __asm { mov eax, [esp + 4] // src_rgb24 mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // pix pcmpeqb xmm5, xmm5 // generate mask 0xff000000 pslld xmm5, 24 movdqa xmm4, kShuffleMaskRGB24ToARGB convertloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] movdqu xmm3, [eax + 32] lea eax, [eax + 48] movdqa xmm2, xmm3 palignr xmm2, xmm1, 8 // xmm2 = { xmm3[0:3] xmm1[8:15]} pshufb xmm2, xmm4 por xmm2, xmm5 palignr xmm1, xmm0, 12 // xmm1 = { xmm3[0:7] xmm0[12:15]} pshufb xmm0, xmm4 movdqu [edx + 32], xmm2 por xmm0, xmm5 pshufb xmm1, xmm4 movdqu [edx], xmm0 por xmm1, xmm5 palignr xmm3, xmm3, 4 // xmm3 = { xmm3[4:15]} pshufb xmm3, xmm4 movdqu [edx + 16], xmm1 por xmm3, xmm5 movdqu [edx + 48], xmm3 lea edx, [edx + 64] sub ecx, 16 jg convertloop ret } } __declspec(naked) void RAWToARGBRow_SSSE3(const uint8* src_raw, uint8* dst_argb, int pix) { __asm { mov eax, [esp + 4] // src_raw mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // pix pcmpeqb xmm5, xmm5 // generate mask 0xff000000 pslld xmm5, 24 movdqa xmm4, kShuffleMaskRAWToARGB convertloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] movdqu xmm3, [eax + 32] lea eax, [eax + 48] movdqa xmm2, xmm3 palignr xmm2, xmm1, 8 // xmm2 = { xmm3[0:3] xmm1[8:15]} pshufb xmm2, xmm4 por xmm2, xmm5 palignr xmm1, xmm0, 12 // xmm1 = { xmm3[0:7] xmm0[12:15]} pshufb xmm0, xmm4 movdqu [edx + 32], xmm2 por xmm0, xmm5 pshufb xmm1, xmm4 movdqu [edx], xmm0 por xmm1, xmm5 palignr xmm3, xmm3, 4 // xmm3 = { xmm3[4:15]} pshufb xmm3, xmm4 movdqu [edx + 16], xmm1 por xmm3, xmm5 movdqu [edx + 48], xmm3 lea edx, [edx + 64] sub ecx, 16 jg convertloop ret } } // pmul method to replicate bits. // Math to replicate bits: // (v << 8) | (v << 3) // v * 256 + v * 8 // v * (256 + 8) // G shift of 5 is incorporated, so shift is 5 + 8 and 5 + 3 // 20 instructions. __declspec(naked) void RGB565ToARGBRow_SSE2(const uint8* src_rgb565, uint8* dst_argb, int pix) { __asm { mov eax, 0x01080108 // generate multiplier to repeat 5 bits movd xmm5, eax pshufd xmm5, xmm5, 0 mov eax, 0x20802080 // multiplier shift by 5 and then repeat 6 bits movd xmm6, eax pshufd xmm6, xmm6, 0 pcmpeqb xmm3, xmm3 // generate mask 0xf800f800 for Red psllw xmm3, 11 pcmpeqb xmm4, xmm4 // generate mask 0x07e007e0 for Green psllw xmm4, 10 psrlw xmm4, 5 pcmpeqb xmm7, xmm7 // generate mask 0xff00ff00 for Alpha psllw xmm7, 8 mov eax, [esp + 4] // src_rgb565 mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // pix sub edx, eax sub edx, eax convertloop: movdqu xmm0, [eax] // fetch 8 pixels of bgr565 movdqa xmm1, xmm0 movdqa xmm2, xmm0 pand xmm1, xmm3 // R in upper 5 bits psllw xmm2, 11 // B in upper 5 bits pmulhuw xmm1, xmm5 // * (256 + 8) pmulhuw xmm2, xmm5 // * (256 + 8) psllw xmm1, 8 por xmm1, xmm2 // RB pand xmm0, xmm4 // G in middle 6 bits pmulhuw xmm0, xmm6 // << 5 * (256 + 4) por xmm0, xmm7 // AG movdqa xmm2, xmm1 punpcklbw xmm1, xmm0 punpckhbw xmm2, xmm0 movdqu [eax * 2 + edx], xmm1 // store 4 pixels of ARGB movdqu [eax * 2 + edx + 16], xmm2 // store next 4 pixels of ARGB lea eax, [eax + 16] sub ecx, 8 jg convertloop ret } } #ifdef HAS_RGB565TOARGBROW_AVX2 // pmul method to replicate bits. // Math to replicate bits: // (v << 8) | (v << 3) // v * 256 + v * 8 // v * (256 + 8) // G shift of 5 is incorporated, so shift is 5 + 8 and 5 + 3 __declspec(naked) void RGB565ToARGBRow_AVX2(const uint8* src_rgb565, uint8* dst_argb, int pix) { __asm { mov eax, 0x01080108 // generate multiplier to repeat 5 bits vmovd xmm5, eax vbroadcastss ymm5, xmm5 mov eax, 0x20802080 // multiplier shift by 5 and then repeat 6 bits movd xmm6, eax vbroadcastss ymm6, xmm6 vpcmpeqb ymm3, ymm3, ymm3 // generate mask 0xf800f800 for Red vpsllw ymm3, ymm3, 11 vpcmpeqb ymm4, ymm4, ymm4 // generate mask 0x07e007e0 for Green vpsllw ymm4, ymm4, 10 vpsrlw ymm4, ymm4, 5 vpcmpeqb ymm7, ymm7, ymm7 // generate mask 0xff00ff00 for Alpha vpsllw ymm7, ymm7, 8 mov eax, [esp + 4] // src_rgb565 mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // pix sub edx, eax sub edx, eax convertloop: vmovdqu ymm0, [eax] // fetch 16 pixels of bgr565 vpand ymm1, ymm0, ymm3 // R in upper 5 bits vpsllw ymm2, ymm0, 11 // B in upper 5 bits vpmulhuw ymm1, ymm1, ymm5 // * (256 + 8) vpmulhuw ymm2, ymm2, ymm5 // * (256 + 8) vpsllw ymm1, ymm1, 8 vpor ymm1, ymm1, ymm2 // RB vpand ymm0, ymm0, ymm4 // G in middle 6 bits vpmulhuw ymm0, ymm0, ymm6 // << 5 * (256 + 4) vpor ymm0, ymm0, ymm7 // AG vpermq ymm0, ymm0, 0xd8 // mutate for unpack vpermq ymm1, ymm1, 0xd8 vpunpckhbw ymm2, ymm1, ymm0 vpunpcklbw ymm1, ymm1, ymm0 vmovdqu [eax * 2 + edx], ymm1 // store 4 pixels of ARGB vmovdqu [eax * 2 + edx + 32], ymm2 // store next 4 pixels of ARGB lea eax, [eax + 32] sub ecx, 16 jg convertloop vzeroupper ret } } #endif // HAS_RGB565TOARGBROW_AVX2 #ifdef HAS_ARGB1555TOARGBROW_AVX2 __declspec(naked) void ARGB1555ToARGBRow_AVX2(const uint8* src_argb1555, uint8* dst_argb, int pix) { __asm { mov eax, 0x01080108 // generate multiplier to repeat 5 bits vmovd xmm5, eax vbroadcastss ymm5, xmm5 mov eax, 0x42004200 // multiplier shift by 6 and then repeat 5 bits movd xmm6, eax vbroadcastss ymm6, xmm6 vpcmpeqb ymm3, ymm3, ymm3 // generate mask 0xf800f800 for Red vpsllw ymm3, ymm3, 11 vpsrlw ymm4, ymm3, 6 // generate mask 0x03e003e0 for Green vpcmpeqb ymm7, ymm7, ymm7 // generate mask 0xff00ff00 for Alpha vpsllw ymm7, ymm7, 8 mov eax, [esp + 4] // src_argb1555 mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // pix sub edx, eax sub edx, eax convertloop: vmovdqu ymm0, [eax] // fetch 16 pixels of 1555 vpsllw ymm1, ymm0, 1 // R in upper 5 bits vpsllw ymm2, ymm0, 11 // B in upper 5 bits vpand ymm1, ymm1, ymm3 vpmulhuw ymm2, ymm2, ymm5 // * (256 + 8) vpmulhuw ymm1, ymm1, ymm5 // * (256 + 8) vpsllw ymm1, ymm1, 8 vpor ymm1, ymm1, ymm2 // RB vpsraw ymm2, ymm0, 8 // A vpand ymm0, ymm0, ymm4 // G in middle 5 bits vpmulhuw ymm0, ymm0, ymm6 // << 6 * (256 + 8) vpand ymm2, ymm2, ymm7 vpor ymm0, ymm0, ymm2 // AG vpermq ymm0, ymm0, 0xd8 // mutate for unpack vpermq ymm1, ymm1, 0xd8 vpunpckhbw ymm2, ymm1, ymm0 vpunpcklbw ymm1, ymm1, ymm0 vmovdqu [eax * 2 + edx], ymm1 // store 8 pixels of ARGB vmovdqu [eax * 2 + edx + 32], ymm2 // store next 8 pixels of ARGB lea eax, [eax + 32] sub ecx, 16 jg convertloop vzeroupper ret } } #endif // HAS_ARGB1555TOARGBROW_AVX2 #ifdef HAS_ARGB4444TOARGBROW_AVX2 __declspec(naked) void ARGB4444ToARGBRow_AVX2(const uint8* src_argb4444, uint8* dst_argb, int pix) { __asm { mov eax, 0x0f0f0f0f // generate mask 0x0f0f0f0f vmovd xmm4, eax vbroadcastss ymm4, xmm4 vpslld ymm5, ymm4, 4 // 0xf0f0f0f0 for high nibbles mov eax, [esp + 4] // src_argb4444 mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // pix sub edx, eax sub edx, eax convertloop: vmovdqu ymm0, [eax] // fetch 16 pixels of bgra4444 vpand ymm2, ymm0, ymm5 // mask high nibbles vpand ymm0, ymm0, ymm4 // mask low nibbles vpsrlw ymm3, ymm2, 4 vpsllw ymm1, ymm0, 4 vpor ymm2, ymm2, ymm3 vpor ymm0, ymm0, ymm1 vpermq ymm0, ymm0, 0xd8 // mutate for unpack vpermq ymm2, ymm2, 0xd8 vpunpckhbw ymm1, ymm0, ymm2 vpunpcklbw ymm0, ymm0, ymm2 vmovdqu [eax * 2 + edx], ymm0 // store 8 pixels of ARGB vmovdqu [eax * 2 + edx + 32], ymm1 // store next 8 pixels of ARGB lea eax, [eax + 32] sub ecx, 16 jg convertloop vzeroupper ret } } #endif // HAS_ARGB4444TOARGBROW_AVX2 // 24 instructions __declspec(naked) void ARGB1555ToARGBRow_SSE2(const uint8* src_argb1555, uint8* dst_argb, int pix) { __asm { mov eax, 0x01080108 // generate multiplier to repeat 5 bits movd xmm5, eax pshufd xmm5, xmm5, 0 mov eax, 0x42004200 // multiplier shift by 6 and then repeat 5 bits movd xmm6, eax pshufd xmm6, xmm6, 0 pcmpeqb xmm3, xmm3 // generate mask 0xf800f800 for Red psllw xmm3, 11 movdqa xmm4, xmm3 // generate mask 0x03e003e0 for Green psrlw xmm4, 6 pcmpeqb xmm7, xmm7 // generate mask 0xff00ff00 for Alpha psllw xmm7, 8 mov eax, [esp + 4] // src_argb1555 mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // pix sub edx, eax sub edx, eax convertloop: movdqu xmm0, [eax] // fetch 8 pixels of 1555 movdqa xmm1, xmm0 movdqa xmm2, xmm0 psllw xmm1, 1 // R in upper 5 bits psllw xmm2, 11 // B in upper 5 bits pand xmm1, xmm3 pmulhuw xmm2, xmm5 // * (256 + 8) pmulhuw xmm1, xmm5 // * (256 + 8) psllw xmm1, 8 por xmm1, xmm2 // RB movdqa xmm2, xmm0 pand xmm0, xmm4 // G in middle 5 bits psraw xmm2, 8 // A pmulhuw xmm0, xmm6 // << 6 * (256 + 8) pand xmm2, xmm7 por xmm0, xmm2 // AG movdqa xmm2, xmm1 punpcklbw xmm1, xmm0 punpckhbw xmm2, xmm0 movdqu [eax * 2 + edx], xmm1 // store 4 pixels of ARGB movdqu [eax * 2 + edx + 16], xmm2 // store next 4 pixels of ARGB lea eax, [eax + 16] sub ecx, 8 jg convertloop ret } } // 18 instructions. __declspec(naked) void ARGB4444ToARGBRow_SSE2(const uint8* src_argb4444, uint8* dst_argb, int pix) { __asm { mov eax, 0x0f0f0f0f // generate mask 0x0f0f0f0f movd xmm4, eax pshufd xmm4, xmm4, 0 movdqa xmm5, xmm4 // 0xf0f0f0f0 for high nibbles pslld xmm5, 4 mov eax, [esp + 4] // src_argb4444 mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // pix sub edx, eax sub edx, eax convertloop: movdqu xmm0, [eax] // fetch 8 pixels of bgra4444 movdqa xmm2, xmm0 pand xmm0, xmm4 // mask low nibbles pand xmm2, xmm5 // mask high nibbles movdqa xmm1, xmm0 movdqa xmm3, xmm2 psllw xmm1, 4 psrlw xmm3, 4 por xmm0, xmm1 por xmm2, xmm3 movdqa xmm1, xmm0 punpcklbw xmm0, xmm2 punpckhbw xmm1, xmm2 movdqu [eax * 2 + edx], xmm0 // store 4 pixels of ARGB movdqu [eax * 2 + edx + 16], xmm1 // store next 4 pixels of ARGB lea eax, [eax + 16] sub ecx, 8 jg convertloop ret } } __declspec(naked) void ARGBToRGB24Row_SSSE3(const uint8* src_argb, uint8* dst_rgb, int pix) { __asm { mov eax, [esp + 4] // src_argb mov edx, [esp + 8] // dst_rgb mov ecx, [esp + 12] // pix movdqa xmm6, kShuffleMaskARGBToRGB24 convertloop: movdqu xmm0, [eax] // fetch 16 pixels of argb movdqu xmm1, [eax + 16] movdqu xmm2, [eax + 32] movdqu xmm3, [eax + 48] lea eax, [eax + 64] pshufb xmm0, xmm6 // pack 16 bytes of ARGB to 12 bytes of RGB pshufb xmm1, xmm6 pshufb xmm2, xmm6 pshufb xmm3, xmm6 movdqa xmm4, xmm1 // 4 bytes from 1 for 0 psrldq xmm1, 4 // 8 bytes from 1 pslldq xmm4, 12 // 4 bytes from 1 for 0 movdqa xmm5, xmm2 // 8 bytes from 2 for 1 por xmm0, xmm4 // 4 bytes from 1 for 0 pslldq xmm5, 8 // 8 bytes from 2 for 1 movdqu [edx], xmm0 // store 0 por xmm1, xmm5 // 8 bytes from 2 for 1 psrldq xmm2, 8 // 4 bytes from 2 pslldq xmm3, 4 // 12 bytes from 3 for 2 por xmm2, xmm3 // 12 bytes from 3 for 2 movdqu [edx + 16], xmm1 // store 1 movdqu [edx + 32], xmm2 // store 2 lea edx, [edx + 48] sub ecx, 16 jg convertloop ret } } __declspec(naked) void ARGBToRAWRow_SSSE3(const uint8* src_argb, uint8* dst_rgb, int pix) { __asm { mov eax, [esp + 4] // src_argb mov edx, [esp + 8] // dst_rgb mov ecx, [esp + 12] // pix movdqa xmm6, kShuffleMaskARGBToRAW convertloop: movdqu xmm0, [eax] // fetch 16 pixels of argb movdqu xmm1, [eax + 16] movdqu xmm2, [eax + 32] movdqu xmm3, [eax + 48] lea eax, [eax + 64] pshufb xmm0, xmm6 // pack 16 bytes of ARGB to 12 bytes of RGB pshufb xmm1, xmm6 pshufb xmm2, xmm6 pshufb xmm3, xmm6 movdqa xmm4, xmm1 // 4 bytes from 1 for 0 psrldq xmm1, 4 // 8 bytes from 1 pslldq xmm4, 12 // 4 bytes from 1 for 0 movdqa xmm5, xmm2 // 8 bytes from 2 for 1 por xmm0, xmm4 // 4 bytes from 1 for 0 pslldq xmm5, 8 // 8 bytes from 2 for 1 movdqu [edx], xmm0 // store 0 por xmm1, xmm5 // 8 bytes from 2 for 1 psrldq xmm2, 8 // 4 bytes from 2 pslldq xmm3, 4 // 12 bytes from 3 for 2 por xmm2, xmm3 // 12 bytes from 3 for 2 movdqu [edx + 16], xmm1 // store 1 movdqu [edx + 32], xmm2 // store 2 lea edx, [edx + 48] sub ecx, 16 jg convertloop ret } } // 4 pixels __declspec(naked) void ARGBToRGB565Row_SSE2(const uint8* src_argb, uint8* dst_rgb, int pix) { __asm { mov eax, [esp + 4] // src_argb mov edx, [esp + 8] // dst_rgb mov ecx, [esp + 12] // pix pcmpeqb xmm3, xmm3 // generate mask 0x0000001f psrld xmm3, 27 pcmpeqb xmm4, xmm4 // generate mask 0x000007e0 psrld xmm4, 26 pslld xmm4, 5 pcmpeqb xmm5, xmm5 // generate mask 0xfffff800 pslld xmm5, 11 convertloop: movdqu xmm0, [eax] // fetch 4 pixels of argb movdqa xmm1, xmm0 // B movdqa xmm2, xmm0 // G pslld xmm0, 8 // R psrld xmm1, 3 // B psrld xmm2, 5 // G psrad xmm0, 16 // R pand xmm1, xmm3 // B pand xmm2, xmm4 // G pand xmm0, xmm5 // R por xmm1, xmm2 // BG por xmm0, xmm1 // BGR packssdw xmm0, xmm0 lea eax, [eax + 16] movq qword ptr [edx], xmm0 // store 4 pixels of RGB565 lea edx, [edx + 8] sub ecx, 4 jg convertloop ret } } // 8 pixels __declspec(naked) void ARGBToRGB565DitherRow_SSE2(const uint8* src_argb, uint8* dst_rgb, const uint32 dither4, int pix) { __asm { mov eax, [esp + 4] // src_argb mov edx, [esp + 8] // dst_rgb movd xmm6, [esp + 12] // dither4 mov ecx, [esp + 16] // pix punpcklbw xmm6, xmm6 // make dither 16 bytes movdqa xmm7, xmm6 punpcklwd xmm6, xmm6 punpckhwd xmm7, xmm7 pcmpeqb xmm3, xmm3 // generate mask 0x0000001f psrld xmm3, 27 pcmpeqb xmm4, xmm4 // generate mask 0x000007e0 psrld xmm4, 26 pslld xmm4, 5 pcmpeqb xmm5, xmm5 // generate mask 0xfffff800 pslld xmm5, 11 convertloop: movdqu xmm0, [eax] // fetch 4 pixels of argb paddusb xmm0, xmm6 // add dither movdqa xmm1, xmm0 // B movdqa xmm2, xmm0 // G pslld xmm0, 8 // R psrld xmm1, 3 // B psrld xmm2, 5 // G psrad xmm0, 16 // R pand xmm1, xmm3 // B pand xmm2, xmm4 // G pand xmm0, xmm5 // R por xmm1, xmm2 // BG por xmm0, xmm1 // BGR packssdw xmm0, xmm0 lea eax, [eax + 16] movq qword ptr [edx], xmm0 // store 4 pixels of RGB565 lea edx, [edx + 8] sub ecx, 4 jg convertloop ret } } #ifdef HAS_ARGBTORGB565DITHERROW_AVX2 __declspec(naked) void ARGBToRGB565DitherRow_AVX2(const uint8* src_argb, uint8* dst_rgb, const uint32 dither4, int pix) { __asm { mov eax, [esp + 4] // src_argb mov edx, [esp + 8] // dst_rgb vbroadcastss xmm6, [esp + 12] // dither4 mov ecx, [esp + 16] // pix vpunpcklbw xmm6, xmm6, xmm6 // make dither 32 bytes vpermq ymm6, ymm6, 0xd8 vpunpcklwd ymm6, ymm6, ymm6 vpcmpeqb ymm3, ymm3, ymm3 // generate mask 0x0000001f vpsrld ymm3, ymm3, 27 vpcmpeqb ymm4, ymm4, ymm4 // generate mask 0x000007e0 vpsrld ymm4, ymm4, 26 vpslld ymm4, ymm4, 5 vpslld ymm5, ymm3, 11 // generate mask 0x0000f800 convertloop: vmovdqu ymm0, [eax] // fetch 8 pixels of argb vpaddusb ymm0, ymm0, ymm6 // add dither vpsrld ymm2, ymm0, 5 // G vpsrld ymm1, ymm0, 3 // B vpsrld ymm0, ymm0, 8 // R vpand ymm2, ymm2, ymm4 // G vpand ymm1, ymm1, ymm3 // B vpand ymm0, ymm0, ymm5 // R vpor ymm1, ymm1, ymm2 // BG vpor ymm0, ymm0, ymm1 // BGR vpackusdw ymm0, ymm0, ymm0 vpermq ymm0, ymm0, 0xd8 lea eax, [eax + 32] vmovdqu [edx], xmm0 // store 8 pixels of RGB565 lea edx, [edx + 16] sub ecx, 8 jg convertloop vzeroupper ret } } #endif // HAS_ARGBTORGB565DITHERROW_AVX2 // TODO(fbarchard): Improve sign extension/packing. __declspec(naked) void ARGBToARGB1555Row_SSE2(const uint8* src_argb, uint8* dst_rgb, int pix) { __asm { mov eax, [esp + 4] // src_argb mov edx, [esp + 8] // dst_rgb mov ecx, [esp + 12] // pix pcmpeqb xmm4, xmm4 // generate mask 0x0000001f psrld xmm4, 27 movdqa xmm5, xmm4 // generate mask 0x000003e0 pslld xmm5, 5 movdqa xmm6, xmm4 // generate mask 0x00007c00 pslld xmm6, 10 pcmpeqb xmm7, xmm7 // generate mask 0xffff8000 pslld xmm7, 15 convertloop: movdqu xmm0, [eax] // fetch 4 pixels of argb movdqa xmm1, xmm0 // B movdqa xmm2, xmm0 // G movdqa xmm3, xmm0 // R psrad xmm0, 16 // A psrld xmm1, 3 // B psrld xmm2, 6 // G psrld xmm3, 9 // R pand xmm0, xmm7 // A pand xmm1, xmm4 // B pand xmm2, xmm5 // G pand xmm3, xmm6 // R por xmm0, xmm1 // BA por xmm2, xmm3 // GR por xmm0, xmm2 // BGRA packssdw xmm0, xmm0 lea eax, [eax + 16] movq qword ptr [edx], xmm0 // store 4 pixels of ARGB1555 lea edx, [edx + 8] sub ecx, 4 jg convertloop ret } } __declspec(naked) void ARGBToARGB4444Row_SSE2(const uint8* src_argb, uint8* dst_rgb, int pix) { __asm { mov eax, [esp + 4] // src_argb mov edx, [esp + 8] // dst_rgb mov ecx, [esp + 12] // pix pcmpeqb xmm4, xmm4 // generate mask 0xf000f000 psllw xmm4, 12 movdqa xmm3, xmm4 // generate mask 0x00f000f0 psrlw xmm3, 8 convertloop: movdqu xmm0, [eax] // fetch 4 pixels of argb movdqa xmm1, xmm0 pand xmm0, xmm3 // low nibble pand xmm1, xmm4 // high nibble psrld xmm0, 4 psrld xmm1, 8 por xmm0, xmm1 packuswb xmm0, xmm0 lea eax, [eax + 16] movq qword ptr [edx], xmm0 // store 4 pixels of ARGB4444 lea edx, [edx + 8] sub ecx, 4 jg convertloop ret } } #ifdef HAS_ARGBTORGB565ROW_AVX2 __declspec(naked) void ARGBToRGB565Row_AVX2(const uint8* src_argb, uint8* dst_rgb, int pix) { __asm { mov eax, [esp + 4] // src_argb mov edx, [esp + 8] // dst_rgb mov ecx, [esp + 12] // pix vpcmpeqb ymm3, ymm3, ymm3 // generate mask 0x0000001f vpsrld ymm3, ymm3, 27 vpcmpeqb ymm4, ymm4, ymm4 // generate mask 0x000007e0 vpsrld ymm4, ymm4, 26 vpslld ymm4, ymm4, 5 vpslld ymm5, ymm3, 11 // generate mask 0x0000f800 convertloop: vmovdqu ymm0, [eax] // fetch 8 pixels of argb vpsrld ymm2, ymm0, 5 // G vpsrld ymm1, ymm0, 3 // B vpsrld ymm0, ymm0, 8 // R vpand ymm2, ymm2, ymm4 // G vpand ymm1, ymm1, ymm3 // B vpand ymm0, ymm0, ymm5 // R vpor ymm1, ymm1, ymm2 // BG vpor ymm0, ymm0, ymm1 // BGR vpackusdw ymm0, ymm0, ymm0 vpermq ymm0, ymm0, 0xd8 lea eax, [eax + 32] vmovdqu [edx], xmm0 // store 8 pixels of RGB565 lea edx, [edx + 16] sub ecx, 8 jg convertloop vzeroupper ret } } #endif // HAS_ARGBTORGB565ROW_AVX2 #ifdef HAS_ARGBTOARGB1555ROW_AVX2 __declspec(naked) void ARGBToARGB1555Row_AVX2(const uint8* src_argb, uint8* dst_rgb, int pix) { __asm { mov eax, [esp + 4] // src_argb mov edx, [esp + 8] // dst_rgb mov ecx, [esp + 12] // pix vpcmpeqb ymm4, ymm4, ymm4 vpsrld ymm4, ymm4, 27 // generate mask 0x0000001f vpslld ymm5, ymm4, 5 // generate mask 0x000003e0 vpslld ymm6, ymm4, 10 // generate mask 0x00007c00 vpcmpeqb ymm7, ymm7, ymm7 // generate mask 0xffff8000 vpslld ymm7, ymm7, 15 convertloop: vmovdqu ymm0, [eax] // fetch 8 pixels of argb vpsrld ymm3, ymm0, 9 // R vpsrld ymm2, ymm0, 6 // G vpsrld ymm1, ymm0, 3 // B vpsrad ymm0, ymm0, 16 // A vpand ymm3, ymm3, ymm6 // R vpand ymm2, ymm2, ymm5 // G vpand ymm1, ymm1, ymm4 // B vpand ymm0, ymm0, ymm7 // A vpor ymm0, ymm0, ymm1 // BA vpor ymm2, ymm2, ymm3 // GR vpor ymm0, ymm0, ymm2 // BGRA vpackssdw ymm0, ymm0, ymm0 vpermq ymm0, ymm0, 0xd8 lea eax, [eax + 32] vmovdqu [edx], xmm0 // store 8 pixels of ARGB1555 lea edx, [edx + 16] sub ecx, 8 jg convertloop vzeroupper ret } } #endif // HAS_ARGBTOARGB1555ROW_AVX2 #ifdef HAS_ARGBTOARGB4444ROW_AVX2 __declspec(naked) void ARGBToARGB4444Row_AVX2(const uint8* src_argb, uint8* dst_rgb, int pix) { __asm { mov eax, [esp + 4] // src_argb mov edx, [esp + 8] // dst_rgb mov ecx, [esp + 12] // pix vpcmpeqb ymm4, ymm4, ymm4 // generate mask 0xf000f000 vpsllw ymm4, ymm4, 12 vpsrlw ymm3, ymm4, 8 // generate mask 0x00f000f0 convertloop: vmovdqu ymm0, [eax] // fetch 8 pixels of argb vpand ymm1, ymm0, ymm4 // high nibble vpand ymm0, ymm0, ymm3 // low nibble vpsrld ymm1, ymm1, 8 vpsrld ymm0, ymm0, 4 vpor ymm0, ymm0, ymm1 vpackuswb ymm0, ymm0, ymm0 vpermq ymm0, ymm0, 0xd8 lea eax, [eax + 32] vmovdqu [edx], xmm0 // store 8 pixels of ARGB4444 lea edx, [edx + 16] sub ecx, 8 jg convertloop vzeroupper ret } } #endif // HAS_ARGBTOARGB4444ROW_AVX2 // Convert 16 ARGB pixels (64 bytes) to 16 Y values. __declspec(naked) void ARGBToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) { __asm { mov eax, [esp + 4] /* src_argb */ mov edx, [esp + 8] /* dst_y */ mov ecx, [esp + 12] /* pix */ movdqa xmm4, kARGBToY movdqa xmm5, kAddY16 convertloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] movdqu xmm2, [eax + 32] movdqu xmm3, [eax + 48] pmaddubsw xmm0, xmm4 pmaddubsw xmm1, xmm4 pmaddubsw xmm2, xmm4 pmaddubsw xmm3, xmm4 lea eax, [eax + 64] phaddw xmm0, xmm1 phaddw xmm2, xmm3 psrlw xmm0, 7 psrlw xmm2, 7 packuswb xmm0, xmm2 paddb xmm0, xmm5 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg convertloop ret } } // Convert 16 ARGB pixels (64 bytes) to 16 YJ values. // Same as ARGBToYRow but different coefficients, no add 16, but do rounding. __declspec(naked) void ARGBToYJRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) { __asm { mov eax, [esp + 4] /* src_argb */ mov edx, [esp + 8] /* dst_y */ mov ecx, [esp + 12] /* pix */ movdqa xmm4, kARGBToYJ movdqa xmm5, kAddYJ64 convertloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] movdqu xmm2, [eax + 32] movdqu xmm3, [eax + 48] pmaddubsw xmm0, xmm4 pmaddubsw xmm1, xmm4 pmaddubsw xmm2, xmm4 pmaddubsw xmm3, xmm4 lea eax, [eax + 64] phaddw xmm0, xmm1 phaddw xmm2, xmm3 paddw xmm0, xmm5 // Add .5 for rounding. paddw xmm2, xmm5 psrlw xmm0, 7 psrlw xmm2, 7 packuswb xmm0, xmm2 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg convertloop ret } } #ifdef HAS_ARGBTOYROW_AVX2 // vpermd for vphaddw + vpackuswb vpermd. static const lvec32 kPermdARGBToY_AVX = { 0, 4, 1, 5, 2, 6, 3, 7 }; // Convert 32 ARGB pixels (128 bytes) to 32 Y values. __declspec(naked) void ARGBToYRow_AVX2(const uint8* src_argb, uint8* dst_y, int pix) { __asm { mov eax, [esp + 4] /* src_argb */ mov edx, [esp + 8] /* dst_y */ mov ecx, [esp + 12] /* pix */ vbroadcastf128 ymm4, kARGBToY vbroadcastf128 ymm5, kAddY16 vmovdqu ymm6, kPermdARGBToY_AVX convertloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] vmovdqu ymm2, [eax + 64] vmovdqu ymm3, [eax + 96] vpmaddubsw ymm0, ymm0, ymm4 vpmaddubsw ymm1, ymm1, ymm4 vpmaddubsw ymm2, ymm2, ymm4 vpmaddubsw ymm3, ymm3, ymm4 lea eax, [eax + 128] vphaddw ymm0, ymm0, ymm1 // mutates. vphaddw ymm2, ymm2, ymm3 vpsrlw ymm0, ymm0, 7 vpsrlw ymm2, ymm2, 7 vpackuswb ymm0, ymm0, ymm2 // mutates. vpermd ymm0, ymm6, ymm0 // For vphaddw + vpackuswb mutation. vpaddb ymm0, ymm0, ymm5 // add 16 for Y vmovdqu [edx], ymm0 lea edx, [edx + 32] sub ecx, 32 jg convertloop vzeroupper ret } } #endif // HAS_ARGBTOYROW_AVX2 #ifdef HAS_ARGBTOYJROW_AVX2 // Convert 32 ARGB pixels (128 bytes) to 32 Y values. __declspec(naked) void ARGBToYJRow_AVX2(const uint8* src_argb, uint8* dst_y, int pix) { __asm { mov eax, [esp + 4] /* src_argb */ mov edx, [esp + 8] /* dst_y */ mov ecx, [esp + 12] /* pix */ vbroadcastf128 ymm4, kARGBToYJ vbroadcastf128 ymm5, kAddYJ64 vmovdqu ymm6, kPermdARGBToY_AVX convertloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] vmovdqu ymm2, [eax + 64] vmovdqu ymm3, [eax + 96] vpmaddubsw ymm0, ymm0, ymm4 vpmaddubsw ymm1, ymm1, ymm4 vpmaddubsw ymm2, ymm2, ymm4 vpmaddubsw ymm3, ymm3, ymm4 lea eax, [eax + 128] vphaddw ymm0, ymm0, ymm1 // mutates. vphaddw ymm2, ymm2, ymm3 vpaddw ymm0, ymm0, ymm5 // Add .5 for rounding. vpaddw ymm2, ymm2, ymm5 vpsrlw ymm0, ymm0, 7 vpsrlw ymm2, ymm2, 7 vpackuswb ymm0, ymm0, ymm2 // mutates. vpermd ymm0, ymm6, ymm0 // For vphaddw + vpackuswb mutation. vmovdqu [edx], ymm0 lea edx, [edx + 32] sub ecx, 32 jg convertloop vzeroupper ret } } #endif // HAS_ARGBTOYJROW_AVX2 __declspec(naked) void BGRAToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) { __asm { mov eax, [esp + 4] /* src_argb */ mov edx, [esp + 8] /* dst_y */ mov ecx, [esp + 12] /* pix */ movdqa xmm4, kBGRAToY movdqa xmm5, kAddY16 convertloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] movdqu xmm2, [eax + 32] movdqu xmm3, [eax + 48] pmaddubsw xmm0, xmm4 pmaddubsw xmm1, xmm4 pmaddubsw xmm2, xmm4 pmaddubsw xmm3, xmm4 lea eax, [eax + 64] phaddw xmm0, xmm1 phaddw xmm2, xmm3 psrlw xmm0, 7 psrlw xmm2, 7 packuswb xmm0, xmm2 paddb xmm0, xmm5 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg convertloop ret } } __declspec(naked) void ABGRToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) { __asm { mov eax, [esp + 4] /* src_argb */ mov edx, [esp + 8] /* dst_y */ mov ecx, [esp + 12] /* pix */ movdqa xmm4, kABGRToY movdqa xmm5, kAddY16 convertloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] movdqu xmm2, [eax + 32] movdqu xmm3, [eax + 48] pmaddubsw xmm0, xmm4 pmaddubsw xmm1, xmm4 pmaddubsw xmm2, xmm4 pmaddubsw xmm3, xmm4 lea eax, [eax + 64] phaddw xmm0, xmm1 phaddw xmm2, xmm3 psrlw xmm0, 7 psrlw xmm2, 7 packuswb xmm0, xmm2 paddb xmm0, xmm5 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg convertloop ret } } __declspec(naked) void RGBAToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) { __asm { mov eax, [esp + 4] /* src_argb */ mov edx, [esp + 8] /* dst_y */ mov ecx, [esp + 12] /* pix */ movdqa xmm4, kRGBAToY movdqa xmm5, kAddY16 convertloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] movdqu xmm2, [eax + 32] movdqu xmm3, [eax + 48] pmaddubsw xmm0, xmm4 pmaddubsw xmm1, xmm4 pmaddubsw xmm2, xmm4 pmaddubsw xmm3, xmm4 lea eax, [eax + 64] phaddw xmm0, xmm1 phaddw xmm2, xmm3 psrlw xmm0, 7 psrlw xmm2, 7 packuswb xmm0, xmm2 paddb xmm0, xmm5 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg convertloop ret } } __declspec(naked) void ARGBToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb, uint8* dst_u, uint8* dst_v, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_argb mov esi, [esp + 8 + 8] // src_stride_argb mov edx, [esp + 8 + 12] // dst_u mov edi, [esp + 8 + 16] // dst_v mov ecx, [esp + 8 + 20] // pix movdqa xmm5, kAddUV128 movdqa xmm6, kARGBToV movdqa xmm7, kARGBToU sub edi, edx // stride from u to v convertloop: /* step 1 - subsample 16x2 argb pixels to 8x1 */ movdqu xmm0, [eax] movdqu xmm4, [eax + esi] pavgb xmm0, xmm4 movdqu xmm1, [eax + 16] movdqu xmm4, [eax + esi + 16] pavgb xmm1, xmm4 movdqu xmm2, [eax + 32] movdqu xmm4, [eax + esi + 32] pavgb xmm2, xmm4 movdqu xmm3, [eax + 48] movdqu xmm4, [eax + esi + 48] pavgb xmm3, xmm4 lea eax, [eax + 64] movdqa xmm4, xmm0 shufps xmm0, xmm1, 0x88 shufps xmm4, xmm1, 0xdd pavgb xmm0, xmm4 movdqa xmm4, xmm2 shufps xmm2, xmm3, 0x88 shufps xmm4, xmm3, 0xdd pavgb xmm2, xmm4 // step 2 - convert to U and V // from here down is very similar to Y code except // instead of 16 different pixels, its 8 pixels of U and 8 of V movdqa xmm1, xmm0 movdqa xmm3, xmm2 pmaddubsw xmm0, xmm7 // U pmaddubsw xmm2, xmm7 pmaddubsw xmm1, xmm6 // V pmaddubsw xmm3, xmm6 phaddw xmm0, xmm2 phaddw xmm1, xmm3 psraw xmm0, 8 psraw xmm1, 8 packsswb xmm0, xmm1 paddb xmm0, xmm5 // -> unsigned // step 3 - store 8 U and 8 V values movlps qword ptr [edx], xmm0 // U movhps qword ptr [edx + edi], xmm0 // V lea edx, [edx + 8] sub ecx, 16 jg convertloop pop edi pop esi ret } } __declspec(naked) void ARGBToUVJRow_SSSE3(const uint8* src_argb0, int src_stride_argb, uint8* dst_u, uint8* dst_v, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_argb mov esi, [esp + 8 + 8] // src_stride_argb mov edx, [esp + 8 + 12] // dst_u mov edi, [esp + 8 + 16] // dst_v mov ecx, [esp + 8 + 20] // pix movdqa xmm5, kAddUVJ128 movdqa xmm6, kARGBToVJ movdqa xmm7, kARGBToUJ sub edi, edx // stride from u to v convertloop: /* step 1 - subsample 16x2 argb pixels to 8x1 */ movdqu xmm0, [eax] movdqu xmm4, [eax + esi] pavgb xmm0, xmm4 movdqu xmm1, [eax + 16] movdqu xmm4, [eax + esi + 16] pavgb xmm1, xmm4 movdqu xmm2, [eax + 32] movdqu xmm4, [eax + esi + 32] pavgb xmm2, xmm4 movdqu xmm3, [eax + 48] movdqu xmm4, [eax + esi + 48] pavgb xmm3, xmm4 lea eax, [eax + 64] movdqa xmm4, xmm0 shufps xmm0, xmm1, 0x88 shufps xmm4, xmm1, 0xdd pavgb xmm0, xmm4 movdqa xmm4, xmm2 shufps xmm2, xmm3, 0x88 shufps xmm4, xmm3, 0xdd pavgb xmm2, xmm4 // step 2 - convert to U and V // from here down is very similar to Y code except // instead of 16 different pixels, its 8 pixels of U and 8 of V movdqa xmm1, xmm0 movdqa xmm3, xmm2 pmaddubsw xmm0, xmm7 // U pmaddubsw xmm2, xmm7 pmaddubsw xmm1, xmm6 // V pmaddubsw xmm3, xmm6 phaddw xmm0, xmm2 phaddw xmm1, xmm3 paddw xmm0, xmm5 // +.5 rounding -> unsigned paddw xmm1, xmm5 psraw xmm0, 8 psraw xmm1, 8 packsswb xmm0, xmm1 // step 3 - store 8 U and 8 V values movlps qword ptr [edx], xmm0 // U movhps qword ptr [edx + edi], xmm0 // V lea edx, [edx + 8] sub ecx, 16 jg convertloop pop edi pop esi ret } } #ifdef HAS_ARGBTOUVROW_AVX2 __declspec(naked) void ARGBToUVRow_AVX2(const uint8* src_argb0, int src_stride_argb, uint8* dst_u, uint8* dst_v, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_argb mov esi, [esp + 8 + 8] // src_stride_argb mov edx, [esp + 8 + 12] // dst_u mov edi, [esp + 8 + 16] // dst_v mov ecx, [esp + 8 + 20] // pix vbroadcastf128 ymm5, kAddUV128 vbroadcastf128 ymm6, kARGBToV vbroadcastf128 ymm7, kARGBToU sub edi, edx // stride from u to v convertloop: /* step 1 - subsample 32x2 argb pixels to 16x1 */ vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] vmovdqu ymm2, [eax + 64] vmovdqu ymm3, [eax + 96] vpavgb ymm0, ymm0, [eax + esi] vpavgb ymm1, ymm1, [eax + esi + 32] vpavgb ymm2, ymm2, [eax + esi + 64] vpavgb ymm3, ymm3, [eax + esi + 96] lea eax, [eax + 128] vshufps ymm4, ymm0, ymm1, 0x88 vshufps ymm0, ymm0, ymm1, 0xdd vpavgb ymm0, ymm0, ymm4 // mutated by vshufps vshufps ymm4, ymm2, ymm3, 0x88 vshufps ymm2, ymm2, ymm3, 0xdd vpavgb ymm2, ymm2, ymm4 // mutated by vshufps // step 2 - convert to U and V // from here down is very similar to Y code except // instead of 32 different pixels, its 16 pixels of U and 16 of V vpmaddubsw ymm1, ymm0, ymm7 // U vpmaddubsw ymm3, ymm2, ymm7 vpmaddubsw ymm0, ymm0, ymm6 // V vpmaddubsw ymm2, ymm2, ymm6 vphaddw ymm1, ymm1, ymm3 // mutates vphaddw ymm0, ymm0, ymm2 vpsraw ymm1, ymm1, 8 vpsraw ymm0, ymm0, 8 vpacksswb ymm0, ymm1, ymm0 // mutates vpermq ymm0, ymm0, 0xd8 // For vpacksswb vpshufb ymm0, ymm0, kShufARGBToUV_AVX // For vshufps + vphaddw vpaddb ymm0, ymm0, ymm5 // -> unsigned // step 3 - store 16 U and 16 V values vextractf128 [edx], ymm0, 0 // U vextractf128 [edx + edi], ymm0, 1 // V lea edx, [edx + 16] sub ecx, 32 jg convertloop pop edi pop esi vzeroupper ret } } #endif // HAS_ARGBTOUVROW_AVX2 __declspec(naked) void ARGBToUV444Row_SSSE3(const uint8* src_argb0, uint8* dst_u, uint8* dst_v, int width) { __asm { push edi mov eax, [esp + 4 + 4] // src_argb mov edx, [esp + 4 + 8] // dst_u mov edi, [esp + 4 + 12] // dst_v mov ecx, [esp + 4 + 16] // pix movdqa xmm5, kAddUV128 movdqa xmm6, kARGBToV movdqa xmm7, kARGBToU sub edi, edx // stride from u to v convertloop: /* convert to U and V */ movdqu xmm0, [eax] // U movdqu xmm1, [eax + 16] movdqu xmm2, [eax + 32] movdqu xmm3, [eax + 48] pmaddubsw xmm0, xmm7 pmaddubsw xmm1, xmm7 pmaddubsw xmm2, xmm7 pmaddubsw xmm3, xmm7 phaddw xmm0, xmm1 phaddw xmm2, xmm3 psraw xmm0, 8 psraw xmm2, 8 packsswb xmm0, xmm2 paddb xmm0, xmm5 movdqu [edx], xmm0 movdqu xmm0, [eax] // V movdqu xmm1, [eax + 16] movdqu xmm2, [eax + 32] movdqu xmm3, [eax + 48] pmaddubsw xmm0, xmm6 pmaddubsw xmm1, xmm6 pmaddubsw xmm2, xmm6 pmaddubsw xmm3, xmm6 phaddw xmm0, xmm1 phaddw xmm2, xmm3 psraw xmm0, 8 psraw xmm2, 8 packsswb xmm0, xmm2 paddb xmm0, xmm5 lea eax, [eax + 64] movdqu [edx + edi], xmm0 lea edx, [edx + 16] sub ecx, 16 jg convertloop pop edi ret } } __declspec(naked) void ARGBToUV422Row_SSSE3(const uint8* src_argb0, uint8* dst_u, uint8* dst_v, int width) { __asm { push edi mov eax, [esp + 4 + 4] // src_argb mov edx, [esp + 4 + 8] // dst_u mov edi, [esp + 4 + 12] // dst_v mov ecx, [esp + 4 + 16] // pix movdqa xmm5, kAddUV128 movdqa xmm6, kARGBToV movdqa xmm7, kARGBToU sub edi, edx // stride from u to v convertloop: /* step 1 - subsample 16x2 argb pixels to 8x1 */ movdqu xmm0, [eax] movdqu xmm1, [eax + 16] movdqu xmm2, [eax + 32] movdqu xmm3, [eax + 48] lea eax, [eax + 64] movdqa xmm4, xmm0 shufps xmm0, xmm1, 0x88 shufps xmm4, xmm1, 0xdd pavgb xmm0, xmm4 movdqa xmm4, xmm2 shufps xmm2, xmm3, 0x88 shufps xmm4, xmm3, 0xdd pavgb xmm2, xmm4 // step 2 - convert to U and V // from here down is very similar to Y code except // instead of 16 different pixels, its 8 pixels of U and 8 of V movdqa xmm1, xmm0 movdqa xmm3, xmm2 pmaddubsw xmm0, xmm7 // U pmaddubsw xmm2, xmm7 pmaddubsw xmm1, xmm6 // V pmaddubsw xmm3, xmm6 phaddw xmm0, xmm2 phaddw xmm1, xmm3 psraw xmm0, 8 psraw xmm1, 8 packsswb xmm0, xmm1 paddb xmm0, xmm5 // -> unsigned // step 3 - store 8 U and 8 V values movlps qword ptr [edx], xmm0 // U movhps qword ptr [edx + edi], xmm0 // V lea edx, [edx + 8] sub ecx, 16 jg convertloop pop edi ret } } __declspec(naked) void BGRAToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb, uint8* dst_u, uint8* dst_v, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_argb mov esi, [esp + 8 + 8] // src_stride_argb mov edx, [esp + 8 + 12] // dst_u mov edi, [esp + 8 + 16] // dst_v mov ecx, [esp + 8 + 20] // pix movdqa xmm5, kAddUV128 movdqa xmm6, kBGRAToV movdqa xmm7, kBGRAToU sub edi, edx // stride from u to v convertloop: /* step 1 - subsample 16x2 argb pixels to 8x1 */ movdqu xmm0, [eax] movdqu xmm4, [eax + esi] pavgb xmm0, xmm4 movdqu xmm1, [eax + 16] movdqu xmm4, [eax + esi + 16] pavgb xmm1, xmm4 movdqu xmm2, [eax + 32] movdqu xmm4, [eax + esi + 32] pavgb xmm2, xmm4 movdqu xmm3, [eax + 48] movdqu xmm4, [eax + esi + 48] pavgb xmm3, xmm4 lea eax, [eax + 64] movdqa xmm4, xmm0 shufps xmm0, xmm1, 0x88 shufps xmm4, xmm1, 0xdd pavgb xmm0, xmm4 movdqa xmm4, xmm2 shufps xmm2, xmm3, 0x88 shufps xmm4, xmm3, 0xdd pavgb xmm2, xmm4 // step 2 - convert to U and V // from here down is very similar to Y code except // instead of 16 different pixels, its 8 pixels of U and 8 of V movdqa xmm1, xmm0 movdqa xmm3, xmm2 pmaddubsw xmm0, xmm7 // U pmaddubsw xmm2, xmm7 pmaddubsw xmm1, xmm6 // V pmaddubsw xmm3, xmm6 phaddw xmm0, xmm2 phaddw xmm1, xmm3 psraw xmm0, 8 psraw xmm1, 8 packsswb xmm0, xmm1 paddb xmm0, xmm5 // -> unsigned // step 3 - store 8 U and 8 V values movlps qword ptr [edx], xmm0 // U movhps qword ptr [edx + edi], xmm0 // V lea edx, [edx + 8] sub ecx, 16 jg convertloop pop edi pop esi ret } } __declspec(naked) void ABGRToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb, uint8* dst_u, uint8* dst_v, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_argb mov esi, [esp + 8 + 8] // src_stride_argb mov edx, [esp + 8 + 12] // dst_u mov edi, [esp + 8 + 16] // dst_v mov ecx, [esp + 8 + 20] // pix movdqa xmm5, kAddUV128 movdqa xmm6, kABGRToV movdqa xmm7, kABGRToU sub edi, edx // stride from u to v convertloop: /* step 1 - subsample 16x2 argb pixels to 8x1 */ movdqu xmm0, [eax] movdqu xmm4, [eax + esi] pavgb xmm0, xmm4 movdqu xmm1, [eax + 16] movdqu xmm4, [eax + esi + 16] pavgb xmm1, xmm4 movdqu xmm2, [eax + 32] movdqu xmm4, [eax + esi + 32] pavgb xmm2, xmm4 movdqu xmm3, [eax + 48] movdqu xmm4, [eax + esi + 48] pavgb xmm3, xmm4 lea eax, [eax + 64] movdqa xmm4, xmm0 shufps xmm0, xmm1, 0x88 shufps xmm4, xmm1, 0xdd pavgb xmm0, xmm4 movdqa xmm4, xmm2 shufps xmm2, xmm3, 0x88 shufps xmm4, xmm3, 0xdd pavgb xmm2, xmm4 // step 2 - convert to U and V // from here down is very similar to Y code except // instead of 16 different pixels, its 8 pixels of U and 8 of V movdqa xmm1, xmm0 movdqa xmm3, xmm2 pmaddubsw xmm0, xmm7 // U pmaddubsw xmm2, xmm7 pmaddubsw xmm1, xmm6 // V pmaddubsw xmm3, xmm6 phaddw xmm0, xmm2 phaddw xmm1, xmm3 psraw xmm0, 8 psraw xmm1, 8 packsswb xmm0, xmm1 paddb xmm0, xmm5 // -> unsigned // step 3 - store 8 U and 8 V values movlps qword ptr [edx], xmm0 // U movhps qword ptr [edx + edi], xmm0 // V lea edx, [edx + 8] sub ecx, 16 jg convertloop pop edi pop esi ret } } __declspec(naked) void RGBAToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb, uint8* dst_u, uint8* dst_v, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_argb mov esi, [esp + 8 + 8] // src_stride_argb mov edx, [esp + 8 + 12] // dst_u mov edi, [esp + 8 + 16] // dst_v mov ecx, [esp + 8 + 20] // pix movdqa xmm5, kAddUV128 movdqa xmm6, kRGBAToV movdqa xmm7, kRGBAToU sub edi, edx // stride from u to v convertloop: /* step 1 - subsample 16x2 argb pixels to 8x1 */ movdqu xmm0, [eax] movdqu xmm4, [eax + esi] pavgb xmm0, xmm4 movdqu xmm1, [eax + 16] movdqu xmm4, [eax + esi + 16] pavgb xmm1, xmm4 movdqu xmm2, [eax + 32] movdqu xmm4, [eax + esi + 32] pavgb xmm2, xmm4 movdqu xmm3, [eax + 48] movdqu xmm4, [eax + esi + 48] pavgb xmm3, xmm4 lea eax, [eax + 64] movdqa xmm4, xmm0 shufps xmm0, xmm1, 0x88 shufps xmm4, xmm1, 0xdd pavgb xmm0, xmm4 movdqa xmm4, xmm2 shufps xmm2, xmm3, 0x88 shufps xmm4, xmm3, 0xdd pavgb xmm2, xmm4 // step 2 - convert to U and V // from here down is very similar to Y code except // instead of 16 different pixels, its 8 pixels of U and 8 of V movdqa xmm1, xmm0 movdqa xmm3, xmm2 pmaddubsw xmm0, xmm7 // U pmaddubsw xmm2, xmm7 pmaddubsw xmm1, xmm6 // V pmaddubsw xmm3, xmm6 phaddw xmm0, xmm2 phaddw xmm1, xmm3 psraw xmm0, 8 psraw xmm1, 8 packsswb xmm0, xmm1 paddb xmm0, xmm5 // -> unsigned // step 3 - store 8 U and 8 V values movlps qword ptr [edx], xmm0 // U movhps qword ptr [edx + edi], xmm0 // V lea edx, [edx + 8] sub ecx, 16 jg convertloop pop edi pop esi ret } } #endif // HAS_ARGBTOYROW_SSSE3 // Read 16 UV from 444 #define READYUV444_AVX2 __asm { \ __asm vmovdqu xmm0, [esi] /* U */ /* NOLINT */ \ __asm vmovdqu xmm1, [esi + edi] /* V */ /* NOLINT */ \ __asm lea esi, [esi + 16] \ __asm vpermq ymm0, ymm0, 0xd8 \ __asm vpermq ymm1, ymm1, 0xd8 \ __asm vpunpcklbw ymm0, ymm0, ymm1 /* UV */ \ } // Read 8 UV from 422, upsample to 16 UV. #define READYUV422_AVX2 __asm { \ __asm vmovq xmm0, qword ptr [esi] /* U */ /* NOLINT */ \ __asm vmovq xmm1, qword ptr [esi + edi] /* V */ /* NOLINT */ \ __asm lea esi, [esi + 8] \ __asm vpunpcklbw ymm0, ymm0, ymm1 /* UV */ \ __asm vpermq ymm0, ymm0, 0xd8 \ __asm vpunpcklwd ymm0, ymm0, ymm0 /* UVUV (upsample) */ \ } // Read 4 UV from 411, upsample to 16 UV. #define READYUV411_AVX2 __asm { \ __asm vmovd xmm0, dword ptr [esi] /* U */ /* NOLINT */ \ __asm vmovd xmm1, dword ptr [esi + edi] /* V */ /* NOLINT */ \ __asm lea esi, [esi + 4] \ __asm vpunpcklbw ymm0, ymm0, ymm1 /* UV */ \ __asm vpunpcklwd ymm0, ymm0, ymm0 /* UVUV (upsample) */ \ __asm vpermq ymm0, ymm0, 0xd8 \ __asm vpunpckldq ymm0, ymm0, ymm0 /* UVUVUVUV (upsample) */ \ } // Read 8 UV from NV12, upsample to 16 UV. #define READNV12_AVX2 __asm { \ __asm vmovdqu xmm0, [esi] /* UV */ \ __asm lea esi, [esi + 16] \ __asm vpermq ymm0, ymm0, 0xd8 \ __asm vpunpcklwd ymm0, ymm0, ymm0 /* UVUV (upsample) */ \ } // Convert 16 pixels: 16 UV and 16 Y. #define YUVTORGB_AVX2(YuvConstants) __asm { \ /* Step 1: Find 8 UV contributions to 16 R,G,B values */ \ __asm vpmaddubsw ymm2, ymm0, YuvConstants.kUVToR /* scale R UV */ \ __asm vpmaddubsw ymm1, ymm0, YuvConstants.kUVToG /* scale G UV */ \ __asm vpmaddubsw ymm0, ymm0, YuvConstants.kUVToB /* scale B UV */ \ __asm vmovdqu ymm3, YuvConstants.kUVBiasR \ __asm vpsubw ymm2, ymm3, ymm2 \ __asm vmovdqu ymm3, YuvConstants.kUVBiasG \ __asm vpsubw ymm1, ymm3, ymm1 \ __asm vmovdqu ymm3, YuvConstants.kUVBiasB \ __asm vpsubw ymm0, ymm3, ymm0 \ /* Step 2: Find Y contribution to 16 R,G,B values */ \ __asm vmovdqu xmm3, [eax] /* NOLINT */ \ __asm lea eax, [eax + 16] \ __asm vpermq ymm3, ymm3, 0xd8 \ __asm vpunpcklbw ymm3, ymm3, ymm3 \ __asm vpmulhuw ymm3, ymm3, YuvConstants.kYToRgb \ __asm vpaddsw ymm0, ymm0, ymm3 /* B += Y */ \ __asm vpaddsw ymm1, ymm1, ymm3 /* G += Y */ \ __asm vpaddsw ymm2, ymm2, ymm3 /* R += Y */ \ __asm vpsraw ymm0, ymm0, 6 \ __asm vpsraw ymm1, ymm1, 6 \ __asm vpsraw ymm2, ymm2, 6 \ __asm vpackuswb ymm0, ymm0, ymm0 /* B */ \ __asm vpackuswb ymm1, ymm1, ymm1 /* G */ \ __asm vpackuswb ymm2, ymm2, ymm2 /* R */ \ } // Store 16 ARGB values. #define STOREARGB_AVX2 __asm { \ /* Step 3: Weave into ARGB */ \ __asm vpunpcklbw ymm0, ymm0, ymm1 /* BG */ \ __asm vpermq ymm0, ymm0, 0xd8 \ __asm vpunpcklbw ymm2, ymm2, ymm5 /* RA */ \ __asm vpermq ymm2, ymm2, 0xd8 \ __asm vpunpcklwd ymm1, ymm0, ymm2 /* BGRA first 8 pixels */ \ __asm vpunpckhwd ymm0, ymm0, ymm2 /* BGRA next 8 pixels */ \ __asm vmovdqu 0[edx], ymm1 \ __asm vmovdqu 32[edx], ymm0 \ __asm lea edx, [edx + 64] \ } #ifdef HAS_I422TOARGBROW_AVX2 // 16 pixels // 8 UV values upsampled to 16 UV, mixed with 16 Y producing 16 ARGB (64 bytes). __declspec(naked) void I422ToARGBRow_AVX2(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_argb, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // argb mov ecx, [esp + 8 + 20] // width sub edi, esi vpcmpeqb ymm5, ymm5, ymm5 // generate 0xffffffffffffffff for alpha convertloop: READYUV422_AVX2 YUVTORGB_AVX2(kYuvConstants) STOREARGB_AVX2 sub ecx, 16 jg convertloop pop edi pop esi vzeroupper ret } } #endif // HAS_I422TOARGBROW_AVX2 #ifdef HAS_J422TOARGBROW_AVX2 // 16 pixels // 8 UV values upsampled to 16 UV, mixed with 16 Y producing 16 ARGB (64 bytes). __declspec(naked) void J422ToARGBRow_AVX2(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_argb, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // argb mov ecx, [esp + 8 + 20] // width sub edi, esi vpcmpeqb ymm5, ymm5, ymm5 // generate 0xffffffffffffffff for alpha convertloop: READYUV422_AVX2 YUVTORGB_AVX2(kYuvJConstants) STOREARGB_AVX2 sub ecx, 16 jg convertloop pop edi pop esi vzeroupper ret } } #endif // HAS_J422TOARGBROW_AVX2 #ifdef HAS_I444TOARGBROW_AVX2 // 16 pixels // 16 UV values with 16 Y producing 16 ARGB (64 bytes). __declspec(naked) void I444ToARGBRow_AVX2(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_argb, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // argb mov ecx, [esp + 8 + 20] // width sub edi, esi vpcmpeqb ymm5, ymm5, ymm5 // generate 0xffffffffffffffff for alpha convertloop: READYUV444_AVX2 YUVTORGB_AVX2(kYuvConstants) STOREARGB_AVX2 sub ecx, 16 jg convertloop pop edi pop esi vzeroupper ret } } #endif // HAS_I444TOARGBROW_AVX2 #ifdef HAS_I411TOARGBROW_AVX2 // 16 pixels // 4 UV values upsampled to 16 UV, mixed with 16 Y producing 16 ARGB (64 bytes). __declspec(naked) void I411ToARGBRow_AVX2(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_argb, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // argb mov ecx, [esp + 8 + 20] // width sub edi, esi vpcmpeqb ymm5, ymm5, ymm5 // generate 0xffffffffffffffff for alpha convertloop: READYUV411_AVX2 YUVTORGB_AVX2(kYuvConstants) STOREARGB_AVX2 sub ecx, 16 jg convertloop pop edi pop esi vzeroupper ret } } #endif // HAS_I411TOARGBROW_AVX2 #ifdef HAS_NV12TOARGBROW_AVX2 // 16 pixels. // 8 UV values upsampled to 16 UV, mixed with 16 Y producing 16 ARGB (64 bytes). __declspec(naked) void NV12ToARGBRow_AVX2(const uint8* y_buf, const uint8* uv_buf, uint8* dst_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] // Y mov esi, [esp + 4 + 8] // UV mov edx, [esp + 4 + 12] // argb mov ecx, [esp + 4 + 16] // width vpcmpeqb ymm5, ymm5, ymm5 // generate 0xffffffffffffffff for alpha convertloop: READNV12_AVX2 YUVTORGB_AVX2(kYuvConstants) STOREARGB_AVX2 sub ecx, 16 jg convertloop pop esi vzeroupper ret } } #endif // HAS_NV12TOARGBROW_AVX2 #ifdef HAS_NV21TOARGBROW_AVX2 // 16 pixels. // 8 VU values upsampled to 16 VU, mixed with 16 Y producing 16 ARGB (64 bytes). __declspec(naked) void NV21ToARGBRow_AVX2(const uint8* y_buf, const uint8* uv_buf, uint8* dst_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] // Y mov esi, [esp + 4 + 8] // UV mov edx, [esp + 4 + 12] // argb mov ecx, [esp + 4 + 16] // width vpcmpeqb ymm5, ymm5, ymm5 // generate 0xffffffffffffffff for alpha convertloop: READNV12_AVX2 YUVTORGB_AVX2(kYvuConstants) STOREARGB_AVX2 sub ecx, 16 jg convertloop pop esi vzeroupper ret } } #endif // HAS_NV21TOARGBROW_AVX2 #ifdef HAS_I422TOBGRAROW_AVX2 // 16 pixels // 8 UV values upsampled to 16 UV, mixed with 16 Y producing 16 BGRA (64 bytes). // TODO(fbarchard): Use macros to reduce duplicate code. See SSSE3. __declspec(naked) void I422ToBGRARow_AVX2(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_argb, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // argb mov ecx, [esp + 8 + 20] // width sub edi, esi vpcmpeqb ymm5, ymm5, ymm5 // generate 0xffffffffffffffff for alpha convertloop: READYUV422_AVX2 YUVTORGB_AVX2(kYuvConstants) // Step 3: Weave into BGRA vpunpcklbw ymm1, ymm1, ymm0 // GB vpermq ymm1, ymm1, 0xd8 vpunpcklbw ymm2, ymm5, ymm2 // AR vpermq ymm2, ymm2, 0xd8 vpunpcklwd ymm0, ymm2, ymm1 // ARGB first 8 pixels vpunpckhwd ymm2, ymm2, ymm1 // ARGB next 8 pixels vmovdqu [edx], ymm0 vmovdqu [edx + 32], ymm2 lea edx, [edx + 64] sub ecx, 16 jg convertloop pop edi pop esi vzeroupper ret } } #endif // HAS_I422TOBGRAROW_AVX2 #ifdef HAS_I422TORGBAROW_AVX2 // 16 pixels // 8 UV values upsampled to 16 UV, mixed with 16 Y producing 16 RGBA (64 bytes). // TODO(fbarchard): Use macros to reduce duplicate code. See SSSE3. __declspec(naked) void I422ToRGBARow_AVX2(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_argb, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // argb mov ecx, [esp + 8 + 20] // width sub edi, esi vpcmpeqb ymm5, ymm5, ymm5 // generate 0xffffffffffffffff for alpha convertloop: READYUV422_AVX2 YUVTORGB_AVX2(kYuvConstants) // Step 3: Weave into RGBA vpunpcklbw ymm1, ymm1, ymm2 // GR vpermq ymm1, ymm1, 0xd8 vpunpcklbw ymm2, ymm5, ymm0 // AB vpermq ymm2, ymm2, 0xd8 vpunpcklwd ymm0, ymm2, ymm1 // ABGR first 8 pixels vpunpckhwd ymm1, ymm2, ymm1 // ABGR next 8 pixels vmovdqu [edx], ymm0 vmovdqu [edx + 32], ymm1 lea edx, [edx + 64] sub ecx, 16 jg convertloop pop edi pop esi vzeroupper ret } } #endif // HAS_I422TORGBAROW_AVX2 #ifdef HAS_I422TOABGRROW_AVX2 // 16 pixels // 8 UV values upsampled to 16 UV, mixed with 16 Y producing 16 ABGR (64 bytes). // TODO(fbarchard): Use macros to reduce duplicate code. See SSSE3. __declspec(naked) void I422ToABGRRow_AVX2(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_argb, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // argb mov ecx, [esp + 8 + 20] // width sub edi, esi vpcmpeqb ymm5, ymm5, ymm5 // generate 0xffffffffffffffff for alpha convertloop: READYUV422_AVX2 YUVTORGB_AVX2(kYuvConstants) // Step 3: Weave into ABGR vpunpcklbw ymm1, ymm2, ymm1 // RG vpermq ymm1, ymm1, 0xd8 vpunpcklbw ymm2, ymm0, ymm5 // BA vpermq ymm2, ymm2, 0xd8 vpunpcklwd ymm0, ymm1, ymm2 // RGBA first 8 pixels vpunpckhwd ymm1, ymm1, ymm2 // RGBA next 8 pixels vmovdqu [edx], ymm0 vmovdqu [edx + 32], ymm1 lea edx, [edx + 64] sub ecx, 16 jg convertloop pop edi pop esi vzeroupper ret } } #endif // HAS_I422TOABGRROW_AVX2 #if defined(HAS_I422TOARGBROW_SSSE3) // TODO(fbarchard): Read that does half size on Y and treats 420 as 444. // Read 8 UV from 444. #define READYUV444 __asm { \ __asm movq xmm0, qword ptr [esi] /* U */ /* NOLINT */ \ __asm movq xmm1, qword ptr [esi + edi] /* V */ /* NOLINT */ \ __asm lea esi, [esi + 8] \ __asm punpcklbw xmm0, xmm1 /* UV */ \ } // Read 4 UV from 422, upsample to 8 UV. #define READYUV422 __asm { \ __asm movd xmm0, [esi] /* U */ \ __asm movd xmm1, [esi + edi] /* V */ \ __asm lea esi, [esi + 4] \ __asm punpcklbw xmm0, xmm1 /* UV */ \ __asm punpcklwd xmm0, xmm0 /* UVUV (upsample) */ \ } // Read 2 UV from 411, upsample to 8 UV. #define READYUV411 __asm { \ __asm movzx ebx, word ptr [esi] /* U */ /* NOLINT */ \ __asm movd xmm0, ebx \ __asm movzx ebx, word ptr [esi + edi] /* V */ /* NOLINT */ \ __asm movd xmm1, ebx \ __asm lea esi, [esi + 2] \ __asm punpcklbw xmm0, xmm1 /* UV */ \ __asm punpcklwd xmm0, xmm0 /* UVUV (upsample) */ \ __asm punpckldq xmm0, xmm0 /* UVUVUVUV (upsample) */ \ } // Read 4 UV from NV12, upsample to 8 UV. #define READNV12 __asm { \ __asm movq xmm0, qword ptr [esi] /* UV */ /* NOLINT */ \ __asm lea esi, [esi + 8] \ __asm punpcklwd xmm0, xmm0 /* UVUV (upsample) */ \ } // Convert 8 pixels: 8 UV and 8 Y. #define YUVTORGB(YuvConstants) __asm { \ /* Step 1: Find 4 UV contributions to 8 R,G,B values */ \ __asm movdqa xmm1, xmm0 \ __asm movdqa xmm2, xmm0 \ __asm movdqa xmm3, xmm0 \ __asm movdqa xmm0, YuvConstants.kUVBiasB /* unbias back to signed */ \ __asm pmaddubsw xmm1, YuvConstants.kUVToB /* scale B UV */ \ __asm psubw xmm0, xmm1 \ __asm movdqa xmm1, YuvConstants.kUVBiasG \ __asm pmaddubsw xmm2, YuvConstants.kUVToG /* scale G UV */ \ __asm psubw xmm1, xmm2 \ __asm movdqa xmm2, YuvConstants.kUVBiasR \ __asm pmaddubsw xmm3, YuvConstants.kUVToR /* scale R UV */ \ __asm psubw xmm2, xmm3 \ /* Step 2: Find Y contribution to 8 R,G,B values */ \ __asm movq xmm3, qword ptr [eax] /* NOLINT */ \ __asm lea eax, [eax + 8] \ __asm punpcklbw xmm3, xmm3 \ __asm pmulhuw xmm3, YuvConstants.kYToRgb \ __asm paddsw xmm0, xmm3 /* B += Y */ \ __asm paddsw xmm1, xmm3 /* G += Y */ \ __asm paddsw xmm2, xmm3 /* R += Y */ \ __asm psraw xmm0, 6 \ __asm psraw xmm1, 6 \ __asm psraw xmm2, 6 \ __asm packuswb xmm0, xmm0 /* B */ \ __asm packuswb xmm1, xmm1 /* G */ \ __asm packuswb xmm2, xmm2 /* R */ \ } // Store 8 ARGB values. #define STOREARGB __asm { \ /* Step 3: Weave into ARGB */ \ __asm punpcklbw xmm0, xmm1 /* BG */ \ __asm punpcklbw xmm2, xmm5 /* RA */ \ __asm movdqa xmm1, xmm0 \ __asm punpcklwd xmm0, xmm2 /* BGRA first 4 pixels */ \ __asm punpckhwd xmm1, xmm2 /* BGRA next 4 pixels */ \ __asm movdqu 0[edx], xmm0 \ __asm movdqu 16[edx], xmm1 \ __asm lea edx, [edx + 32] \ } // Store 8 BGRA values. #define STOREBGRA __asm { \ /* Step 3: Weave into BGRA */ \ __asm pcmpeqb xmm5, xmm5 /* generate 0xffffffff for alpha */ \ __asm punpcklbw xmm1, xmm0 /* GB */ \ __asm punpcklbw xmm5, xmm2 /* AR */ \ __asm movdqa xmm0, xmm5 \ __asm punpcklwd xmm5, xmm1 /* BGRA first 4 pixels */ \ __asm punpckhwd xmm0, xmm1 /* BGRA next 4 pixels */ \ __asm movdqu 0[edx], xmm5 \ __asm movdqu 16[edx], xmm0 \ __asm lea edx, [edx + 32] \ } // Store 8 ABGR values. #define STOREABGR __asm { \ /* Step 3: Weave into ABGR */ \ __asm punpcklbw xmm2, xmm1 /* RG */ \ __asm punpcklbw xmm0, xmm5 /* BA */ \ __asm movdqa xmm1, xmm2 \ __asm punpcklwd xmm2, xmm0 /* RGBA first 4 pixels */ \ __asm punpckhwd xmm1, xmm0 /* RGBA next 4 pixels */ \ __asm movdqu 0[edx], xmm2 \ __asm movdqu 16[edx], xmm1 \ __asm lea edx, [edx + 32] \ } // Store 8 RGBA values. #define STORERGBA __asm { \ /* Step 3: Weave into RGBA */ \ __asm pcmpeqb xmm5, xmm5 /* generate 0xffffffff for alpha */ \ __asm punpcklbw xmm1, xmm2 /* GR */ \ __asm punpcklbw xmm5, xmm0 /* AB */ \ __asm movdqa xmm0, xmm5 \ __asm punpcklwd xmm5, xmm1 /* RGBA first 4 pixels */ \ __asm punpckhwd xmm0, xmm1 /* RGBA next 4 pixels */ \ __asm movdqu 0[edx], xmm5 \ __asm movdqu 16[edx], xmm0 \ __asm lea edx, [edx + 32] \ } // Store 8 RGB24 values. #define STORERGB24 __asm { \ /* Step 3: Weave into RRGB */ \ __asm punpcklbw xmm0, xmm1 /* BG */ \ __asm punpcklbw xmm2, xmm2 /* RR */ \ __asm movdqa xmm1, xmm0 \ __asm punpcklwd xmm0, xmm2 /* BGRR first 4 pixels */ \ __asm punpckhwd xmm1, xmm2 /* BGRR next 4 pixels */ \ /* Step 4: RRGB -> RGB24 */ \ __asm pshufb xmm0, xmm5 /* Pack first 8 and last 4 bytes. */ \ __asm pshufb xmm1, xmm6 /* Pack first 12 bytes. */ \ __asm palignr xmm1, xmm0, 12 /* last 4 bytes of xmm0 + 12 xmm1 */ \ __asm movq qword ptr 0[edx], xmm0 /* First 8 bytes */ \ __asm movdqu 8[edx], xmm1 /* Last 16 bytes */ \ __asm lea edx, [edx + 24] \ } // Store 8 RAW values. #define STORERAW __asm { \ /* Step 3: Weave into RRGB */ \ __asm punpcklbw xmm0, xmm1 /* BG */ \ __asm punpcklbw xmm2, xmm2 /* RR */ \ __asm movdqa xmm1, xmm0 \ __asm punpcklwd xmm0, xmm2 /* BGRR first 4 pixels */ \ __asm punpckhwd xmm1, xmm2 /* BGRR next 4 pixels */ \ /* Step 4: RRGB -> RAW */ \ __asm pshufb xmm0, xmm5 /* Pack first 8 and last 4 bytes. */ \ __asm pshufb xmm1, xmm6 /* Pack first 12 bytes. */ \ __asm palignr xmm1, xmm0, 12 /* last 4 bytes of xmm0 + 12 xmm1 */ \ __asm movq qword ptr 0[edx], xmm0 /* First 8 bytes */ \ __asm movdqu 8[edx], xmm1 /* Last 16 bytes */ \ __asm lea edx, [edx + 24] \ } // Store 8 RGB565 values. #define STORERGB565 __asm { \ /* Step 3: Weave into RRGB */ \ __asm punpcklbw xmm0, xmm1 /* BG */ \ __asm punpcklbw xmm2, xmm2 /* RR */ \ __asm movdqa xmm1, xmm0 \ __asm punpcklwd xmm0, xmm2 /* BGRR first 4 pixels */ \ __asm punpckhwd xmm1, xmm2 /* BGRR next 4 pixels */ \ /* Step 4: RRGB -> RGB565 */ \ __asm movdqa xmm3, xmm0 /* B first 4 pixels of argb */ \ __asm movdqa xmm2, xmm0 /* G */ \ __asm pslld xmm0, 8 /* R */ \ __asm psrld xmm3, 3 /* B */ \ __asm psrld xmm2, 5 /* G */ \ __asm psrad xmm0, 16 /* R */ \ __asm pand xmm3, xmm5 /* B */ \ __asm pand xmm2, xmm6 /* G */ \ __asm pand xmm0, xmm7 /* R */ \ __asm por xmm3, xmm2 /* BG */ \ __asm por xmm0, xmm3 /* BGR */ \ __asm movdqa xmm3, xmm1 /* B next 4 pixels of argb */ \ __asm movdqa xmm2, xmm1 /* G */ \ __asm pslld xmm1, 8 /* R */ \ __asm psrld xmm3, 3 /* B */ \ __asm psrld xmm2, 5 /* G */ \ __asm psrad xmm1, 16 /* R */ \ __asm pand xmm3, xmm5 /* B */ \ __asm pand xmm2, xmm6 /* G */ \ __asm pand xmm1, xmm7 /* R */ \ __asm por xmm3, xmm2 /* BG */ \ __asm por xmm1, xmm3 /* BGR */ \ __asm packssdw xmm0, xmm1 \ __asm movdqu 0[edx], xmm0 /* store 8 pixels of RGB565 */ \ __asm lea edx, [edx + 16] \ } // 8 pixels. // 8 UV values, mixed with 8 Y producing 8 ARGB (32 bytes). __declspec(naked) void I444ToARGBRow_SSSE3(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_argb, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // argb mov ecx, [esp + 8 + 20] // width sub edi, esi pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha convertloop: READYUV444 YUVTORGB(kYuvConstants) STOREARGB sub ecx, 8 jg convertloop pop edi pop esi ret } } // 8 pixels. // 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 RGB24 (24 bytes). __declspec(naked) void I422ToRGB24Row_SSSE3(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_rgb24, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // rgb24 mov ecx, [esp + 8 + 20] // width sub edi, esi movdqa xmm5, kShuffleMaskARGBToRGB24_0 movdqa xmm6, kShuffleMaskARGBToRGB24 convertloop: READYUV422 YUVTORGB(kYuvConstants) STORERGB24 sub ecx, 8 jg convertloop pop edi pop esi ret } } // 8 pixels. // 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 RAW (24 bytes). __declspec(naked) void I422ToRAWRow_SSSE3(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_raw, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // raw mov ecx, [esp + 8 + 20] // width sub edi, esi movdqa xmm5, kShuffleMaskARGBToRAW_0 movdqa xmm6, kShuffleMaskARGBToRAW convertloop: READYUV422 YUVTORGB(kYuvConstants) STORERAW sub ecx, 8 jg convertloop pop edi pop esi ret } } // 8 pixels // 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 RGB565 (16 bytes). __declspec(naked) void I422ToRGB565Row_SSSE3(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* rgb565_buf, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // rgb565 mov ecx, [esp + 8 + 20] // width sub edi, esi pcmpeqb xmm5, xmm5 // generate mask 0x0000001f psrld xmm5, 27 pcmpeqb xmm6, xmm6 // generate mask 0x000007e0 psrld xmm6, 26 pslld xmm6, 5 pcmpeqb xmm7, xmm7 // generate mask 0xfffff800 pslld xmm7, 11 convertloop: READYUV422 YUVTORGB(kYuvConstants) STORERGB565 sub ecx, 8 jg convertloop pop edi pop esi ret } } // 8 pixels. // 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes). __declspec(naked) void I422ToARGBRow_SSSE3(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_argb, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // argb mov ecx, [esp + 8 + 20] // width sub edi, esi pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha convertloop: READYUV422 YUVTORGB(kYuvConstants) STOREARGB sub ecx, 8 jg convertloop pop edi pop esi ret } } // 8 pixels. // JPeg color space version of I422ToARGB // 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes). __declspec(naked) void J422ToARGBRow_SSSE3(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_argb, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // argb mov ecx, [esp + 8 + 20] // width sub edi, esi pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha convertloop: READYUV422 YUVTORGB(kYuvJConstants) STOREARGB sub ecx, 8 jg convertloop pop edi pop esi ret } } // 8 pixels. // 2 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes). // Similar to I420 but duplicate UV once more. __declspec(naked) void I411ToARGBRow_SSSE3(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_argb, int width) { __asm { push ebx push esi push edi mov eax, [esp + 12 + 4] // Y mov esi, [esp + 12 + 8] // U mov edi, [esp + 12 + 12] // V mov edx, [esp + 12 + 16] // argb mov ecx, [esp + 12 + 20] // width sub edi, esi pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha convertloop: READYUV411 // modifies EBX YUVTORGB(kYuvConstants) STOREARGB sub ecx, 8 jg convertloop pop edi pop esi pop ebx ret } } // 8 pixels. // 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes). __declspec(naked) void NV12ToARGBRow_SSSE3(const uint8* y_buf, const uint8* uv_buf, uint8* dst_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] // Y mov esi, [esp + 4 + 8] // UV mov edx, [esp + 4 + 12] // argb mov ecx, [esp + 4 + 16] // width pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha convertloop: READNV12 YUVTORGB(kYuvConstants) STOREARGB sub ecx, 8 jg convertloop pop esi ret } } // 8 pixels. // 4 VU values upsampled to 8 VU, mixed with 8 Y producing 8 ARGB (32 bytes). __declspec(naked) void NV21ToARGBRow_SSSE3(const uint8* y_buf, const uint8* uv_buf, uint8* dst_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] // Y mov esi, [esp + 4 + 8] // UV mov edx, [esp + 4 + 12] // argb mov ecx, [esp + 4 + 16] // width pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha convertloop: READNV12 YUVTORGB(kYvuConstants) STOREARGB sub ecx, 8 jg convertloop pop esi ret } } __declspec(naked) void I422ToBGRARow_SSSE3(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_bgra, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // bgra mov ecx, [esp + 8 + 20] // width sub edi, esi convertloop: READYUV422 YUVTORGB(kYuvConstants) STOREBGRA sub ecx, 8 jg convertloop pop edi pop esi ret } } __declspec(naked) void I422ToABGRRow_SSSE3(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_abgr, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // abgr mov ecx, [esp + 8 + 20] // width sub edi, esi pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha convertloop: READYUV422 YUVTORGB(kYuvConstants) STOREABGR sub ecx, 8 jg convertloop pop edi pop esi ret } } __declspec(naked) void I422ToRGBARow_SSSE3(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* dst_rgba, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // Y mov esi, [esp + 8 + 8] // U mov edi, [esp + 8 + 12] // V mov edx, [esp + 8 + 16] // rgba mov ecx, [esp + 8 + 20] // width sub edi, esi convertloop: READYUV422 YUVTORGB(kYuvConstants) STORERGBA sub ecx, 8 jg convertloop pop edi pop esi ret } } #endif // HAS_I422TOARGBROW_SSSE3 #ifdef HAS_I400TOARGBROW_SSE2 // 8 pixels of Y converted to 8 pixels of ARGB (32 bytes). __declspec(naked) void I400ToARGBRow_SSE2(const uint8* y_buf, uint8* rgb_buf, int width) { __asm { mov eax, 0x4a354a35 // 4a35 = 18997 = round(1.164 * 64 * 256) movd xmm2, eax pshufd xmm2, xmm2,0 mov eax, 0x04880488 // 0488 = 1160 = round(1.164 * 64 * 16) movd xmm3, eax pshufd xmm3, xmm3, 0 pcmpeqb xmm4, xmm4 // generate mask 0xff000000 pslld xmm4, 24 mov eax, [esp + 4] // Y mov edx, [esp + 8] // rgb mov ecx, [esp + 12] // width convertloop: // Step 1: Scale Y contribution to 8 G values. G = (y - 16) * 1.164 movq xmm0, qword ptr [eax] lea eax, [eax + 8] punpcklbw xmm0, xmm0 // Y.Y pmulhuw xmm0, xmm2 psubusw xmm0, xmm3 psrlw xmm0, 6 packuswb xmm0, xmm0 // G // Step 2: Weave into ARGB punpcklbw xmm0, xmm0 // GG movdqa xmm1, xmm0 punpcklwd xmm0, xmm0 // BGRA first 4 pixels punpckhwd xmm1, xmm1 // BGRA next 4 pixels por xmm0, xmm4 por xmm1, xmm4 movdqu [edx], xmm0 movdqu [edx + 16], xmm1 lea edx, [edx + 32] sub ecx, 8 jg convertloop ret } } #endif // HAS_I400TOARGBROW_SSE2 #ifdef HAS_I400TOARGBROW_AVX2 // 16 pixels of Y converted to 16 pixels of ARGB (64 bytes). // note: vpunpcklbw mutates and vpackuswb unmutates. __declspec(naked) void I400ToARGBRow_AVX2(const uint8* y_buf, uint8* rgb_buf, int width) { __asm { mov eax, 0x4a354a35 // 4a35 = 18997 = round(1.164 * 64 * 256) vmovd xmm2, eax vbroadcastss ymm2, xmm2 mov eax, 0x04880488 // 0488 = 1160 = round(1.164 * 64 * 16) vmovd xmm3, eax vbroadcastss ymm3, xmm3 vpcmpeqb ymm4, ymm4, ymm4 // generate mask 0xff000000 vpslld ymm4, ymm4, 24 mov eax, [esp + 4] // Y mov edx, [esp + 8] // rgb mov ecx, [esp + 12] // width convertloop: // Step 1: Scale Y contriportbution to 16 G values. G = (y - 16) * 1.164 vmovdqu xmm0, [eax] lea eax, [eax + 16] vpermq ymm0, ymm0, 0xd8 // vpunpcklbw mutates vpunpcklbw ymm0, ymm0, ymm0 // Y.Y vpmulhuw ymm0, ymm0, ymm2 vpsubusw ymm0, ymm0, ymm3 vpsrlw ymm0, ymm0, 6 vpackuswb ymm0, ymm0, ymm0 // G. still mutated: 3120 // TODO(fbarchard): Weave alpha with unpack. // Step 2: Weave into ARGB vpunpcklbw ymm1, ymm0, ymm0 // GG - mutates vpermq ymm1, ymm1, 0xd8 vpunpcklwd ymm0, ymm1, ymm1 // GGGG first 8 pixels vpunpckhwd ymm1, ymm1, ymm1 // GGGG next 8 pixels vpor ymm0, ymm0, ymm4 vpor ymm1, ymm1, ymm4 vmovdqu [edx], ymm0 vmovdqu [edx + 32], ymm1 lea edx, [edx + 64] sub ecx, 16 jg convertloop vzeroupper ret } } #endif // HAS_I400TOARGBROW_AVX2 #ifdef HAS_MIRRORROW_SSSE3 // Shuffle table for reversing the bytes. static const uvec8 kShuffleMirror = { 15u, 14u, 13u, 12u, 11u, 10u, 9u, 8u, 7u, 6u, 5u, 4u, 3u, 2u, 1u, 0u }; // TODO(fbarchard): Replace lea with -16 offset. __declspec(naked) void MirrorRow_SSSE3(const uint8* src, uint8* dst, int width) { __asm { mov eax, [esp + 4] // src mov edx, [esp + 8] // dst mov ecx, [esp + 12] // width movdqa xmm5, kShuffleMirror convertloop: movdqu xmm0, [eax - 16 + ecx] pshufb xmm0, xmm5 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg convertloop ret } } #endif // HAS_MIRRORROW_SSSE3 #ifdef HAS_MIRRORROW_AVX2 __declspec(naked) void MirrorRow_AVX2(const uint8* src, uint8* dst, int width) { __asm { mov eax, [esp + 4] // src mov edx, [esp + 8] // dst mov ecx, [esp + 12] // width vbroadcastf128 ymm5, kShuffleMirror convertloop: vmovdqu ymm0, [eax - 32 + ecx] vpshufb ymm0, ymm0, ymm5 vpermq ymm0, ymm0, 0x4e // swap high and low halfs vmovdqu [edx], ymm0 lea edx, [edx + 32] sub ecx, 32 jg convertloop vzeroupper ret } } #endif // HAS_MIRRORROW_AVX2 #ifdef HAS_MIRRORROW_SSE2 __declspec(naked) void MirrorRow_SSE2(const uint8* src, uint8* dst, int width) { __asm { mov eax, [esp + 4] // src mov edx, [esp + 8] // dst mov ecx, [esp + 12] // width convertloop: movdqu xmm0, [eax - 16 + ecx] movdqa xmm1, xmm0 // swap bytes psllw xmm0, 8 psrlw xmm1, 8 por xmm0, xmm1 pshuflw xmm0, xmm0, 0x1b // swap words pshufhw xmm0, xmm0, 0x1b pshufd xmm0, xmm0, 0x4e // swap qwords movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg convertloop ret } } #endif // HAS_MIRRORROW_SSE2 #ifdef HAS_MIRRORROW_UV_SSSE3 // Shuffle table for reversing the bytes of UV channels. static const uvec8 kShuffleMirrorUV = { 14u, 12u, 10u, 8u, 6u, 4u, 2u, 0u, 15u, 13u, 11u, 9u, 7u, 5u, 3u, 1u }; __declspec(naked) void MirrorUVRow_SSSE3(const uint8* src, uint8* dst_u, uint8* dst_v, int width) { __asm { push edi mov eax, [esp + 4 + 4] // src mov edx, [esp + 4 + 8] // dst_u mov edi, [esp + 4 + 12] // dst_v mov ecx, [esp + 4 + 16] // width movdqa xmm1, kShuffleMirrorUV lea eax, [eax + ecx * 2 - 16] sub edi, edx convertloop: movdqu xmm0, [eax] lea eax, [eax - 16] pshufb xmm0, xmm1 movlpd qword ptr [edx], xmm0 movhpd qword ptr [edx + edi], xmm0 lea edx, [edx + 8] sub ecx, 8 jg convertloop pop edi ret } } #endif // HAS_MIRRORROW_UV_SSSE3 #ifdef HAS_ARGBMIRRORROW_SSE2 __declspec(naked) void ARGBMirrorRow_SSE2(const uint8* src, uint8* dst, int width) { __asm { mov eax, [esp + 4] // src mov edx, [esp + 8] // dst mov ecx, [esp + 12] // width lea eax, [eax - 16 + ecx * 4] // last 4 pixels. convertloop: movdqu xmm0, [eax] lea eax, [eax - 16] pshufd xmm0, xmm0, 0x1b movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 4 jg convertloop ret } } #endif // HAS_ARGBMIRRORROW_SSE2 #ifdef HAS_ARGBMIRRORROW_AVX2 // Shuffle table for reversing the bytes. static const ulvec32 kARGBShuffleMirror_AVX2 = { 7u, 6u, 5u, 4u, 3u, 2u, 1u, 0u }; __declspec(naked) void ARGBMirrorRow_AVX2(const uint8* src, uint8* dst, int width) { __asm { mov eax, [esp + 4] // src mov edx, [esp + 8] // dst mov ecx, [esp + 12] // width vmovdqu ymm5, kARGBShuffleMirror_AVX2 convertloop: vpermd ymm0, ymm5, [eax - 32 + ecx * 4] // permute dword order vmovdqu [edx], ymm0 lea edx, [edx + 32] sub ecx, 8 jg convertloop vzeroupper ret } } #endif // HAS_ARGBMIRRORROW_AVX2 #ifdef HAS_SPLITUVROW_SSE2 __declspec(naked) void SplitUVRow_SSE2(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int pix) { __asm { push edi mov eax, [esp + 4 + 4] // src_uv mov edx, [esp + 4 + 8] // dst_u mov edi, [esp + 4 + 12] // dst_v mov ecx, [esp + 4 + 16] // pix pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff psrlw xmm5, 8 sub edi, edx convertloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] lea eax, [eax + 32] movdqa xmm2, xmm0 movdqa xmm3, xmm1 pand xmm0, xmm5 // even bytes pand xmm1, xmm5 packuswb xmm0, xmm1 psrlw xmm2, 8 // odd bytes psrlw xmm3, 8 packuswb xmm2, xmm3 movdqu [edx], xmm0 movdqu [edx + edi], xmm2 lea edx, [edx + 16] sub ecx, 16 jg convertloop pop edi ret } } #endif // HAS_SPLITUVROW_SSE2 #ifdef HAS_SPLITUVROW_AVX2 __declspec(naked) void SplitUVRow_AVX2(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int pix) { __asm { push edi mov eax, [esp + 4 + 4] // src_uv mov edx, [esp + 4 + 8] // dst_u mov edi, [esp + 4 + 12] // dst_v mov ecx, [esp + 4 + 16] // pix vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0x00ff00ff vpsrlw ymm5, ymm5, 8 sub edi, edx convertloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] lea eax, [eax + 64] vpsrlw ymm2, ymm0, 8 // odd bytes vpsrlw ymm3, ymm1, 8 vpand ymm0, ymm0, ymm5 // even bytes vpand ymm1, ymm1, ymm5 vpackuswb ymm0, ymm0, ymm1 vpackuswb ymm2, ymm2, ymm3 vpermq ymm0, ymm0, 0xd8 vpermq ymm2, ymm2, 0xd8 vmovdqu [edx], ymm0 vmovdqu [edx + edi], ymm2 lea edx, [edx + 32] sub ecx, 32 jg convertloop pop edi vzeroupper ret } } #endif // HAS_SPLITUVROW_AVX2 #ifdef HAS_MERGEUVROW_SSE2 __declspec(naked) void MergeUVRow_SSE2(const uint8* src_u, const uint8* src_v, uint8* dst_uv, int width) { __asm { push edi mov eax, [esp + 4 + 4] // src_u mov edx, [esp + 4 + 8] // src_v mov edi, [esp + 4 + 12] // dst_uv mov ecx, [esp + 4 + 16] // width sub edx, eax convertloop: movdqu xmm0, [eax] // read 16 U's movdqu xmm1, [eax + edx] // and 16 V's lea eax, [eax + 16] movdqa xmm2, xmm0 punpcklbw xmm0, xmm1 // first 8 UV pairs punpckhbw xmm2, xmm1 // next 8 UV pairs movdqu [edi], xmm0 movdqu [edi + 16], xmm2 lea edi, [edi + 32] sub ecx, 16 jg convertloop pop edi ret } } #endif // HAS_MERGEUVROW_SSE2 #ifdef HAS_MERGEUVROW_AVX2 __declspec(naked) void MergeUVRow_AVX2(const uint8* src_u, const uint8* src_v, uint8* dst_uv, int width) { __asm { push edi mov eax, [esp + 4 + 4] // src_u mov edx, [esp + 4 + 8] // src_v mov edi, [esp + 4 + 12] // dst_uv mov ecx, [esp + 4 + 16] // width sub edx, eax convertloop: vmovdqu ymm0, [eax] // read 32 U's vmovdqu ymm1, [eax + edx] // and 32 V's lea eax, [eax + 32] vpunpcklbw ymm2, ymm0, ymm1 // low 16 UV pairs. mutated qqword 0,2 vpunpckhbw ymm0, ymm0, ymm1 // high 16 UV pairs. mutated qqword 1,3 vextractf128 [edi], ymm2, 0 // bytes 0..15 vextractf128 [edi + 16], ymm0, 0 // bytes 16..31 vextractf128 [edi + 32], ymm2, 1 // bytes 32..47 vextractf128 [edi + 48], ymm0, 1 // bytes 47..63 lea edi, [edi + 64] sub ecx, 32 jg convertloop pop edi vzeroupper ret } } #endif // HAS_MERGEUVROW_AVX2 #ifdef HAS_COPYROW_SSE2 // CopyRow copys 'count' bytes using a 16 byte load/store, 32 bytes at time. __declspec(naked) void CopyRow_SSE2(const uint8* src, uint8* dst, int count) { __asm { mov eax, [esp + 4] // src mov edx, [esp + 8] // dst mov ecx, [esp + 12] // count convertloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] lea eax, [eax + 32] movdqu [edx], xmm0 movdqu [edx + 16], xmm1 lea edx, [edx + 32] sub ecx, 32 jg convertloop ret } } #endif // HAS_COPYROW_SSE2 #ifdef HAS_COPYROW_AVX // CopyRow copys 'count' bytes using a 32 byte load/store, 64 bytes at time. __declspec(naked) void CopyRow_AVX(const uint8* src, uint8* dst, int count) { __asm { mov eax, [esp + 4] // src mov edx, [esp + 8] // dst mov ecx, [esp + 12] // count convertloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] lea eax, [eax + 64] vmovdqu [edx], ymm0 vmovdqu [edx + 32], ymm1 lea edx, [edx + 64] sub ecx, 64 jg convertloop vzeroupper ret } } #endif // HAS_COPYROW_AVX // Multiple of 1. __declspec(naked) void CopyRow_ERMS(const uint8* src, uint8* dst, int count) { __asm { mov eax, esi mov edx, edi mov esi, [esp + 4] // src mov edi, [esp + 8] // dst mov ecx, [esp + 12] // count rep movsb mov edi, edx mov esi, eax ret } } #ifdef HAS_ARGBCOPYALPHAROW_SSE2 // width in pixels __declspec(naked) void ARGBCopyAlphaRow_SSE2(const uint8* src, uint8* dst, int width) { __asm { mov eax, [esp + 4] // src mov edx, [esp + 8] // dst mov ecx, [esp + 12] // count pcmpeqb xmm0, xmm0 // generate mask 0xff000000 pslld xmm0, 24 pcmpeqb xmm1, xmm1 // generate mask 0x00ffffff psrld xmm1, 8 convertloop: movdqu xmm2, [eax] movdqu xmm3, [eax + 16] lea eax, [eax + 32] movdqu xmm4, [edx] movdqu xmm5, [edx + 16] pand xmm2, xmm0 pand xmm3, xmm0 pand xmm4, xmm1 pand xmm5, xmm1 por xmm2, xmm4 por xmm3, xmm5 movdqu [edx], xmm2 movdqu [edx + 16], xmm3 lea edx, [edx + 32] sub ecx, 8 jg convertloop ret } } #endif // HAS_ARGBCOPYALPHAROW_SSE2 #ifdef HAS_ARGBCOPYALPHAROW_AVX2 // width in pixels __declspec(naked) void ARGBCopyAlphaRow_AVX2(const uint8* src, uint8* dst, int width) { __asm { mov eax, [esp + 4] // src mov edx, [esp + 8] // dst mov ecx, [esp + 12] // count vpcmpeqb ymm0, ymm0, ymm0 vpsrld ymm0, ymm0, 8 // generate mask 0x00ffffff convertloop: vmovdqu ymm1, [eax] vmovdqu ymm2, [eax + 32] lea eax, [eax + 64] vpblendvb ymm1, ymm1, [edx], ymm0 vpblendvb ymm2, ymm2, [edx + 32], ymm0 vmovdqu [edx], ymm1 vmovdqu [edx + 32], ymm2 lea edx, [edx + 64] sub ecx, 16 jg convertloop vzeroupper ret } } #endif // HAS_ARGBCOPYALPHAROW_AVX2 #ifdef HAS_ARGBCOPYYTOALPHAROW_SSE2 // width in pixels __declspec(naked) void ARGBCopyYToAlphaRow_SSE2(const uint8* src, uint8* dst, int width) { __asm { mov eax, [esp + 4] // src mov edx, [esp + 8] // dst mov ecx, [esp + 12] // count pcmpeqb xmm0, xmm0 // generate mask 0xff000000 pslld xmm0, 24 pcmpeqb xmm1, xmm1 // generate mask 0x00ffffff psrld xmm1, 8 convertloop: movq xmm2, qword ptr [eax] // 8 Y's lea eax, [eax + 8] punpcklbw xmm2, xmm2 punpckhwd xmm3, xmm2 punpcklwd xmm2, xmm2 movdqu xmm4, [edx] movdqu xmm5, [edx + 16] pand xmm2, xmm0 pand xmm3, xmm0 pand xmm4, xmm1 pand xmm5, xmm1 por xmm2, xmm4 por xmm3, xmm5 movdqu [edx], xmm2 movdqu [edx + 16], xmm3 lea edx, [edx + 32] sub ecx, 8 jg convertloop ret } } #endif // HAS_ARGBCOPYYTOALPHAROW_SSE2 #ifdef HAS_ARGBCOPYYTOALPHAROW_AVX2 // width in pixels __declspec(naked) void ARGBCopyYToAlphaRow_AVX2(const uint8* src, uint8* dst, int width) { __asm { mov eax, [esp + 4] // src mov edx, [esp + 8] // dst mov ecx, [esp + 12] // count vpcmpeqb ymm0, ymm0, ymm0 vpsrld ymm0, ymm0, 8 // generate mask 0x00ffffff convertloop: vpmovzxbd ymm1, qword ptr [eax] vpmovzxbd ymm2, qword ptr [eax + 8] lea eax, [eax + 16] vpslld ymm1, ymm1, 24 vpslld ymm2, ymm2, 24 vpblendvb ymm1, ymm1, [edx], ymm0 vpblendvb ymm2, ymm2, [edx + 32], ymm0 vmovdqu [edx], ymm1 vmovdqu [edx + 32], ymm2 lea edx, [edx + 64] sub ecx, 16 jg convertloop vzeroupper ret } } #endif // HAS_ARGBCOPYYTOALPHAROW_AVX2 #ifdef HAS_SETROW_X86 // Write 'count' bytes using an 8 bit value repeated. // Count should be multiple of 4. __declspec(naked) void SetRow_X86(uint8* dst, uint8 v8, int count) { __asm { movzx eax, byte ptr [esp + 8] // v8 mov edx, 0x01010101 // Duplicate byte to all bytes. mul edx // overwrites edx with upper part of result. mov edx, edi mov edi, [esp + 4] // dst mov ecx, [esp + 12] // count shr ecx, 2 rep stosd mov edi, edx ret } } // Write 'count' bytes using an 8 bit value repeated. __declspec(naked) void SetRow_ERMS(uint8* dst, uint8 v8, int count) { __asm { mov edx, edi mov edi, [esp + 4] // dst mov eax, [esp + 8] // v8 mov ecx, [esp + 12] // count rep stosb mov edi, edx ret } } // Write 'count' 32 bit values. __declspec(naked) void ARGBSetRow_X86(uint8* dst_argb, uint32 v32, int count) { __asm { mov edx, edi mov edi, [esp + 4] // dst mov eax, [esp + 8] // v32 mov ecx, [esp + 12] // count rep stosd mov edi, edx ret } } #endif // HAS_SETROW_X86 #ifdef HAS_YUY2TOYROW_AVX2 __declspec(naked) void YUY2ToYRow_AVX2(const uint8* src_yuy2, uint8* dst_y, int pix) { __asm { mov eax, [esp + 4] // src_yuy2 mov edx, [esp + 8] // dst_y mov ecx, [esp + 12] // pix vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0x00ff00ff vpsrlw ymm5, ymm5, 8 convertloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] lea eax, [eax + 64] vpand ymm0, ymm0, ymm5 // even bytes are Y vpand ymm1, ymm1, ymm5 vpackuswb ymm0, ymm0, ymm1 // mutates. vpermq ymm0, ymm0, 0xd8 vmovdqu [edx], ymm0 lea edx, [edx + 32] sub ecx, 32 jg convertloop vzeroupper ret } } __declspec(naked) void YUY2ToUVRow_AVX2(const uint8* src_yuy2, int stride_yuy2, uint8* dst_u, uint8* dst_v, int pix) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_yuy2 mov esi, [esp + 8 + 8] // stride_yuy2 mov edx, [esp + 8 + 12] // dst_u mov edi, [esp + 8 + 16] // dst_v mov ecx, [esp + 8 + 20] // pix vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0x00ff00ff vpsrlw ymm5, ymm5, 8 sub edi, edx convertloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] vpavgb ymm0, ymm0, [eax + esi] vpavgb ymm1, ymm1, [eax + esi + 32] lea eax, [eax + 64] vpsrlw ymm0, ymm0, 8 // YUYV -> UVUV vpsrlw ymm1, ymm1, 8 vpackuswb ymm0, ymm0, ymm1 // mutates. vpermq ymm0, ymm0, 0xd8 vpand ymm1, ymm0, ymm5 // U vpsrlw ymm0, ymm0, 8 // V vpackuswb ymm1, ymm1, ymm1 // mutates. vpackuswb ymm0, ymm0, ymm0 // mutates. vpermq ymm1, ymm1, 0xd8 vpermq ymm0, ymm0, 0xd8 vextractf128 [edx], ymm1, 0 // U vextractf128 [edx + edi], ymm0, 0 // V lea edx, [edx + 16] sub ecx, 32 jg convertloop pop edi pop esi vzeroupper ret } } __declspec(naked) void YUY2ToUV422Row_AVX2(const uint8* src_yuy2, uint8* dst_u, uint8* dst_v, int pix) { __asm { push edi mov eax, [esp + 4 + 4] // src_yuy2 mov edx, [esp + 4 + 8] // dst_u mov edi, [esp + 4 + 12] // dst_v mov ecx, [esp + 4 + 16] // pix vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0x00ff00ff vpsrlw ymm5, ymm5, 8 sub edi, edx convertloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] lea eax, [eax + 64] vpsrlw ymm0, ymm0, 8 // YUYV -> UVUV vpsrlw ymm1, ymm1, 8 vpackuswb ymm0, ymm0, ymm1 // mutates. vpermq ymm0, ymm0, 0xd8 vpand ymm1, ymm0, ymm5 // U vpsrlw ymm0, ymm0, 8 // V vpackuswb ymm1, ymm1, ymm1 // mutates. vpackuswb ymm0, ymm0, ymm0 // mutates. vpermq ymm1, ymm1, 0xd8 vpermq ymm0, ymm0, 0xd8 vextractf128 [edx], ymm1, 0 // U vextractf128 [edx + edi], ymm0, 0 // V lea edx, [edx + 16] sub ecx, 32 jg convertloop pop edi vzeroupper ret } } __declspec(naked) void UYVYToYRow_AVX2(const uint8* src_uyvy, uint8* dst_y, int pix) { __asm { mov eax, [esp + 4] // src_uyvy mov edx, [esp + 8] // dst_y mov ecx, [esp + 12] // pix convertloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] lea eax, [eax + 64] vpsrlw ymm0, ymm0, 8 // odd bytes are Y vpsrlw ymm1, ymm1, 8 vpackuswb ymm0, ymm0, ymm1 // mutates. vpermq ymm0, ymm0, 0xd8 vmovdqu [edx], ymm0 lea edx, [edx + 32] sub ecx, 32 jg convertloop vzeroupper ret } } __declspec(naked) void UYVYToUVRow_AVX2(const uint8* src_uyvy, int stride_uyvy, uint8* dst_u, uint8* dst_v, int pix) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_yuy2 mov esi, [esp + 8 + 8] // stride_yuy2 mov edx, [esp + 8 + 12] // dst_u mov edi, [esp + 8 + 16] // dst_v mov ecx, [esp + 8 + 20] // pix vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0x00ff00ff vpsrlw ymm5, ymm5, 8 sub edi, edx convertloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] vpavgb ymm0, ymm0, [eax + esi] vpavgb ymm1, ymm1, [eax + esi + 32] lea eax, [eax + 64] vpand ymm0, ymm0, ymm5 // UYVY -> UVUV vpand ymm1, ymm1, ymm5 vpackuswb ymm0, ymm0, ymm1 // mutates. vpermq ymm0, ymm0, 0xd8 vpand ymm1, ymm0, ymm5 // U vpsrlw ymm0, ymm0, 8 // V vpackuswb ymm1, ymm1, ymm1 // mutates. vpackuswb ymm0, ymm0, ymm0 // mutates. vpermq ymm1, ymm1, 0xd8 vpermq ymm0, ymm0, 0xd8 vextractf128 [edx], ymm1, 0 // U vextractf128 [edx + edi], ymm0, 0 // V lea edx, [edx + 16] sub ecx, 32 jg convertloop pop edi pop esi vzeroupper ret } } __declspec(naked) void UYVYToUV422Row_AVX2(const uint8* src_uyvy, uint8* dst_u, uint8* dst_v, int pix) { __asm { push edi mov eax, [esp + 4 + 4] // src_yuy2 mov edx, [esp + 4 + 8] // dst_u mov edi, [esp + 4 + 12] // dst_v mov ecx, [esp + 4 + 16] // pix vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0x00ff00ff vpsrlw ymm5, ymm5, 8 sub edi, edx convertloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] lea eax, [eax + 64] vpand ymm0, ymm0, ymm5 // UYVY -> UVUV vpand ymm1, ymm1, ymm5 vpackuswb ymm0, ymm0, ymm1 // mutates. vpermq ymm0, ymm0, 0xd8 vpand ymm1, ymm0, ymm5 // U vpsrlw ymm0, ymm0, 8 // V vpackuswb ymm1, ymm1, ymm1 // mutates. vpackuswb ymm0, ymm0, ymm0 // mutates. vpermq ymm1, ymm1, 0xd8 vpermq ymm0, ymm0, 0xd8 vextractf128 [edx], ymm1, 0 // U vextractf128 [edx + edi], ymm0, 0 // V lea edx, [edx + 16] sub ecx, 32 jg convertloop pop edi vzeroupper ret } } #endif // HAS_YUY2TOYROW_AVX2 #ifdef HAS_YUY2TOYROW_SSE2 __declspec(naked) void YUY2ToYRow_SSE2(const uint8* src_yuy2, uint8* dst_y, int pix) { __asm { mov eax, [esp + 4] // src_yuy2 mov edx, [esp + 8] // dst_y mov ecx, [esp + 12] // pix pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff psrlw xmm5, 8 convertloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] lea eax, [eax + 32] pand xmm0, xmm5 // even bytes are Y pand xmm1, xmm5 packuswb xmm0, xmm1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg convertloop ret } } __declspec(naked) void YUY2ToUVRow_SSE2(const uint8* src_yuy2, int stride_yuy2, uint8* dst_u, uint8* dst_v, int pix) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_yuy2 mov esi, [esp + 8 + 8] // stride_yuy2 mov edx, [esp + 8 + 12] // dst_u mov edi, [esp + 8 + 16] // dst_v mov ecx, [esp + 8 + 20] // pix pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff psrlw xmm5, 8 sub edi, edx convertloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] movdqu xmm2, [eax + esi] movdqu xmm3, [eax + esi + 16] lea eax, [eax + 32] pavgb xmm0, xmm2 pavgb xmm1, xmm3 psrlw xmm0, 8 // YUYV -> UVUV psrlw xmm1, 8 packuswb xmm0, xmm1 movdqa xmm1, xmm0 pand xmm0, xmm5 // U packuswb xmm0, xmm0 psrlw xmm1, 8 // V packuswb xmm1, xmm1 movq qword ptr [edx], xmm0 movq qword ptr [edx + edi], xmm1 lea edx, [edx + 8] sub ecx, 16 jg convertloop pop edi pop esi ret } } __declspec(naked) void YUY2ToUV422Row_SSE2(const uint8* src_yuy2, uint8* dst_u, uint8* dst_v, int pix) { __asm { push edi mov eax, [esp + 4 + 4] // src_yuy2 mov edx, [esp + 4 + 8] // dst_u mov edi, [esp + 4 + 12] // dst_v mov ecx, [esp + 4 + 16] // pix pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff psrlw xmm5, 8 sub edi, edx convertloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] lea eax, [eax + 32] psrlw xmm0, 8 // YUYV -> UVUV psrlw xmm1, 8 packuswb xmm0, xmm1 movdqa xmm1, xmm0 pand xmm0, xmm5 // U packuswb xmm0, xmm0 psrlw xmm1, 8 // V packuswb xmm1, xmm1 movq qword ptr [edx], xmm0 movq qword ptr [edx + edi], xmm1 lea edx, [edx + 8] sub ecx, 16 jg convertloop pop edi ret } } __declspec(naked) void UYVYToYRow_SSE2(const uint8* src_uyvy, uint8* dst_y, int pix) { __asm { mov eax, [esp + 4] // src_uyvy mov edx, [esp + 8] // dst_y mov ecx, [esp + 12] // pix convertloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] lea eax, [eax + 32] psrlw xmm0, 8 // odd bytes are Y psrlw xmm1, 8 packuswb xmm0, xmm1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg convertloop ret } } __declspec(naked) void UYVYToUVRow_SSE2(const uint8* src_uyvy, int stride_uyvy, uint8* dst_u, uint8* dst_v, int pix) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_yuy2 mov esi, [esp + 8 + 8] // stride_yuy2 mov edx, [esp + 8 + 12] // dst_u mov edi, [esp + 8 + 16] // dst_v mov ecx, [esp + 8 + 20] // pix pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff psrlw xmm5, 8 sub edi, edx convertloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] movdqu xmm2, [eax + esi] movdqu xmm3, [eax + esi + 16] lea eax, [eax + 32] pavgb xmm0, xmm2 pavgb xmm1, xmm3 pand xmm0, xmm5 // UYVY -> UVUV pand xmm1, xmm5 packuswb xmm0, xmm1 movdqa xmm1, xmm0 pand xmm0, xmm5 // U packuswb xmm0, xmm0 psrlw xmm1, 8 // V packuswb xmm1, xmm1 movq qword ptr [edx], xmm0 movq qword ptr [edx + edi], xmm1 lea edx, [edx + 8] sub ecx, 16 jg convertloop pop edi pop esi ret } } __declspec(naked) void UYVYToUV422Row_SSE2(const uint8* src_uyvy, uint8* dst_u, uint8* dst_v, int pix) { __asm { push edi mov eax, [esp + 4 + 4] // src_yuy2 mov edx, [esp + 4 + 8] // dst_u mov edi, [esp + 4 + 12] // dst_v mov ecx, [esp + 4 + 16] // pix pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff psrlw xmm5, 8 sub edi, edx convertloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] lea eax, [eax + 32] pand xmm0, xmm5 // UYVY -> UVUV pand xmm1, xmm5 packuswb xmm0, xmm1 movdqa xmm1, xmm0 pand xmm0, xmm5 // U packuswb xmm0, xmm0 psrlw xmm1, 8 // V packuswb xmm1, xmm1 movq qword ptr [edx], xmm0 movq qword ptr [edx + edi], xmm1 lea edx, [edx + 8] sub ecx, 16 jg convertloop pop edi ret } } #endif // HAS_YUY2TOYROW_SSE2 #ifdef HAS_ARGBBLENDROW_SSE2 // Blend 8 pixels at a time. __declspec(naked) void ARGBBlendRow_SSE2(const uint8* src_argb0, const uint8* src_argb1, uint8* dst_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] // src_argb0 mov esi, [esp + 4 + 8] // src_argb1 mov edx, [esp + 4 + 12] // dst_argb mov ecx, [esp + 4 + 16] // width pcmpeqb xmm7, xmm7 // generate constant 1 psrlw xmm7, 15 pcmpeqb xmm6, xmm6 // generate mask 0x00ff00ff psrlw xmm6, 8 pcmpeqb xmm5, xmm5 // generate mask 0xff00ff00 psllw xmm5, 8 pcmpeqb xmm4, xmm4 // generate mask 0xff000000 pslld xmm4, 24 sub ecx, 4 jl convertloop4b // less than 4 pixels? // 4 pixel loop. convertloop4: movdqu xmm3, [eax] // src argb lea eax, [eax + 16] movdqa xmm0, xmm3 // src argb pxor xmm3, xmm4 // ~alpha movdqu xmm2, [esi] // _r_b psrlw xmm3, 8 // alpha pshufhw xmm3, xmm3, 0F5h // 8 alpha words pshuflw xmm3, xmm3, 0F5h pand xmm2, xmm6 // _r_b paddw xmm3, xmm7 // 256 - alpha pmullw xmm2, xmm3 // _r_b * alpha movdqu xmm1, [esi] // _a_g lea esi, [esi + 16] psrlw xmm1, 8 // _a_g por xmm0, xmm4 // set alpha to 255 pmullw xmm1, xmm3 // _a_g * alpha psrlw xmm2, 8 // _r_b convert to 8 bits again paddusb xmm0, xmm2 // + src argb pand xmm1, xmm5 // a_g_ convert to 8 bits again paddusb xmm0, xmm1 // + src argb movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 4 jge convertloop4 convertloop4b: add ecx, 4 - 1 jl convertloop1b // 1 pixel loop. convertloop1: movd xmm3, [eax] // src argb lea eax, [eax + 4] movdqa xmm0, xmm3 // src argb pxor xmm3, xmm4 // ~alpha movd xmm2, [esi] // _r_b psrlw xmm3, 8 // alpha pshufhw xmm3, xmm3, 0F5h // 8 alpha words pshuflw xmm3, xmm3, 0F5h pand xmm2, xmm6 // _r_b paddw xmm3, xmm7 // 256 - alpha pmullw xmm2, xmm3 // _r_b * alpha movd xmm1, [esi] // _a_g lea esi, [esi + 4] psrlw xmm1, 8 // _a_g por xmm0, xmm4 // set alpha to 255 pmullw xmm1, xmm3 // _a_g * alpha psrlw xmm2, 8 // _r_b convert to 8 bits again paddusb xmm0, xmm2 // + src argb pand xmm1, xmm5 // a_g_ convert to 8 bits again paddusb xmm0, xmm1 // + src argb movd [edx], xmm0 lea edx, [edx + 4] sub ecx, 1 jge convertloop1 convertloop1b: pop esi ret } } #endif // HAS_ARGBBLENDROW_SSE2 #ifdef HAS_ARGBBLENDROW_SSSE3 // Shuffle table for isolating alpha. static const uvec8 kShuffleAlpha = { 3u, 0x80, 3u, 0x80, 7u, 0x80, 7u, 0x80, 11u, 0x80, 11u, 0x80, 15u, 0x80, 15u, 0x80 }; // Same as SSE2, but replaces: // psrlw xmm3, 8 // alpha // pshufhw xmm3, xmm3, 0F5h // 8 alpha words // pshuflw xmm3, xmm3, 0F5h // with.. // pshufb xmm3, kShuffleAlpha // alpha // Blend 8 pixels at a time. __declspec(naked) void ARGBBlendRow_SSSE3(const uint8* src_argb0, const uint8* src_argb1, uint8* dst_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] // src_argb0 mov esi, [esp + 4 + 8] // src_argb1 mov edx, [esp + 4 + 12] // dst_argb mov ecx, [esp + 4 + 16] // width pcmpeqb xmm7, xmm7 // generate constant 0x0001 psrlw xmm7, 15 pcmpeqb xmm6, xmm6 // generate mask 0x00ff00ff psrlw xmm6, 8 pcmpeqb xmm5, xmm5 // generate mask 0xff00ff00 psllw xmm5, 8 pcmpeqb xmm4, xmm4 // generate mask 0xff000000 pslld xmm4, 24 sub ecx, 4 jl convertloop4b // less than 4 pixels? // 4 pixel loop. convertloop4: movdqu xmm3, [eax] // src argb lea eax, [eax + 16] movdqa xmm0, xmm3 // src argb pxor xmm3, xmm4 // ~alpha movdqu xmm2, [esi] // _r_b pshufb xmm3, kShuffleAlpha // alpha pand xmm2, xmm6 // _r_b paddw xmm3, xmm7 // 256 - alpha pmullw xmm2, xmm3 // _r_b * alpha movdqu xmm1, [esi] // _a_g lea esi, [esi + 16] psrlw xmm1, 8 // _a_g por xmm0, xmm4 // set alpha to 255 pmullw xmm1, xmm3 // _a_g * alpha psrlw xmm2, 8 // _r_b convert to 8 bits again paddusb xmm0, xmm2 // + src argb pand xmm1, xmm5 // a_g_ convert to 8 bits again paddusb xmm0, xmm1 // + src argb movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 4 jge convertloop4 convertloop4b: add ecx, 4 - 1 jl convertloop1b // 1 pixel loop. convertloop1: movd xmm3, [eax] // src argb lea eax, [eax + 4] movdqa xmm0, xmm3 // src argb pxor xmm3, xmm4 // ~alpha movd xmm2, [esi] // _r_b pshufb xmm3, kShuffleAlpha // alpha pand xmm2, xmm6 // _r_b paddw xmm3, xmm7 // 256 - alpha pmullw xmm2, xmm3 // _r_b * alpha movd xmm1, [esi] // _a_g lea esi, [esi + 4] psrlw xmm1, 8 // _a_g por xmm0, xmm4 // set alpha to 255 pmullw xmm1, xmm3 // _a_g * alpha psrlw xmm2, 8 // _r_b convert to 8 bits again paddusb xmm0, xmm2 // + src argb pand xmm1, xmm5 // a_g_ convert to 8 bits again paddusb xmm0, xmm1 // + src argb movd [edx], xmm0 lea edx, [edx + 4] sub ecx, 1 jge convertloop1 convertloop1b: pop esi ret } } #endif // HAS_ARGBBLENDROW_SSSE3 #ifdef HAS_ARGBATTENUATEROW_SSE2 // Attenuate 4 pixels at a time. __declspec(naked) void ARGBAttenuateRow_SSE2(const uint8* src_argb, uint8* dst_argb, int width) { __asm { mov eax, [esp + 4] // src_argb0 mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // width pcmpeqb xmm4, xmm4 // generate mask 0xff000000 pslld xmm4, 24 pcmpeqb xmm5, xmm5 // generate mask 0x00ffffff psrld xmm5, 8 convertloop: movdqu xmm0, [eax] // read 4 pixels punpcklbw xmm0, xmm0 // first 2 pshufhw xmm2, xmm0, 0FFh // 8 alpha words pshuflw xmm2, xmm2, 0FFh pmulhuw xmm0, xmm2 // rgb * a movdqu xmm1, [eax] // read 4 pixels punpckhbw xmm1, xmm1 // next 2 pixels pshufhw xmm2, xmm1, 0FFh // 8 alpha words pshuflw xmm2, xmm2, 0FFh pmulhuw xmm1, xmm2 // rgb * a movdqu xmm2, [eax] // alphas lea eax, [eax + 16] psrlw xmm0, 8 pand xmm2, xmm4 psrlw xmm1, 8 packuswb xmm0, xmm1 pand xmm0, xmm5 // keep original alphas por xmm0, xmm2 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 4 jg convertloop ret } } #endif // HAS_ARGBATTENUATEROW_SSE2 #ifdef HAS_ARGBATTENUATEROW_SSSE3 // Shuffle table duplicating alpha. static const uvec8 kShuffleAlpha0 = { 3u, 3u, 3u, 3u, 3u, 3u, 128u, 128u, 7u, 7u, 7u, 7u, 7u, 7u, 128u, 128u, }; static const uvec8 kShuffleAlpha1 = { 11u, 11u, 11u, 11u, 11u, 11u, 128u, 128u, 15u, 15u, 15u, 15u, 15u, 15u, 128u, 128u, }; __declspec(naked) void ARGBAttenuateRow_SSSE3(const uint8* src_argb, uint8* dst_argb, int width) { __asm { mov eax, [esp + 4] // src_argb0 mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // width pcmpeqb xmm3, xmm3 // generate mask 0xff000000 pslld xmm3, 24 movdqa xmm4, kShuffleAlpha0 movdqa xmm5, kShuffleAlpha1 convertloop: movdqu xmm0, [eax] // read 4 pixels pshufb xmm0, xmm4 // isolate first 2 alphas movdqu xmm1, [eax] // read 4 pixels punpcklbw xmm1, xmm1 // first 2 pixel rgbs pmulhuw xmm0, xmm1 // rgb * a movdqu xmm1, [eax] // read 4 pixels pshufb xmm1, xmm5 // isolate next 2 alphas movdqu xmm2, [eax] // read 4 pixels punpckhbw xmm2, xmm2 // next 2 pixel rgbs pmulhuw xmm1, xmm2 // rgb * a movdqu xmm2, [eax] // mask original alpha lea eax, [eax + 16] pand xmm2, xmm3 psrlw xmm0, 8 psrlw xmm1, 8 packuswb xmm0, xmm1 por xmm0, xmm2 // copy original alpha movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 4 jg convertloop ret } } #endif // HAS_ARGBATTENUATEROW_SSSE3 #ifdef HAS_ARGBATTENUATEROW_AVX2 // Shuffle table duplicating alpha. static const uvec8 kShuffleAlpha_AVX2 = { 6u, 7u, 6u, 7u, 6u, 7u, 128u, 128u, 14u, 15u, 14u, 15u, 14u, 15u, 128u, 128u }; __declspec(naked) void ARGBAttenuateRow_AVX2(const uint8* src_argb, uint8* dst_argb, int width) { __asm { mov eax, [esp + 4] // src_argb0 mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // width sub edx, eax vbroadcastf128 ymm4,kShuffleAlpha_AVX2 vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0xff000000 vpslld ymm5, ymm5, 24 convertloop: vmovdqu ymm6, [eax] // read 8 pixels. vpunpcklbw ymm0, ymm6, ymm6 // low 4 pixels. mutated. vpunpckhbw ymm1, ymm6, ymm6 // high 4 pixels. mutated. vpshufb ymm2, ymm0, ymm4 // low 4 alphas vpshufb ymm3, ymm1, ymm4 // high 4 alphas vpmulhuw ymm0, ymm0, ymm2 // rgb * a vpmulhuw ymm1, ymm1, ymm3 // rgb * a vpand ymm6, ymm6, ymm5 // isolate alpha vpsrlw ymm0, ymm0, 8 vpsrlw ymm1, ymm1, 8 vpackuswb ymm0, ymm0, ymm1 // unmutated. vpor ymm0, ymm0, ymm6 // copy original alpha vmovdqu [eax + edx], ymm0 lea eax, [eax + 32] sub ecx, 8 jg convertloop vzeroupper ret } } #endif // HAS_ARGBATTENUATEROW_AVX2 #ifdef HAS_ARGBUNATTENUATEROW_SSE2 // Unattenuate 4 pixels at a time. __declspec(naked) void ARGBUnattenuateRow_SSE2(const uint8* src_argb, uint8* dst_argb, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_argb0 mov edx, [esp + 8 + 8] // dst_argb mov ecx, [esp + 8 + 12] // width convertloop: movdqu xmm0, [eax] // read 4 pixels movzx esi, byte ptr [eax + 3] // first alpha movzx edi, byte ptr [eax + 7] // second alpha punpcklbw xmm0, xmm0 // first 2 movd xmm2, dword ptr fixed_invtbl8[esi * 4] movd xmm3, dword ptr fixed_invtbl8[edi * 4] pshuflw xmm2, xmm2, 040h // first 4 inv_alpha words. 1, a, a, a pshuflw xmm3, xmm3, 040h // next 4 inv_alpha words movlhps xmm2, xmm3 pmulhuw xmm0, xmm2 // rgb * a movdqu xmm1, [eax] // read 4 pixels movzx esi, byte ptr [eax + 11] // third alpha movzx edi, byte ptr [eax + 15] // forth alpha punpckhbw xmm1, xmm1 // next 2 movd xmm2, dword ptr fixed_invtbl8[esi * 4] movd xmm3, dword ptr fixed_invtbl8[edi * 4] pshuflw xmm2, xmm2, 040h // first 4 inv_alpha words pshuflw xmm3, xmm3, 040h // next 4 inv_alpha words movlhps xmm2, xmm3 pmulhuw xmm1, xmm2 // rgb * a lea eax, [eax + 16] packuswb xmm0, xmm1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 4 jg convertloop pop edi pop esi ret } } #endif // HAS_ARGBUNATTENUATEROW_SSE2 #ifdef HAS_ARGBUNATTENUATEROW_AVX2 // Shuffle table duplicating alpha. static const uvec8 kUnattenShuffleAlpha_AVX2 = { 0u, 1u, 0u, 1u, 0u, 1u, 6u, 7u, 8u, 9u, 8u, 9u, 8u, 9u, 14u, 15u }; // TODO(fbarchard): Enable USE_GATHER for future hardware if faster. // USE_GATHER is not on by default, due to being a slow instruction. #ifdef USE_GATHER __declspec(naked) void ARGBUnattenuateRow_AVX2(const uint8* src_argb, uint8* dst_argb, int width) { __asm { mov eax, [esp + 4] // src_argb0 mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // width sub edx, eax vbroadcastf128 ymm4, kUnattenShuffleAlpha_AVX2 convertloop: vmovdqu ymm6, [eax] // read 8 pixels. vpcmpeqb ymm5, ymm5, ymm5 // generate mask 0xffffffff for gather. vpsrld ymm2, ymm6, 24 // alpha in low 8 bits. vpunpcklbw ymm0, ymm6, ymm6 // low 4 pixels. mutated. vpunpckhbw ymm1, ymm6, ymm6 // high 4 pixels. mutated. vpgatherdd ymm3, [ymm2 * 4 + fixed_invtbl8], ymm5 // ymm5 cleared. 1, a vpunpcklwd ymm2, ymm3, ymm3 // low 4 inverted alphas. mutated. 1, 1, a, a vpunpckhwd ymm3, ymm3, ymm3 // high 4 inverted alphas. mutated. vpshufb ymm2, ymm2, ymm4 // replicate low 4 alphas. 1, a, a, a vpshufb ymm3, ymm3, ymm4 // replicate high 4 alphas vpmulhuw ymm0, ymm0, ymm2 // rgb * ia vpmulhuw ymm1, ymm1, ymm3 // rgb * ia vpackuswb ymm0, ymm0, ymm1 // unmutated. vmovdqu [eax + edx], ymm0 lea eax, [eax + 32] sub ecx, 8 jg convertloop vzeroupper ret } } #else // USE_GATHER __declspec(naked) void ARGBUnattenuateRow_AVX2(const uint8* src_argb, uint8* dst_argb, int width) { __asm { mov eax, [esp + 4] // src_argb0 mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // width sub edx, eax vbroadcastf128 ymm5, kUnattenShuffleAlpha_AVX2 push esi push edi convertloop: // replace VPGATHER movzx esi, byte ptr [eax + 3] // alpha0 movzx edi, byte ptr [eax + 7] // alpha1 vmovd xmm0, dword ptr fixed_invtbl8[esi * 4] // [1,a0] vmovd xmm1, dword ptr fixed_invtbl8[edi * 4] // [1,a1] movzx esi, byte ptr [eax + 11] // alpha2 movzx edi, byte ptr [eax + 15] // alpha3 vpunpckldq xmm6, xmm0, xmm1 // [1,a1,1,a0] vmovd xmm2, dword ptr fixed_invtbl8[esi * 4] // [1,a2] vmovd xmm3, dword ptr fixed_invtbl8[edi * 4] // [1,a3] movzx esi, byte ptr [eax + 19] // alpha4 movzx edi, byte ptr [eax + 23] // alpha5 vpunpckldq xmm7, xmm2, xmm3 // [1,a3,1,a2] vmovd xmm0, dword ptr fixed_invtbl8[esi * 4] // [1,a4] vmovd xmm1, dword ptr fixed_invtbl8[edi * 4] // [1,a5] movzx esi, byte ptr [eax + 27] // alpha6 movzx edi, byte ptr [eax + 31] // alpha7 vpunpckldq xmm0, xmm0, xmm1 // [1,a5,1,a4] vmovd xmm2, dword ptr fixed_invtbl8[esi * 4] // [1,a6] vmovd xmm3, dword ptr fixed_invtbl8[edi * 4] // [1,a7] vpunpckldq xmm2, xmm2, xmm3 // [1,a7,1,a6] vpunpcklqdq xmm3, xmm6, xmm7 // [1,a3,1,a2,1,a1,1,a0] vpunpcklqdq xmm0, xmm0, xmm2 // [1,a7,1,a6,1,a5,1,a4] vinserti128 ymm3, ymm3, xmm0, 1 // [1,a7,1,a6,1,a5,1,a4,1,a3,1,a2,1,a1,1,a0] // end of VPGATHER vmovdqu ymm6, [eax] // read 8 pixels. vpunpcklbw ymm0, ymm6, ymm6 // low 4 pixels. mutated. vpunpckhbw ymm1, ymm6, ymm6 // high 4 pixels. mutated. vpunpcklwd ymm2, ymm3, ymm3 // low 4 inverted alphas. mutated. 1, 1, a, a vpunpckhwd ymm3, ymm3, ymm3 // high 4 inverted alphas. mutated. vpshufb ymm2, ymm2, ymm5 // replicate low 4 alphas. 1, a, a, a vpshufb ymm3, ymm3, ymm5 // replicate high 4 alphas vpmulhuw ymm0, ymm0, ymm2 // rgb * ia vpmulhuw ymm1, ymm1, ymm3 // rgb * ia vpackuswb ymm0, ymm0, ymm1 // unmutated. vmovdqu [eax + edx], ymm0 lea eax, [eax + 32] sub ecx, 8 jg convertloop pop edi pop esi vzeroupper ret } } #endif // USE_GATHER #endif // HAS_ARGBATTENUATEROW_AVX2 #ifdef HAS_ARGBGRAYROW_SSSE3 // Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels. __declspec(naked) void ARGBGrayRow_SSSE3(const uint8* src_argb, uint8* dst_argb, int width) { __asm { mov eax, [esp + 4] /* src_argb */ mov edx, [esp + 8] /* dst_argb */ mov ecx, [esp + 12] /* width */ movdqa xmm4, kARGBToYJ movdqa xmm5, kAddYJ64 convertloop: movdqu xmm0, [eax] // G movdqu xmm1, [eax + 16] pmaddubsw xmm0, xmm4 pmaddubsw xmm1, xmm4 phaddw xmm0, xmm1 paddw xmm0, xmm5 // Add .5 for rounding. psrlw xmm0, 7 packuswb xmm0, xmm0 // 8 G bytes movdqu xmm2, [eax] // A movdqu xmm3, [eax + 16] lea eax, [eax + 32] psrld xmm2, 24 psrld xmm3, 24 packuswb xmm2, xmm3 packuswb xmm2, xmm2 // 8 A bytes movdqa xmm3, xmm0 // Weave into GG, GA, then GGGA punpcklbw xmm0, xmm0 // 8 GG words punpcklbw xmm3, xmm2 // 8 GA words movdqa xmm1, xmm0 punpcklwd xmm0, xmm3 // GGGA first 4 punpckhwd xmm1, xmm3 // GGGA next 4 movdqu [edx], xmm0 movdqu [edx + 16], xmm1 lea edx, [edx + 32] sub ecx, 8 jg convertloop ret } } #endif // HAS_ARGBGRAYROW_SSSE3 #ifdef HAS_ARGBSEPIAROW_SSSE3 // b = (r * 35 + g * 68 + b * 17) >> 7 // g = (r * 45 + g * 88 + b * 22) >> 7 // r = (r * 50 + g * 98 + b * 24) >> 7 // Constant for ARGB color to sepia tone. static const vec8 kARGBToSepiaB = { 17, 68, 35, 0, 17, 68, 35, 0, 17, 68, 35, 0, 17, 68, 35, 0 }; static const vec8 kARGBToSepiaG = { 22, 88, 45, 0, 22, 88, 45, 0, 22, 88, 45, 0, 22, 88, 45, 0 }; static const vec8 kARGBToSepiaR = { 24, 98, 50, 0, 24, 98, 50, 0, 24, 98, 50, 0, 24, 98, 50, 0 }; // Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels. __declspec(naked) void ARGBSepiaRow_SSSE3(uint8* dst_argb, int width) { __asm { mov eax, [esp + 4] /* dst_argb */ mov ecx, [esp + 8] /* width */ movdqa xmm2, kARGBToSepiaB movdqa xmm3, kARGBToSepiaG movdqa xmm4, kARGBToSepiaR convertloop: movdqu xmm0, [eax] // B movdqu xmm6, [eax + 16] pmaddubsw xmm0, xmm2 pmaddubsw xmm6, xmm2 phaddw xmm0, xmm6 psrlw xmm0, 7 packuswb xmm0, xmm0 // 8 B values movdqu xmm5, [eax] // G movdqu xmm1, [eax + 16] pmaddubsw xmm5, xmm3 pmaddubsw xmm1, xmm3 phaddw xmm5, xmm1 psrlw xmm5, 7 packuswb xmm5, xmm5 // 8 G values punpcklbw xmm0, xmm5 // 8 BG values movdqu xmm5, [eax] // R movdqu xmm1, [eax + 16] pmaddubsw xmm5, xmm4 pmaddubsw xmm1, xmm4 phaddw xmm5, xmm1 psrlw xmm5, 7 packuswb xmm5, xmm5 // 8 R values movdqu xmm6, [eax] // A movdqu xmm1, [eax + 16] psrld xmm6, 24 psrld xmm1, 24 packuswb xmm6, xmm1 packuswb xmm6, xmm6 // 8 A values punpcklbw xmm5, xmm6 // 8 RA values movdqa xmm1, xmm0 // Weave BG, RA together punpcklwd xmm0, xmm5 // BGRA first 4 punpckhwd xmm1, xmm5 // BGRA next 4 movdqu [eax], xmm0 movdqu [eax + 16], xmm1 lea eax, [eax + 32] sub ecx, 8 jg convertloop ret } } #endif // HAS_ARGBSEPIAROW_SSSE3 #ifdef HAS_ARGBCOLORMATRIXROW_SSSE3 // Tranform 8 ARGB pixels (32 bytes) with color matrix. // Same as Sepia except matrix is provided. // TODO(fbarchard): packuswbs only use half of the reg. To make RGBA, combine R // and B into a high and low, then G/A, unpackl/hbw and then unpckl/hwd. __declspec(naked) void ARGBColorMatrixRow_SSSE3(const uint8* src_argb, uint8* dst_argb, const int8* matrix_argb, int width) { __asm { mov eax, [esp + 4] /* src_argb */ mov edx, [esp + 8] /* dst_argb */ mov ecx, [esp + 12] /* matrix_argb */ movdqu xmm5, [ecx] pshufd xmm2, xmm5, 0x00 pshufd xmm3, xmm5, 0x55 pshufd xmm4, xmm5, 0xaa pshufd xmm5, xmm5, 0xff mov ecx, [esp + 16] /* width */ convertloop: movdqu xmm0, [eax] // B movdqu xmm7, [eax + 16] pmaddubsw xmm0, xmm2 pmaddubsw xmm7, xmm2 movdqu xmm6, [eax] // G movdqu xmm1, [eax + 16] pmaddubsw xmm6, xmm3 pmaddubsw xmm1, xmm3 phaddsw xmm0, xmm7 // B phaddsw xmm6, xmm1 // G psraw xmm0, 6 // B psraw xmm6, 6 // G packuswb xmm0, xmm0 // 8 B values packuswb xmm6, xmm6 // 8 G values punpcklbw xmm0, xmm6 // 8 BG values movdqu xmm1, [eax] // R movdqu xmm7, [eax + 16] pmaddubsw xmm1, xmm4 pmaddubsw xmm7, xmm4 phaddsw xmm1, xmm7 // R movdqu xmm6, [eax] // A movdqu xmm7, [eax + 16] pmaddubsw xmm6, xmm5 pmaddubsw xmm7, xmm5 phaddsw xmm6, xmm7 // A psraw xmm1, 6 // R psraw xmm6, 6 // A packuswb xmm1, xmm1 // 8 R values packuswb xmm6, xmm6 // 8 A values punpcklbw xmm1, xmm6 // 8 RA values movdqa xmm6, xmm0 // Weave BG, RA together punpcklwd xmm0, xmm1 // BGRA first 4 punpckhwd xmm6, xmm1 // BGRA next 4 movdqu [edx], xmm0 movdqu [edx + 16], xmm6 lea eax, [eax + 32] lea edx, [edx + 32] sub ecx, 8 jg convertloop ret } } #endif // HAS_ARGBCOLORMATRIXROW_SSSE3 #ifdef HAS_ARGBQUANTIZEROW_SSE2 // Quantize 4 ARGB pixels (16 bytes). __declspec(naked) void ARGBQuantizeRow_SSE2(uint8* dst_argb, int scale, int interval_size, int interval_offset, int width) { __asm { mov eax, [esp + 4] /* dst_argb */ movd xmm2, [esp + 8] /* scale */ movd xmm3, [esp + 12] /* interval_size */ movd xmm4, [esp + 16] /* interval_offset */ mov ecx, [esp + 20] /* width */ pshuflw xmm2, xmm2, 040h pshufd xmm2, xmm2, 044h pshuflw xmm3, xmm3, 040h pshufd xmm3, xmm3, 044h pshuflw xmm4, xmm4, 040h pshufd xmm4, xmm4, 044h pxor xmm5, xmm5 // constant 0 pcmpeqb xmm6, xmm6 // generate mask 0xff000000 pslld xmm6, 24 convertloop: movdqu xmm0, [eax] // read 4 pixels punpcklbw xmm0, xmm5 // first 2 pixels pmulhuw xmm0, xmm2 // pixel * scale >> 16 movdqu xmm1, [eax] // read 4 pixels punpckhbw xmm1, xmm5 // next 2 pixels pmulhuw xmm1, xmm2 pmullw xmm0, xmm3 // * interval_size movdqu xmm7, [eax] // read 4 pixels pmullw xmm1, xmm3 pand xmm7, xmm6 // mask alpha paddw xmm0, xmm4 // + interval_size / 2 paddw xmm1, xmm4 packuswb xmm0, xmm1 por xmm0, xmm7 movdqu [eax], xmm0 lea eax, [eax + 16] sub ecx, 4 jg convertloop ret } } #endif // HAS_ARGBQUANTIZEROW_SSE2 #ifdef HAS_ARGBSHADEROW_SSE2 // Shade 4 pixels at a time by specified value. __declspec(naked) void ARGBShadeRow_SSE2(const uint8* src_argb, uint8* dst_argb, int width, uint32 value) { __asm { mov eax, [esp + 4] // src_argb mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // width movd xmm2, [esp + 16] // value punpcklbw xmm2, xmm2 punpcklqdq xmm2, xmm2 convertloop: movdqu xmm0, [eax] // read 4 pixels lea eax, [eax + 16] movdqa xmm1, xmm0 punpcklbw xmm0, xmm0 // first 2 punpckhbw xmm1, xmm1 // next 2 pmulhuw xmm0, xmm2 // argb * value pmulhuw xmm1, xmm2 // argb * value psrlw xmm0, 8 psrlw xmm1, 8 packuswb xmm0, xmm1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 4 jg convertloop ret } } #endif // HAS_ARGBSHADEROW_SSE2 #ifdef HAS_ARGBMULTIPLYROW_SSE2 // Multiply 2 rows of ARGB pixels together, 4 pixels at a time. __declspec(naked) void ARGBMultiplyRow_SSE2(const uint8* src_argb0, const uint8* src_argb1, uint8* dst_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] // src_argb0 mov esi, [esp + 4 + 8] // src_argb1 mov edx, [esp + 4 + 12] // dst_argb mov ecx, [esp + 4 + 16] // width pxor xmm5, xmm5 // constant 0 convertloop: movdqu xmm0, [eax] // read 4 pixels from src_argb0 movdqu xmm2, [esi] // read 4 pixels from src_argb1 movdqu xmm1, xmm0 movdqu xmm3, xmm2 punpcklbw xmm0, xmm0 // first 2 punpckhbw xmm1, xmm1 // next 2 punpcklbw xmm2, xmm5 // first 2 punpckhbw xmm3, xmm5 // next 2 pmulhuw xmm0, xmm2 // src_argb0 * src_argb1 first 2 pmulhuw xmm1, xmm3 // src_argb0 * src_argb1 next 2 lea eax, [eax + 16] lea esi, [esi + 16] packuswb xmm0, xmm1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 4 jg convertloop pop esi ret } } #endif // HAS_ARGBMULTIPLYROW_SSE2 #ifdef HAS_ARGBADDROW_SSE2 // Add 2 rows of ARGB pixels together, 4 pixels at a time. // TODO(fbarchard): Port this to posix, neon and other math functions. __declspec(naked) void ARGBAddRow_SSE2(const uint8* src_argb0, const uint8* src_argb1, uint8* dst_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] // src_argb0 mov esi, [esp + 4 + 8] // src_argb1 mov edx, [esp + 4 + 12] // dst_argb mov ecx, [esp + 4 + 16] // width sub ecx, 4 jl convertloop49 convertloop4: movdqu xmm0, [eax] // read 4 pixels from src_argb0 lea eax, [eax + 16] movdqu xmm1, [esi] // read 4 pixels from src_argb1 lea esi, [esi + 16] paddusb xmm0, xmm1 // src_argb0 + src_argb1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 4 jge convertloop4 convertloop49: add ecx, 4 - 1 jl convertloop19 convertloop1: movd xmm0, [eax] // read 1 pixels from src_argb0 lea eax, [eax + 4] movd xmm1, [esi] // read 1 pixels from src_argb1 lea esi, [esi + 4] paddusb xmm0, xmm1 // src_argb0 + src_argb1 movd [edx], xmm0 lea edx, [edx + 4] sub ecx, 1 jge convertloop1 convertloop19: pop esi ret } } #endif // HAS_ARGBADDROW_SSE2 #ifdef HAS_ARGBSUBTRACTROW_SSE2 // Subtract 2 rows of ARGB pixels together, 4 pixels at a time. __declspec(naked) void ARGBSubtractRow_SSE2(const uint8* src_argb0, const uint8* src_argb1, uint8* dst_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] // src_argb0 mov esi, [esp + 4 + 8] // src_argb1 mov edx, [esp + 4 + 12] // dst_argb mov ecx, [esp + 4 + 16] // width convertloop: movdqu xmm0, [eax] // read 4 pixels from src_argb0 lea eax, [eax + 16] movdqu xmm1, [esi] // read 4 pixels from src_argb1 lea esi, [esi + 16] psubusb xmm0, xmm1 // src_argb0 - src_argb1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 4 jg convertloop pop esi ret } } #endif // HAS_ARGBSUBTRACTROW_SSE2 #ifdef HAS_ARGBMULTIPLYROW_AVX2 // Multiply 2 rows of ARGB pixels together, 8 pixels at a time. __declspec(naked) void ARGBMultiplyRow_AVX2(const uint8* src_argb0, const uint8* src_argb1, uint8* dst_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] // src_argb0 mov esi, [esp + 4 + 8] // src_argb1 mov edx, [esp + 4 + 12] // dst_argb mov ecx, [esp + 4 + 16] // width vpxor ymm5, ymm5, ymm5 // constant 0 convertloop: vmovdqu ymm1, [eax] // read 8 pixels from src_argb0 lea eax, [eax + 32] vmovdqu ymm3, [esi] // read 8 pixels from src_argb1 lea esi, [esi + 32] vpunpcklbw ymm0, ymm1, ymm1 // low 4 vpunpckhbw ymm1, ymm1, ymm1 // high 4 vpunpcklbw ymm2, ymm3, ymm5 // low 4 vpunpckhbw ymm3, ymm3, ymm5 // high 4 vpmulhuw ymm0, ymm0, ymm2 // src_argb0 * src_argb1 low 4 vpmulhuw ymm1, ymm1, ymm3 // src_argb0 * src_argb1 high 4 vpackuswb ymm0, ymm0, ymm1 vmovdqu [edx], ymm0 lea edx, [edx + 32] sub ecx, 8 jg convertloop pop esi vzeroupper ret } } #endif // HAS_ARGBMULTIPLYROW_AVX2 #ifdef HAS_ARGBADDROW_AVX2 // Add 2 rows of ARGB pixels together, 8 pixels at a time. __declspec(naked) void ARGBAddRow_AVX2(const uint8* src_argb0, const uint8* src_argb1, uint8* dst_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] // src_argb0 mov esi, [esp + 4 + 8] // src_argb1 mov edx, [esp + 4 + 12] // dst_argb mov ecx, [esp + 4 + 16] // width convertloop: vmovdqu ymm0, [eax] // read 8 pixels from src_argb0 lea eax, [eax + 32] vpaddusb ymm0, ymm0, [esi] // add 8 pixels from src_argb1 lea esi, [esi + 32] vmovdqu [edx], ymm0 lea edx, [edx + 32] sub ecx, 8 jg convertloop pop esi vzeroupper ret } } #endif // HAS_ARGBADDROW_AVX2 #ifdef HAS_ARGBSUBTRACTROW_AVX2 // Subtract 2 rows of ARGB pixels together, 8 pixels at a time. __declspec(naked) void ARGBSubtractRow_AVX2(const uint8* src_argb0, const uint8* src_argb1, uint8* dst_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] // src_argb0 mov esi, [esp + 4 + 8] // src_argb1 mov edx, [esp + 4 + 12] // dst_argb mov ecx, [esp + 4 + 16] // width convertloop: vmovdqu ymm0, [eax] // read 8 pixels from src_argb0 lea eax, [eax + 32] vpsubusb ymm0, ymm0, [esi] // src_argb0 - src_argb1 lea esi, [esi + 32] vmovdqu [edx], ymm0 lea edx, [edx + 32] sub ecx, 8 jg convertloop pop esi vzeroupper ret } } #endif // HAS_ARGBSUBTRACTROW_AVX2 #ifdef HAS_SOBELXROW_SSE2 // SobelX as a matrix is // -1 0 1 // -2 0 2 // -1 0 1 __declspec(naked) void SobelXRow_SSE2(const uint8* src_y0, const uint8* src_y1, const uint8* src_y2, uint8* dst_sobelx, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_y0 mov esi, [esp + 8 + 8] // src_y1 mov edi, [esp + 8 + 12] // src_y2 mov edx, [esp + 8 + 16] // dst_sobelx mov ecx, [esp + 8 + 20] // width sub esi, eax sub edi, eax sub edx, eax pxor xmm5, xmm5 // constant 0 convertloop: movq xmm0, qword ptr [eax] // read 8 pixels from src_y0[0] movq xmm1, qword ptr [eax + 2] // read 8 pixels from src_y0[2] punpcklbw xmm0, xmm5 punpcklbw xmm1, xmm5 psubw xmm0, xmm1 movq xmm1, qword ptr [eax + esi] // read 8 pixels from src_y1[0] movq xmm2, qword ptr [eax + esi + 2] // read 8 pixels from src_y1[2] punpcklbw xmm1, xmm5 punpcklbw xmm2, xmm5 psubw xmm1, xmm2 movq xmm2, qword ptr [eax + edi] // read 8 pixels from src_y2[0] movq xmm3, qword ptr [eax + edi + 2] // read 8 pixels from src_y2[2] punpcklbw xmm2, xmm5 punpcklbw xmm3, xmm5 psubw xmm2, xmm3 paddw xmm0, xmm2 paddw xmm0, xmm1 paddw xmm0, xmm1 pxor xmm1, xmm1 // abs = max(xmm0, -xmm0). SSSE3 could use pabsw psubw xmm1, xmm0 pmaxsw xmm0, xmm1 packuswb xmm0, xmm0 movq qword ptr [eax + edx], xmm0 lea eax, [eax + 8] sub ecx, 8 jg convertloop pop edi pop esi ret } } #endif // HAS_SOBELXROW_SSE2 #ifdef HAS_SOBELYROW_SSE2 // SobelY as a matrix is // -1 -2 -1 // 0 0 0 // 1 2 1 __declspec(naked) void SobelYRow_SSE2(const uint8* src_y0, const uint8* src_y1, uint8* dst_sobely, int width) { __asm { push esi mov eax, [esp + 4 + 4] // src_y0 mov esi, [esp + 4 + 8] // src_y1 mov edx, [esp + 4 + 12] // dst_sobely mov ecx, [esp + 4 + 16] // width sub esi, eax sub edx, eax pxor xmm5, xmm5 // constant 0 convertloop: movq xmm0, qword ptr [eax] // read 8 pixels from src_y0[0] movq xmm1, qword ptr [eax + esi] // read 8 pixels from src_y1[0] punpcklbw xmm0, xmm5 punpcklbw xmm1, xmm5 psubw xmm0, xmm1 movq xmm1, qword ptr [eax + 1] // read 8 pixels from src_y0[1] movq xmm2, qword ptr [eax + esi + 1] // read 8 pixels from src_y1[1] punpcklbw xmm1, xmm5 punpcklbw xmm2, xmm5 psubw xmm1, xmm2 movq xmm2, qword ptr [eax + 2] // read 8 pixels from src_y0[2] movq xmm3, qword ptr [eax + esi + 2] // read 8 pixels from src_y1[2] punpcklbw xmm2, xmm5 punpcklbw xmm3, xmm5 psubw xmm2, xmm3 paddw xmm0, xmm2 paddw xmm0, xmm1 paddw xmm0, xmm1 pxor xmm1, xmm1 // abs = max(xmm0, -xmm0). SSSE3 could use pabsw psubw xmm1, xmm0 pmaxsw xmm0, xmm1 packuswb xmm0, xmm0 movq qword ptr [eax + edx], xmm0 lea eax, [eax + 8] sub ecx, 8 jg convertloop pop esi ret } } #endif // HAS_SOBELYROW_SSE2 #ifdef HAS_SOBELROW_SSE2 // Adds Sobel X and Sobel Y and stores Sobel into ARGB. // A = 255 // R = Sobel // G = Sobel // B = Sobel __declspec(naked) void SobelRow_SSE2(const uint8* src_sobelx, const uint8* src_sobely, uint8* dst_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] // src_sobelx mov esi, [esp + 4 + 8] // src_sobely mov edx, [esp + 4 + 12] // dst_argb mov ecx, [esp + 4 + 16] // width sub esi, eax pcmpeqb xmm5, xmm5 // alpha 255 pslld xmm5, 24 // 0xff000000 convertloop: movdqu xmm0, [eax] // read 16 pixels src_sobelx movdqu xmm1, [eax + esi] // read 16 pixels src_sobely lea eax, [eax + 16] paddusb xmm0, xmm1 // sobel = sobelx + sobely movdqa xmm2, xmm0 // GG punpcklbw xmm2, xmm0 // First 8 punpckhbw xmm0, xmm0 // Next 8 movdqa xmm1, xmm2 // GGGG punpcklwd xmm1, xmm2 // First 4 punpckhwd xmm2, xmm2 // Next 4 por xmm1, xmm5 // GGGA por xmm2, xmm5 movdqa xmm3, xmm0 // GGGG punpcklwd xmm3, xmm0 // Next 4 punpckhwd xmm0, xmm0 // Last 4 por xmm3, xmm5 // GGGA por xmm0, xmm5 movdqu [edx], xmm1 movdqu [edx + 16], xmm2 movdqu [edx + 32], xmm3 movdqu [edx + 48], xmm0 lea edx, [edx + 64] sub ecx, 16 jg convertloop pop esi ret } } #endif // HAS_SOBELROW_SSE2 #ifdef HAS_SOBELTOPLANEROW_SSE2 // Adds Sobel X and Sobel Y and stores Sobel into a plane. __declspec(naked) void SobelToPlaneRow_SSE2(const uint8* src_sobelx, const uint8* src_sobely, uint8* dst_y, int width) { __asm { push esi mov eax, [esp + 4 + 4] // src_sobelx mov esi, [esp + 4 + 8] // src_sobely mov edx, [esp + 4 + 12] // dst_argb mov ecx, [esp + 4 + 16] // width sub esi, eax convertloop: movdqu xmm0, [eax] // read 16 pixels src_sobelx movdqu xmm1, [eax + esi] // read 16 pixels src_sobely lea eax, [eax + 16] paddusb xmm0, xmm1 // sobel = sobelx + sobely movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 16 jg convertloop pop esi ret } } #endif // HAS_SOBELTOPLANEROW_SSE2 #ifdef HAS_SOBELXYROW_SSE2 // Mixes Sobel X, Sobel Y and Sobel into ARGB. // A = 255 // R = Sobel X // G = Sobel // B = Sobel Y __declspec(naked) void SobelXYRow_SSE2(const uint8* src_sobelx, const uint8* src_sobely, uint8* dst_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] // src_sobelx mov esi, [esp + 4 + 8] // src_sobely mov edx, [esp + 4 + 12] // dst_argb mov ecx, [esp + 4 + 16] // width sub esi, eax pcmpeqb xmm5, xmm5 // alpha 255 convertloop: movdqu xmm0, [eax] // read 16 pixels src_sobelx movdqu xmm1, [eax + esi] // read 16 pixels src_sobely lea eax, [eax + 16] movdqa xmm2, xmm0 paddusb xmm2, xmm1 // sobel = sobelx + sobely movdqa xmm3, xmm0 // XA punpcklbw xmm3, xmm5 punpckhbw xmm0, xmm5 movdqa xmm4, xmm1 // YS punpcklbw xmm4, xmm2 punpckhbw xmm1, xmm2 movdqa xmm6, xmm4 // YSXA punpcklwd xmm6, xmm3 // First 4 punpckhwd xmm4, xmm3 // Next 4 movdqa xmm7, xmm1 // YSXA punpcklwd xmm7, xmm0 // Next 4 punpckhwd xmm1, xmm0 // Last 4 movdqu [edx], xmm6 movdqu [edx + 16], xmm4 movdqu [edx + 32], xmm7 movdqu [edx + 48], xmm1 lea edx, [edx + 64] sub ecx, 16 jg convertloop pop esi ret } } #endif // HAS_SOBELXYROW_SSE2 #ifdef HAS_CUMULATIVESUMTOAVERAGEROW_SSE2 // Consider float CumulativeSum. // Consider calling CumulativeSum one row at time as needed. // Consider circular CumulativeSum buffer of radius * 2 + 1 height. // Convert cumulative sum for an area to an average for 1 pixel. // topleft is pointer to top left of CumulativeSum buffer for area. // botleft is pointer to bottom left of CumulativeSum buffer. // width is offset from left to right of area in CumulativeSum buffer measured // in number of ints. // area is the number of pixels in the area being averaged. // dst points to pixel to store result to. // count is number of averaged pixels to produce. // Does 4 pixels at a time. void CumulativeSumToAverageRow_SSE2(const int32* topleft, const int32* botleft, int width, int area, uint8* dst, int count) { __asm { mov eax, topleft // eax topleft mov esi, botleft // esi botleft mov edx, width movd xmm5, area mov edi, dst mov ecx, count cvtdq2ps xmm5, xmm5 rcpss xmm4, xmm5 // 1.0f / area pshufd xmm4, xmm4, 0 sub ecx, 4 jl l4b cmp area, 128 // 128 pixels will not overflow 15 bits. ja l4 pshufd xmm5, xmm5, 0 // area pcmpeqb xmm6, xmm6 // constant of 65536.0 - 1 = 65535.0 psrld xmm6, 16 cvtdq2ps xmm6, xmm6 addps xmm5, xmm6 // (65536.0 + area - 1) mulps xmm5, xmm4 // (65536.0 + area - 1) * 1 / area cvtps2dq xmm5, xmm5 // 0.16 fixed point packssdw xmm5, xmm5 // 16 bit shorts // 4 pixel loop small blocks. s4: // top left movdqu xmm0, [eax] movdqu xmm1, [eax + 16] movdqu xmm2, [eax + 32] movdqu xmm3, [eax + 48] // - top right psubd xmm0, [eax + edx * 4] psubd xmm1, [eax + edx * 4 + 16] psubd xmm2, [eax + edx * 4 + 32] psubd xmm3, [eax + edx * 4 + 48] lea eax, [eax + 64] // - bottom left psubd xmm0, [esi] psubd xmm1, [esi + 16] psubd xmm2, [esi + 32] psubd xmm3, [esi + 48] // + bottom right paddd xmm0, [esi + edx * 4] paddd xmm1, [esi + edx * 4 + 16] paddd xmm2, [esi + edx * 4 + 32] paddd xmm3, [esi + edx * 4 + 48] lea esi, [esi + 64] packssdw xmm0, xmm1 // pack 4 pixels into 2 registers packssdw xmm2, xmm3 pmulhuw xmm0, xmm5 pmulhuw xmm2, xmm5 packuswb xmm0, xmm2 movdqu [edi], xmm0 lea edi, [edi + 16] sub ecx, 4 jge s4 jmp l4b // 4 pixel loop l4: // top left movdqu xmm0, [eax] movdqu xmm1, [eax + 16] movdqu xmm2, [eax + 32] movdqu xmm3, [eax + 48] // - top right psubd xmm0, [eax + edx * 4] psubd xmm1, [eax + edx * 4 + 16] psubd xmm2, [eax + edx * 4 + 32] psubd xmm3, [eax + edx * 4 + 48] lea eax, [eax + 64] // - bottom left psubd xmm0, [esi] psubd xmm1, [esi + 16] psubd xmm2, [esi + 32] psubd xmm3, [esi + 48] // + bottom right paddd xmm0, [esi + edx * 4] paddd xmm1, [esi + edx * 4 + 16] paddd xmm2, [esi + edx * 4 + 32] paddd xmm3, [esi + edx * 4 + 48] lea esi, [esi + 64] cvtdq2ps xmm0, xmm0 // Average = Sum * 1 / Area cvtdq2ps xmm1, xmm1 mulps xmm0, xmm4 mulps xmm1, xmm4 cvtdq2ps xmm2, xmm2 cvtdq2ps xmm3, xmm3 mulps xmm2, xmm4 mulps xmm3, xmm4 cvtps2dq xmm0, xmm0 cvtps2dq xmm1, xmm1 cvtps2dq xmm2, xmm2 cvtps2dq xmm3, xmm3 packssdw xmm0, xmm1 packssdw xmm2, xmm3 packuswb xmm0, xmm2 movdqu [edi], xmm0 lea edi, [edi + 16] sub ecx, 4 jge l4 l4b: add ecx, 4 - 1 jl l1b // 1 pixel loop l1: movdqu xmm0, [eax] psubd xmm0, [eax + edx * 4] lea eax, [eax + 16] psubd xmm0, [esi] paddd xmm0, [esi + edx * 4] lea esi, [esi + 16] cvtdq2ps xmm0, xmm0 mulps xmm0, xmm4 cvtps2dq xmm0, xmm0 packssdw xmm0, xmm0 packuswb xmm0, xmm0 movd dword ptr [edi], xmm0 lea edi, [edi + 4] sub ecx, 1 jge l1 l1b: } } #endif // HAS_CUMULATIVESUMTOAVERAGEROW_SSE2 #ifdef HAS_COMPUTECUMULATIVESUMROW_SSE2 // Creates a table of cumulative sums where each value is a sum of all values // above and to the left of the value. void ComputeCumulativeSumRow_SSE2(const uint8* row, int32* cumsum, const int32* previous_cumsum, int width) { __asm { mov eax, row mov edx, cumsum mov esi, previous_cumsum mov ecx, width pxor xmm0, xmm0 pxor xmm1, xmm1 sub ecx, 4 jl l4b test edx, 15 jne l4b // 4 pixel loop l4: movdqu xmm2, [eax] // 4 argb pixels 16 bytes. lea eax, [eax + 16] movdqa xmm4, xmm2 punpcklbw xmm2, xmm1 movdqa xmm3, xmm2 punpcklwd xmm2, xmm1 punpckhwd xmm3, xmm1 punpckhbw xmm4, xmm1 movdqa xmm5, xmm4 punpcklwd xmm4, xmm1 punpckhwd xmm5, xmm1 paddd xmm0, xmm2 movdqu xmm2, [esi] // previous row above. paddd xmm2, xmm0 paddd xmm0, xmm3 movdqu xmm3, [esi + 16] paddd xmm3, xmm0 paddd xmm0, xmm4 movdqu xmm4, [esi + 32] paddd xmm4, xmm0 paddd xmm0, xmm5 movdqu xmm5, [esi + 48] lea esi, [esi + 64] paddd xmm5, xmm0 movdqu [edx], xmm2 movdqu [edx + 16], xmm3 movdqu [edx + 32], xmm4 movdqu [edx + 48], xmm5 lea edx, [edx + 64] sub ecx, 4 jge l4 l4b: add ecx, 4 - 1 jl l1b // 1 pixel loop l1: movd xmm2, dword ptr [eax] // 1 argb pixel 4 bytes. lea eax, [eax + 4] punpcklbw xmm2, xmm1 punpcklwd xmm2, xmm1 paddd xmm0, xmm2 movdqu xmm2, [esi] lea esi, [esi + 16] paddd xmm2, xmm0 movdqu [edx], xmm2 lea edx, [edx + 16] sub ecx, 1 jge l1 l1b: } } #endif // HAS_COMPUTECUMULATIVESUMROW_SSE2 #ifdef HAS_ARGBAFFINEROW_SSE2 // Copy ARGB pixels from source image with slope to a row of destination. __declspec(naked) LIBYUV_API void ARGBAffineRow_SSE2(const uint8* src_argb, int src_argb_stride, uint8* dst_argb, const float* uv_dudv, int width) { __asm { push esi push edi mov eax, [esp + 12] // src_argb mov esi, [esp + 16] // stride mov edx, [esp + 20] // dst_argb mov ecx, [esp + 24] // pointer to uv_dudv movq xmm2, qword ptr [ecx] // uv movq xmm7, qword ptr [ecx + 8] // dudv mov ecx, [esp + 28] // width shl esi, 16 // 4, stride add esi, 4 movd xmm5, esi sub ecx, 4 jl l4b // setup for 4 pixel loop pshufd xmm7, xmm7, 0x44 // dup dudv pshufd xmm5, xmm5, 0 // dup 4, stride movdqa xmm0, xmm2 // x0, y0, x1, y1 addps xmm0, xmm7 movlhps xmm2, xmm0 movdqa xmm4, xmm7 addps xmm4, xmm4 // dudv *= 2 movdqa xmm3, xmm2 // x2, y2, x3, y3 addps xmm3, xmm4 addps xmm4, xmm4 // dudv *= 4 // 4 pixel loop l4: cvttps2dq xmm0, xmm2 // x, y float to int first 2 cvttps2dq xmm1, xmm3 // x, y float to int next 2 packssdw xmm0, xmm1 // x, y as 8 shorts pmaddwd xmm0, xmm5 // offsets = x * 4 + y * stride. movd esi, xmm0 pshufd xmm0, xmm0, 0x39 // shift right movd edi, xmm0 pshufd xmm0, xmm0, 0x39 // shift right movd xmm1, [eax + esi] // read pixel 0 movd xmm6, [eax + edi] // read pixel 1 punpckldq xmm1, xmm6 // combine pixel 0 and 1 addps xmm2, xmm4 // x, y += dx, dy first 2 movq qword ptr [edx], xmm1 movd esi, xmm0 pshufd xmm0, xmm0, 0x39 // shift right movd edi, xmm0 movd xmm6, [eax + esi] // read pixel 2 movd xmm0, [eax + edi] // read pixel 3 punpckldq xmm6, xmm0 // combine pixel 2 and 3 addps xmm3, xmm4 // x, y += dx, dy next 2 movq qword ptr 8[edx], xmm6 lea edx, [edx + 16] sub ecx, 4 jge l4 l4b: add ecx, 4 - 1 jl l1b // 1 pixel loop l1: cvttps2dq xmm0, xmm2 // x, y float to int packssdw xmm0, xmm0 // x, y as shorts pmaddwd xmm0, xmm5 // offset = x * 4 + y * stride addps xmm2, xmm7 // x, y += dx, dy movd esi, xmm0 movd xmm0, [eax + esi] // copy a pixel movd [edx], xmm0 lea edx, [edx + 4] sub ecx, 1 jge l1 l1b: pop edi pop esi ret } } #endif // HAS_ARGBAFFINEROW_SSE2 #ifdef HAS_INTERPOLATEROW_AVX2 // Bilinear filter 32x2 -> 32x1 __declspec(naked) void InterpolateRow_AVX2(uint8* dst_ptr, const uint8* src_ptr, ptrdiff_t src_stride, int dst_width, int source_y_fraction) { __asm { push esi push edi mov edi, [esp + 8 + 4] // dst_ptr mov esi, [esp + 8 + 8] // src_ptr mov edx, [esp + 8 + 12] // src_stride mov ecx, [esp + 8 + 16] // dst_width mov eax, [esp + 8 + 20] // source_y_fraction (0..255) shr eax, 1 // Dispatch to specialized filters if applicable. cmp eax, 0 je xloop100 // 0 / 128. Blend 100 / 0. sub edi, esi cmp eax, 32 je xloop75 // 32 / 128 is 0.25. Blend 75 / 25. cmp eax, 64 je xloop50 // 64 / 128 is 0.50. Blend 50 / 50. cmp eax, 96 je xloop25 // 96 / 128 is 0.75. Blend 25 / 75. vmovd xmm0, eax // high fraction 0..127 neg eax add eax, 128 vmovd xmm5, eax // low fraction 128..1 vpunpcklbw xmm5, xmm5, xmm0 vpunpcklwd xmm5, xmm5, xmm5 vpxor ymm0, ymm0, ymm0 vpermd ymm5, ymm0, ymm5 xloop: vmovdqu ymm0, [esi] vmovdqu ymm2, [esi + edx] vpunpckhbw ymm1, ymm0, ymm2 // mutates vpunpcklbw ymm0, ymm0, ymm2 // mutates vpmaddubsw ymm0, ymm0, ymm5 vpmaddubsw ymm1, ymm1, ymm5 vpsrlw ymm0, ymm0, 7 vpsrlw ymm1, ymm1, 7 vpackuswb ymm0, ymm0, ymm1 // unmutates vmovdqu [esi + edi], ymm0 lea esi, [esi + 32] sub ecx, 32 jg xloop jmp xloop99 // Blend 25 / 75. xloop25: vmovdqu ymm0, [esi] vmovdqu ymm1, [esi + edx] vpavgb ymm0, ymm0, ymm1 vpavgb ymm0, ymm0, ymm1 vmovdqu [esi + edi], ymm0 lea esi, [esi + 32] sub ecx, 32 jg xloop25 jmp xloop99 // Blend 50 / 50. xloop50: vmovdqu ymm0, [esi] vpavgb ymm0, ymm0, [esi + edx] vmovdqu [esi + edi], ymm0 lea esi, [esi + 32] sub ecx, 32 jg xloop50 jmp xloop99 // Blend 75 / 25. xloop75: vmovdqu ymm1, [esi] vmovdqu ymm0, [esi + edx] vpavgb ymm0, ymm0, ymm1 vpavgb ymm0, ymm0, ymm1 vmovdqu [esi + edi], ymm0 lea esi, [esi + 32] sub ecx, 32 jg xloop75 jmp xloop99 // Blend 100 / 0 - Copy row unchanged. xloop100: rep movsb xloop99: pop edi pop esi vzeroupper ret } } #endif // HAS_INTERPOLATEROW_AVX2 // Bilinear filter 16x2 -> 16x1 __declspec(naked) void InterpolateRow_SSSE3(uint8* dst_ptr, const uint8* src_ptr, ptrdiff_t src_stride, int dst_width, int source_y_fraction) { __asm { push esi push edi mov edi, [esp + 8 + 4] // dst_ptr mov esi, [esp + 8 + 8] // src_ptr mov edx, [esp + 8 + 12] // src_stride mov ecx, [esp + 8 + 16] // dst_width mov eax, [esp + 8 + 20] // source_y_fraction (0..255) sub edi, esi shr eax, 1 // Dispatch to specialized filters if applicable. cmp eax, 0 je xloop100 // 0 / 128. Blend 100 / 0. cmp eax, 32 je xloop75 // 32 / 128 is 0.25. Blend 75 / 25. cmp eax, 64 je xloop50 // 64 / 128 is 0.50. Blend 50 / 50. cmp eax, 96 je xloop25 // 96 / 128 is 0.75. Blend 25 / 75. movd xmm0, eax // high fraction 0..127 neg eax add eax, 128 movd xmm5, eax // low fraction 128..1 punpcklbw xmm5, xmm0 punpcklwd xmm5, xmm5 pshufd xmm5, xmm5, 0 xloop: movdqu xmm0, [esi] movdqu xmm2, [esi + edx] movdqu xmm1, xmm0 punpcklbw xmm0, xmm2 punpckhbw xmm1, xmm2 pmaddubsw xmm0, xmm5 pmaddubsw xmm1, xmm5 psrlw xmm0, 7 psrlw xmm1, 7 packuswb xmm0, xmm1 movdqu [esi + edi], xmm0 lea esi, [esi + 16] sub ecx, 16 jg xloop jmp xloop99 // Blend 25 / 75. xloop25: movdqu xmm0, [esi] movdqu xmm1, [esi + edx] pavgb xmm0, xmm1 pavgb xmm0, xmm1 movdqu [esi + edi], xmm0 lea esi, [esi + 16] sub ecx, 16 jg xloop25 jmp xloop99 // Blend 50 / 50. xloop50: movdqu xmm0, [esi] movdqu xmm1, [esi + edx] pavgb xmm0, xmm1 movdqu [esi + edi], xmm0 lea esi, [esi + 16] sub ecx, 16 jg xloop50 jmp xloop99 // Blend 75 / 25. xloop75: movdqu xmm1, [esi] movdqu xmm0, [esi + edx] pavgb xmm0, xmm1 pavgb xmm0, xmm1 movdqu [esi + edi], xmm0 lea esi, [esi + 16] sub ecx, 16 jg xloop75 jmp xloop99 // Blend 100 / 0 - Copy row unchanged. xloop100: movdqu xmm0, [esi] movdqu [esi + edi], xmm0 lea esi, [esi + 16] sub ecx, 16 jg xloop100 xloop99: pop edi pop esi ret } } #ifdef HAS_INTERPOLATEROW_SSE2 // Bilinear filter 16x2 -> 16x1 __declspec(naked) void InterpolateRow_SSE2(uint8* dst_ptr, const uint8* src_ptr, ptrdiff_t src_stride, int dst_width, int source_y_fraction) { __asm { push esi push edi mov edi, [esp + 8 + 4] // dst_ptr mov esi, [esp + 8 + 8] // src_ptr mov edx, [esp + 8 + 12] // src_stride mov ecx, [esp + 8 + 16] // dst_width mov eax, [esp + 8 + 20] // source_y_fraction (0..255) sub edi, esi // Dispatch to specialized filters if applicable. cmp eax, 0 je xloop100 // 0 / 256. Blend 100 / 0. cmp eax, 64 je xloop75 // 64 / 256 is 0.25. Blend 75 / 25. cmp eax, 128 je xloop50 // 128 / 256 is 0.50. Blend 50 / 50. cmp eax, 192 je xloop25 // 192 / 256 is 0.75. Blend 25 / 75. movd xmm5, eax // xmm5 = y fraction punpcklbw xmm5, xmm5 psrlw xmm5, 1 punpcklwd xmm5, xmm5 punpckldq xmm5, xmm5 punpcklqdq xmm5, xmm5 pxor xmm4, xmm4 xloop: movdqu xmm0, [esi] // row0 movdqu xmm2, [esi + edx] // row1 movdqu xmm1, xmm0 movdqu xmm3, xmm2 punpcklbw xmm2, xmm4 punpckhbw xmm3, xmm4 punpcklbw xmm0, xmm4 punpckhbw xmm1, xmm4 psubw xmm2, xmm0 // row1 - row0 psubw xmm3, xmm1 paddw xmm2, xmm2 // 9 bits * 15 bits = 8.16 paddw xmm3, xmm3 pmulhw xmm2, xmm5 // scale diff pmulhw xmm3, xmm5 paddw xmm0, xmm2 // sum rows paddw xmm1, xmm3 packuswb xmm0, xmm1 movdqu [esi + edi], xmm0 lea esi, [esi + 16] sub ecx, 16 jg xloop jmp xloop99 // Blend 25 / 75. xloop25: movdqu xmm0, [esi] movdqu xmm1, [esi + edx] pavgb xmm0, xmm1 pavgb xmm0, xmm1 movdqu [esi + edi], xmm0 lea esi, [esi + 16] sub ecx, 16 jg xloop25 jmp xloop99 // Blend 50 / 50. xloop50: movdqu xmm0, [esi] movdqu xmm1, [esi + edx] pavgb xmm0, xmm1 movdqu [esi + edi], xmm0 lea esi, [esi + 16] sub ecx, 16 jg xloop50 jmp xloop99 // Blend 75 / 25. xloop75: movdqu xmm1, [esi] movdqu xmm0, [esi + edx] pavgb xmm0, xmm1 pavgb xmm0, xmm1 movdqu [esi + edi], xmm0 lea esi, [esi + 16] sub ecx, 16 jg xloop75 jmp xloop99 // Blend 100 / 0 - Copy row unchanged. xloop100: movdqu xmm0, [esi] movdqu [esi + edi], xmm0 lea esi, [esi + 16] sub ecx, 16 jg xloop100 xloop99: pop edi pop esi ret } } #endif // HAS_INTERPOLATEROW_SSE2 // For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA. __declspec(naked) void ARGBShuffleRow_SSSE3(const uint8* src_argb, uint8* dst_argb, const uint8* shuffler, int pix) { __asm { mov eax, [esp + 4] // src_argb mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // shuffler movdqu xmm5, [ecx] mov ecx, [esp + 16] // pix wloop: movdqu xmm0, [eax] movdqu xmm1, [eax + 16] lea eax, [eax + 32] pshufb xmm0, xmm5 pshufb xmm1, xmm5 movdqu [edx], xmm0 movdqu [edx + 16], xmm1 lea edx, [edx + 32] sub ecx, 8 jg wloop ret } } #ifdef HAS_ARGBSHUFFLEROW_AVX2 __declspec(naked) void ARGBShuffleRow_AVX2(const uint8* src_argb, uint8* dst_argb, const uint8* shuffler, int pix) { __asm { mov eax, [esp + 4] // src_argb mov edx, [esp + 8] // dst_argb mov ecx, [esp + 12] // shuffler vbroadcastf128 ymm5, [ecx] // same shuffle in high as low. mov ecx, [esp + 16] // pix wloop: vmovdqu ymm0, [eax] vmovdqu ymm1, [eax + 32] lea eax, [eax + 64] vpshufb ymm0, ymm0, ymm5 vpshufb ymm1, ymm1, ymm5 vmovdqu [edx], ymm0 vmovdqu [edx + 32], ymm1 lea edx, [edx + 64] sub ecx, 16 jg wloop vzeroupper ret } } #endif // HAS_ARGBSHUFFLEROW_AVX2 __declspec(naked) void ARGBShuffleRow_SSE2(const uint8* src_argb, uint8* dst_argb, const uint8* shuffler, int pix) { __asm { push ebx push esi mov eax, [esp + 8 + 4] // src_argb mov edx, [esp + 8 + 8] // dst_argb mov esi, [esp + 8 + 12] // shuffler mov ecx, [esp + 8 + 16] // pix pxor xmm5, xmm5 mov ebx, [esi] // shuffler cmp ebx, 0x03000102 je shuf_3012 cmp ebx, 0x00010203 je shuf_0123 cmp ebx, 0x00030201 je shuf_0321 cmp ebx, 0x02010003 je shuf_2103 // TODO(fbarchard): Use one source pointer and 3 offsets. shuf_any1: movzx ebx, byte ptr [esi] movzx ebx, byte ptr [eax + ebx] mov [edx], bl movzx ebx, byte ptr [esi + 1] movzx ebx, byte ptr [eax + ebx] mov [edx + 1], bl movzx ebx, byte ptr [esi + 2] movzx ebx, byte ptr [eax + ebx] mov [edx + 2], bl movzx ebx, byte ptr [esi + 3] movzx ebx, byte ptr [eax + ebx] mov [edx + 3], bl lea eax, [eax + 4] lea edx, [edx + 4] sub ecx, 1 jg shuf_any1 jmp shuf99 shuf_0123: movdqu xmm0, [eax] lea eax, [eax + 16] movdqa xmm1, xmm0 punpcklbw xmm0, xmm5 punpckhbw xmm1, xmm5 pshufhw xmm0, xmm0, 01Bh // 1B = 00011011 = 0x0123 = BGRAToARGB pshuflw xmm0, xmm0, 01Bh pshufhw xmm1, xmm1, 01Bh pshuflw xmm1, xmm1, 01Bh packuswb xmm0, xmm1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 4 jg shuf_0123 jmp shuf99 shuf_0321: movdqu xmm0, [eax] lea eax, [eax + 16] movdqa xmm1, xmm0 punpcklbw xmm0, xmm5 punpckhbw xmm1, xmm5 pshufhw xmm0, xmm0, 039h // 39 = 00111001 = 0x0321 = RGBAToARGB pshuflw xmm0, xmm0, 039h pshufhw xmm1, xmm1, 039h pshuflw xmm1, xmm1, 039h packuswb xmm0, xmm1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 4 jg shuf_0321 jmp shuf99 shuf_2103: movdqu xmm0, [eax] lea eax, [eax + 16] movdqa xmm1, xmm0 punpcklbw xmm0, xmm5 punpckhbw xmm1, xmm5 pshufhw xmm0, xmm0, 093h // 93 = 10010011 = 0x2103 = ARGBToRGBA pshuflw xmm0, xmm0, 093h pshufhw xmm1, xmm1, 093h pshuflw xmm1, xmm1, 093h packuswb xmm0, xmm1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 4 jg shuf_2103 jmp shuf99 shuf_3012: movdqu xmm0, [eax] lea eax, [eax + 16] movdqa xmm1, xmm0 punpcklbw xmm0, xmm5 punpckhbw xmm1, xmm5 pshufhw xmm0, xmm0, 0C6h // C6 = 11000110 = 0x3012 = ABGRToARGB pshuflw xmm0, xmm0, 0C6h pshufhw xmm1, xmm1, 0C6h pshuflw xmm1, xmm1, 0C6h packuswb xmm0, xmm1 movdqu [edx], xmm0 lea edx, [edx + 16] sub ecx, 4 jg shuf_3012 shuf99: pop esi pop ebx ret } } // YUY2 - Macro-pixel = 2 image pixels // Y0U0Y1V0....Y2U2Y3V2...Y4U4Y5V4.... // UYVY - Macro-pixel = 2 image pixels // U0Y0V0Y1 __declspec(naked) void I422ToYUY2Row_SSE2(const uint8* src_y, const uint8* src_u, const uint8* src_v, uint8* dst_frame, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_y mov esi, [esp + 8 + 8] // src_u mov edx, [esp + 8 + 12] // src_v mov edi, [esp + 8 + 16] // dst_frame mov ecx, [esp + 8 + 20] // width sub edx, esi convertloop: movq xmm2, qword ptr [esi] // U movq xmm3, qword ptr [esi + edx] // V lea esi, [esi + 8] punpcklbw xmm2, xmm3 // UV movdqu xmm0, [eax] // Y lea eax, [eax + 16] movdqa xmm1, xmm0 punpcklbw xmm0, xmm2 // YUYV punpckhbw xmm1, xmm2 movdqu [edi], xmm0 movdqu [edi + 16], xmm1 lea edi, [edi + 32] sub ecx, 16 jg convertloop pop edi pop esi ret } } __declspec(naked) void I422ToUYVYRow_SSE2(const uint8* src_y, const uint8* src_u, const uint8* src_v, uint8* dst_frame, int width) { __asm { push esi push edi mov eax, [esp + 8 + 4] // src_y mov esi, [esp + 8 + 8] // src_u mov edx, [esp + 8 + 12] // src_v mov edi, [esp + 8 + 16] // dst_frame mov ecx, [esp + 8 + 20] // width sub edx, esi convertloop: movq xmm2, qword ptr [esi] // U movq xmm3, qword ptr [esi + edx] // V lea esi, [esi + 8] punpcklbw xmm2, xmm3 // UV movdqu xmm0, [eax] // Y movdqa xmm1, xmm2 lea eax, [eax + 16] punpcklbw xmm1, xmm0 // UYVY punpckhbw xmm2, xmm0 movdqu [edi], xmm1 movdqu [edi + 16], xmm2 lea edi, [edi + 32] sub ecx, 16 jg convertloop pop edi pop esi ret } } #ifdef HAS_ARGBPOLYNOMIALROW_SSE2 __declspec(naked) void ARGBPolynomialRow_SSE2(const uint8* src_argb, uint8* dst_argb, const float* poly, int width) { __asm { push esi mov eax, [esp + 4 + 4] /* src_argb */ mov edx, [esp + 4 + 8] /* dst_argb */ mov esi, [esp + 4 + 12] /* poly */ mov ecx, [esp + 4 + 16] /* width */ pxor xmm3, xmm3 // 0 constant for zero extending bytes to ints. // 2 pixel loop. convertloop: // pmovzxbd xmm0, dword ptr [eax] // BGRA pixel // pmovzxbd xmm4, dword ptr [eax + 4] // BGRA pixel movq xmm0, qword ptr [eax] // BGRABGRA lea eax, [eax + 8] punpcklbw xmm0, xmm3 movdqa xmm4, xmm0 punpcklwd xmm0, xmm3 // pixel 0 punpckhwd xmm4, xmm3 // pixel 1 cvtdq2ps xmm0, xmm0 // 4 floats cvtdq2ps xmm4, xmm4 movdqa xmm1, xmm0 // X movdqa xmm5, xmm4 mulps xmm0, [esi + 16] // C1 * X mulps xmm4, [esi + 16] addps xmm0, [esi] // result = C0 + C1 * X addps xmm4, [esi] movdqa xmm2, xmm1 movdqa xmm6, xmm5 mulps xmm2, xmm1 // X * X mulps xmm6, xmm5 mulps xmm1, xmm2 // X * X * X mulps xmm5, xmm6 mulps xmm2, [esi + 32] // C2 * X * X mulps xmm6, [esi + 32] mulps xmm1, [esi + 48] // C3 * X * X * X mulps xmm5, [esi + 48] addps xmm0, xmm2 // result += C2 * X * X addps xmm4, xmm6 addps xmm0, xmm1 // result += C3 * X * X * X addps xmm4, xmm5 cvttps2dq xmm0, xmm0 cvttps2dq xmm4, xmm4 packuswb xmm0, xmm4 packuswb xmm0, xmm0 movq qword ptr [edx], xmm0 lea edx, [edx + 8] sub ecx, 2 jg convertloop pop esi ret } } #endif // HAS_ARGBPOLYNOMIALROW_SSE2 #ifdef HAS_ARGBPOLYNOMIALROW_AVX2 __declspec(naked) void ARGBPolynomialRow_AVX2(const uint8* src_argb, uint8* dst_argb, const float* poly, int width) { __asm { mov eax, [esp + 4] /* src_argb */ mov edx, [esp + 8] /* dst_argb */ mov ecx, [esp + 12] /* poly */ vbroadcastf128 ymm4, [ecx] // C0 vbroadcastf128 ymm5, [ecx + 16] // C1 vbroadcastf128 ymm6, [ecx + 32] // C2 vbroadcastf128 ymm7, [ecx + 48] // C3 mov ecx, [esp + 16] /* width */ // 2 pixel loop. convertloop: vpmovzxbd ymm0, qword ptr [eax] // 2 BGRA pixels lea eax, [eax + 8] vcvtdq2ps ymm0, ymm0 // X 8 floats vmulps ymm2, ymm0, ymm0 // X * X vmulps ymm3, ymm0, ymm7 // C3 * X vfmadd132ps ymm0, ymm4, ymm5 // result = C0 + C1 * X vfmadd231ps ymm0, ymm2, ymm6 // result += C2 * X * X vfmadd231ps ymm0, ymm2, ymm3 // result += C3 * X * X * X vcvttps2dq ymm0, ymm0 vpackusdw ymm0, ymm0, ymm0 // b0g0r0a0_00000000_b0g0r0a0_00000000 vpermq ymm0, ymm0, 0xd8 // b0g0r0a0_b0g0r0a0_00000000_00000000 vpackuswb xmm0, xmm0, xmm0 // bgrabgra_00000000_00000000_00000000 vmovq qword ptr [edx], xmm0 lea edx, [edx + 8] sub ecx, 2 jg convertloop vzeroupper ret } } #endif // HAS_ARGBPOLYNOMIALROW_AVX2 #ifdef HAS_ARGBCOLORTABLEROW_X86 // Tranform ARGB pixels with color table. __declspec(naked) void ARGBColorTableRow_X86(uint8* dst_argb, const uint8* table_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] /* dst_argb */ mov esi, [esp + 4 + 8] /* table_argb */ mov ecx, [esp + 4 + 12] /* width */ // 1 pixel loop. convertloop: movzx edx, byte ptr [eax] lea eax, [eax + 4] movzx edx, byte ptr [esi + edx * 4] mov byte ptr [eax - 4], dl movzx edx, byte ptr [eax - 4 + 1] movzx edx, byte ptr [esi + edx * 4 + 1] mov byte ptr [eax - 4 + 1], dl movzx edx, byte ptr [eax - 4 + 2] movzx edx, byte ptr [esi + edx * 4 + 2] mov byte ptr [eax - 4 + 2], dl movzx edx, byte ptr [eax - 4 + 3] movzx edx, byte ptr [esi + edx * 4 + 3] mov byte ptr [eax - 4 + 3], dl dec ecx jg convertloop pop esi ret } } #endif // HAS_ARGBCOLORTABLEROW_X86 #ifdef HAS_RGBCOLORTABLEROW_X86 // Tranform RGB pixels with color table. __declspec(naked) void RGBColorTableRow_X86(uint8* dst_argb, const uint8* table_argb, int width) { __asm { push esi mov eax, [esp + 4 + 4] /* dst_argb */ mov esi, [esp + 4 + 8] /* table_argb */ mov ecx, [esp + 4 + 12] /* width */ // 1 pixel loop. convertloop: movzx edx, byte ptr [eax] lea eax, [eax + 4] movzx edx, byte ptr [esi + edx * 4] mov byte ptr [eax - 4], dl movzx edx, byte ptr [eax - 4 + 1] movzx edx, byte ptr [esi + edx * 4 + 1] mov byte ptr [eax - 4 + 1], dl movzx edx, byte ptr [eax - 4 + 2] movzx edx, byte ptr [esi + edx * 4 + 2] mov byte ptr [eax - 4 + 2], dl dec ecx jg convertloop pop esi ret } } #endif // HAS_RGBCOLORTABLEROW_X86 #ifdef HAS_ARGBLUMACOLORTABLEROW_SSSE3 // Tranform RGB pixels with luma table. __declspec(naked) void ARGBLumaColorTableRow_SSSE3(const uint8* src_argb, uint8* dst_argb, int width, const uint8* luma, uint32 lumacoeff) { __asm { push esi push edi mov eax, [esp + 8 + 4] /* src_argb */ mov edi, [esp + 8 + 8] /* dst_argb */ mov ecx, [esp + 8 + 12] /* width */ movd xmm2, dword ptr [esp + 8 + 16] // luma table movd xmm3, dword ptr [esp + 8 + 20] // lumacoeff pshufd xmm2, xmm2, 0 pshufd xmm3, xmm3, 0 pcmpeqb xmm4, xmm4 // generate mask 0xff00ff00 psllw xmm4, 8 pxor xmm5, xmm5 // 4 pixel loop. convertloop: movdqu xmm0, qword ptr [eax] // generate luma ptr pmaddubsw xmm0, xmm3 phaddw xmm0, xmm0 pand xmm0, xmm4 // mask out low bits punpcklwd xmm0, xmm5 paddd xmm0, xmm2 // add table base movd esi, xmm0 pshufd xmm0, xmm0, 0x39 // 00111001 to rotate right 32 movzx edx, byte ptr [eax] movzx edx, byte ptr [esi + edx] mov byte ptr [edi], dl movzx edx, byte ptr [eax + 1] movzx edx, byte ptr [esi + edx] mov byte ptr [edi + 1], dl movzx edx, byte ptr [eax + 2] movzx edx, byte ptr [esi + edx] mov byte ptr [edi + 2], dl movzx edx, byte ptr [eax + 3] // copy alpha. mov byte ptr [edi + 3], dl movd esi, xmm0 pshufd xmm0, xmm0, 0x39 // 00111001 to rotate right 32 movzx edx, byte ptr [eax + 4] movzx edx, byte ptr [esi + edx] mov byte ptr [edi + 4], dl movzx edx, byte ptr [eax + 5] movzx edx, byte ptr [esi + edx] mov byte ptr [edi + 5], dl movzx edx, byte ptr [eax + 6] movzx edx, byte ptr [esi + edx] mov byte ptr [edi + 6], dl movzx edx, byte ptr [eax + 7] // copy alpha. mov byte ptr [edi + 7], dl movd esi, xmm0 pshufd xmm0, xmm0, 0x39 // 00111001 to rotate right 32 movzx edx, byte ptr [eax + 8] movzx edx, byte ptr [esi + edx] mov byte ptr [edi + 8], dl movzx edx, byte ptr [eax + 9] movzx edx, byte ptr [esi + edx] mov byte ptr [edi + 9], dl movzx edx, byte ptr [eax + 10] movzx edx, byte ptr [esi + edx] mov byte ptr [edi + 10], dl movzx edx, byte ptr [eax + 11] // copy alpha. mov byte ptr [edi + 11], dl movd esi, xmm0 movzx edx, byte ptr [eax + 12] movzx edx, byte ptr [esi + edx] mov byte ptr [edi + 12], dl movzx edx, byte ptr [eax + 13] movzx edx, byte ptr [esi + edx] mov byte ptr [edi + 13], dl movzx edx, byte ptr [eax + 14] movzx edx, byte ptr [esi + edx] mov byte ptr [edi + 14], dl movzx edx, byte ptr [eax + 15] // copy alpha. mov byte ptr [edi + 15], dl lea eax, [eax + 16] lea edi, [edi + 16] sub ecx, 4 jg convertloop pop edi pop esi ret } } #endif // HAS_ARGBLUMACOLORTABLEROW_SSSE3 #endif // defined(_M_X64) #endif // !defined(LIBYUV_DISABLE_X86) && (defined(_M_IX86) || defined(_M_X64)) #ifdef __cplusplus } // extern "C" } // namespace libyuv #endif