ref: b6321025cda7cd0b715104336bb92a6d33db0e43
dir: /vpx_dsp/ppc/inv_txfm_vsx.c/
/* * Copyright (c) 2015 The WebM project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include <math.h> #include <stdlib.h> #include <string.h> #include "vpx_dsp/ppc/types_vsx.h" #include "./vpx_dsp_rtcd.h" #include "vpx_dsp/inv_txfm.h" static int16x8_t cospi4_v = { 16069, 16069, 16069, 16069, 16069, 16069, 16069, 16069 }; static int16x8_t cospi8_v = { 15137, 15137, 15137, 15137, 15137, 15137, 15137, 15137 }; static int16x8_t cospi12_v = { 13623, 13623, 13623, 13623, 13623, 13623, 13623, 13623 }; static int16x8_t cospi16_v = { 11585, 11585, 11585, 11585, 11585, 11585, 11585, 11585 }; static int16x8_t cospi20_v = { 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102 }; static int16x8_t cospi24_v = { 6270, 6270, 6270, 6270, 6270, 6270, 6270, 6270 }; static int16x8_t cospi28_v = { 3196, 3196, 3196, 3196, 3196, 3196, 3196, 3196 }; #define ROUND_SHIFT_INIT \ const int32x4_t shift = vec_sl(vec_splat_s32(1), vec_splat_u32(13)); \ const uint32x4_t shift14 = vec_splat_u32(14); #define DCT_CONST_ROUND_SHIFT(vec) vec = vec_sra(vec_add(vec, shift), shift14); #define PIXEL_ADD_INIT \ int16x8_t add8 = vec_splat_s16(8); \ uint16x8_t shift4 = vec_splat_u16(4); #define PIXEL_ADD(out, in) out = vec_sra(vec_add(in, add8), shift4); #define IDCT4(in0, in1, out0, out1) \ t0 = vec_add(in0, in1); \ t1 = vec_sub(in0, in1); \ tmp16_0 = vec_mergeh(t0, t1); \ temp1 = vec_sra(vec_add(vec_mule(tmp16_0, cospi16_v), shift), shift14); \ temp2 = vec_sra(vec_add(vec_mulo(tmp16_0, cospi16_v), shift), shift14); \ \ tmp16_0 = vec_mergel(in0, in1); \ temp3 = vec_sub(vec_mule(tmp16_0, cospi24_v), vec_mulo(tmp16_0, cospi8_v)); \ DCT_CONST_ROUND_SHIFT(temp3); \ temp4 = vec_add(vec_mule(tmp16_0, cospi8_v), vec_mulo(tmp16_0, cospi24_v)); \ DCT_CONST_ROUND_SHIFT(temp4); \ \ step0 = vec_packs(temp1, temp2); \ step1 = vec_packs(temp4, temp3); \ out0 = vec_add(step0, step1); \ out1 = vec_sub(step0, step1); \ out1 = vec_perm(out1, out1, mask0); void vpx_idct4x4_16_add_vsx(const tran_low_t *input, uint8_t *dest, int stride) { int32x4_t temp1, temp2, temp3, temp4; int16x8_t step0, step1, tmp16_0, tmp16_1, t_out0, t_out1; uint8x16_t mask0 = { 0x8, 0x9, 0xA, 0xB, 0xC, 0xD, 0xE, 0xF, 0x0, 0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7 }; uint8x16_t mask1 = { 0x0, 0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17 }; int16x8_t v0 = vec_vsx_ld(0, input); int16x8_t v1 = vec_vsx_ld(16, input); int16x8_t t0 = vec_mergeh(v0, v1); int16x8_t t1 = vec_mergel(v0, v1); uint8x16_t dest0 = vec_vsx_ld(0, dest); uint8x16_t dest1 = vec_vsx_ld(stride, dest); uint8x16_t dest2 = vec_vsx_ld(2 * stride, dest); uint8x16_t dest3 = vec_vsx_ld(3 * stride, dest); uint8x16_t zerov = vec_splat_u8(0); int16x8_t d_u0 = (int16x8_t)vec_mergeh(dest0, zerov); int16x8_t d_u1 = (int16x8_t)vec_mergeh(dest1, zerov); int16x8_t d_u2 = (int16x8_t)vec_mergeh(dest2, zerov); int16x8_t d_u3 = (int16x8_t)vec_mergeh(dest3, zerov); uint8x16_t output_v; uint8_t tmp_dest[16]; ROUND_SHIFT_INIT PIXEL_ADD_INIT; v0 = vec_mergeh(t0, t1); v1 = vec_mergel(t0, t1); IDCT4(v0, v1, t_out0, t_out1); // transpose t0 = vec_mergeh(t_out0, t_out1); t1 = vec_mergel(t_out0, t_out1); v0 = vec_mergeh(t0, t1); v1 = vec_mergel(t0, t1); IDCT4(v0, v1, t_out0, t_out1); PIXEL_ADD(v0, t_out0); PIXEL_ADD(v1, t_out1); tmp16_0 = vec_add(vec_perm(d_u0, d_u1, mask1), v0); tmp16_1 = vec_add(vec_perm(d_u2, d_u3, mask1), v1); output_v = vec_packsu(tmp16_0, tmp16_1); vec_vsx_st(output_v, 0, tmp_dest); for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) dest[j * stride + i] = tmp_dest[j * 4 + i]; } #define TRANSPOSE8x8(in0, in1, in2, in3, in4, in5, in6, in7, out0, out1, out2, \ out3, out4, out5, out6, out7) \ out0 = vec_mergeh(in0, in1); \ out1 = vec_mergel(in0, in1); \ out2 = vec_mergeh(in2, in3); \ out3 = vec_mergel(in2, in3); \ out4 = vec_mergeh(in4, in5); \ out5 = vec_mergel(in4, in5); \ out6 = vec_mergeh(in6, in7); \ out7 = vec_mergel(in6, in7); \ in0 = (int16x8_t)vec_mergeh((int32x4_t)out0, (int32x4_t)out2); \ in1 = (int16x8_t)vec_mergel((int32x4_t)out0, (int32x4_t)out2); \ in2 = (int16x8_t)vec_mergeh((int32x4_t)out1, (int32x4_t)out3); \ in3 = (int16x8_t)vec_mergel((int32x4_t)out1, (int32x4_t)out3); \ in4 = (int16x8_t)vec_mergeh((int32x4_t)out4, (int32x4_t)out6); \ in5 = (int16x8_t)vec_mergel((int32x4_t)out4, (int32x4_t)out6); \ in6 = (int16x8_t)vec_mergeh((int32x4_t)out5, (int32x4_t)out7); \ in7 = (int16x8_t)vec_mergel((int32x4_t)out5, (int32x4_t)out7); \ out0 = vec_perm(in0, in4, tr8_mask0); \ out1 = vec_perm(in0, in4, tr8_mask1); \ out2 = vec_perm(in1, in5, tr8_mask0); \ out3 = vec_perm(in1, in5, tr8_mask1); \ out4 = vec_perm(in2, in6, tr8_mask0); \ out5 = vec_perm(in2, in6, tr8_mask1); \ out6 = vec_perm(in3, in7, tr8_mask0); \ out7 = vec_perm(in3, in7, tr8_mask1); #define STEP8_0(inpt0, inpt1, outpt0, outpt1, cospi0, cospi1) \ tmp16_0 = vec_mergeh(inpt0, inpt1); \ tmp16_1 = vec_mergel(inpt0, inpt1); \ temp10 = vec_sub(vec_mule(tmp16_0, cospi0), vec_mulo(tmp16_0, cospi1)); \ temp11 = vec_sub(vec_mule(tmp16_1, cospi0), vec_mulo(tmp16_1, cospi1)); \ DCT_CONST_ROUND_SHIFT(temp10); \ DCT_CONST_ROUND_SHIFT(temp11); \ outpt0 = vec_packs(temp10, temp11); \ temp10 = vec_add(vec_mule(tmp16_0, cospi1), vec_mulo(tmp16_0, cospi0)); \ temp11 = vec_add(vec_mule(tmp16_1, cospi1), vec_mulo(tmp16_1, cospi0)); \ DCT_CONST_ROUND_SHIFT(temp10); \ DCT_CONST_ROUND_SHIFT(temp11); \ outpt1 = vec_packs(temp10, temp11); #define STEP8_1(inpt0, inpt1, outpt0, outpt1, cospi) \ tmp16_2 = vec_sub(inpt0, inpt1); \ tmp16_3 = vec_add(inpt0, inpt1); \ tmp16_0 = vec_mergeh(tmp16_2, tmp16_3); \ tmp16_1 = vec_mergel(tmp16_2, tmp16_3); \ temp10 = vec_mule(tmp16_0, cospi); \ temp11 = vec_mule(tmp16_1, cospi); \ DCT_CONST_ROUND_SHIFT(temp10); \ DCT_CONST_ROUND_SHIFT(temp11); \ outpt0 = vec_packs(temp10, temp11); \ temp10 = vec_mulo(tmp16_0, cospi); \ temp11 = vec_mulo(tmp16_1, cospi); \ DCT_CONST_ROUND_SHIFT(temp10); \ DCT_CONST_ROUND_SHIFT(temp11); \ outpt1 = vec_packs(temp10, temp11); #define IDCT8(in0, in1, in2, in3, in4, in5, in6, in7) \ /* stage 1 */ \ step0 = in0; \ step2 = in4; \ step1 = in2; \ step3 = in6; \ \ STEP8_0(in1, in7, step4, step7, cospi28_v, cospi4_v); \ STEP8_0(in5, in3, step5, step6, cospi12_v, cospi20_v); \ \ /* stage 2 */ \ STEP8_1(step0, step2, in1, in0, cospi16_v); \ STEP8_0(step1, step3, in2, in3, cospi24_v, cospi8_v); \ in4 = vec_add(step4, step5); \ in5 = vec_sub(step4, step5); \ in6 = vec_sub(step7, step6); \ in7 = vec_add(step6, step7); \ \ /* stage 3 */ \ step0 = vec_add(in0, in3); \ step1 = vec_add(in1, in2); \ step2 = vec_sub(in1, in2); \ step3 = vec_sub(in0, in3); \ step4 = in4; \ STEP8_1(in6, in5, step5, step6, cospi16_v); \ step7 = in7; \ \ /* stage 4 */ \ in0 = vec_add(step0, step7); \ in1 = vec_add(step1, step6); \ in2 = vec_add(step2, step5); \ in3 = vec_add(step3, step4); \ in4 = vec_sub(step3, step4); \ in5 = vec_sub(step2, step5); \ in6 = vec_sub(step1, step6); \ in7 = vec_sub(step0, step7); #define PIXEL_ADD8(in, out) \ out = vec_add(vec_sra(vec_add(in, add), shift5), out); void vpx_idct8x8_64_add_vsx(const tran_low_t *input, uint8_t *dest, int stride) { int32x4_t temp10, temp11; int16x8_t step0, step1, step2, step3, step4, step5, step6, step7; uint8x16_t tr8_mask0 = { 0x0, 0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17 }; uint8x16_t tr8_mask1 = { 0x8, 0x9, 0xA, 0xB, 0xC, 0xD, 0xE, 0xF, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F }; int16x8_t tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7, tmp16_0, tmp16_1, tmp16_2, tmp16_3; int16x8_t src0 = vec_vsx_ld(0, input); int16x8_t src1 = vec_vsx_ld(16, input); int16x8_t src2 = vec_vsx_ld(2 * 16, input); int16x8_t src3 = vec_vsx_ld(3 * 16, input); int16x8_t src4 = vec_vsx_ld(4 * 16, input); int16x8_t src5 = vec_vsx_ld(5 * 16, input); int16x8_t src6 = vec_vsx_ld(6 * 16, input); int16x8_t src7 = vec_vsx_ld(7 * 16, input); uint8x16_t dest0 = vec_vsx_ld(0, dest); uint8x16_t dest1 = vec_vsx_ld(stride, dest); uint8x16_t dest2 = vec_vsx_ld(2 * stride, dest); uint8x16_t dest3 = vec_vsx_ld(3 * stride, dest); uint8x16_t dest4 = vec_vsx_ld(4 * stride, dest); uint8x16_t dest5 = vec_vsx_ld(5 * stride, dest); uint8x16_t dest6 = vec_vsx_ld(6 * stride, dest); uint8x16_t dest7 = vec_vsx_ld(7 * stride, dest); uint8x16_t zerov = vec_splat_u8(0); int16x8_t d_u0 = (int16x8_t)vec_mergeh(dest0, zerov); int16x8_t d_u1 = (int16x8_t)vec_mergeh(dest1, zerov); int16x8_t d_u2 = (int16x8_t)vec_mergeh(dest2, zerov); int16x8_t d_u3 = (int16x8_t)vec_mergeh(dest3, zerov); int16x8_t d_u4 = (int16x8_t)vec_mergeh(dest4, zerov); int16x8_t d_u5 = (int16x8_t)vec_mergeh(dest5, zerov); int16x8_t d_u6 = (int16x8_t)vec_mergeh(dest6, zerov); int16x8_t d_u7 = (int16x8_t)vec_mergeh(dest7, zerov); int16x8_t add = vec_sl(vec_splat_s16(8), vec_splat_u16(1)); uint16x8_t shift5 = vec_splat_u16(5); uint8x16_t output0, output1, output2, output3; ROUND_SHIFT_INIT; TRANSPOSE8x8(src0, src1, src2, src3, src4, src5, src6, src7, tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7); IDCT8(tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7); TRANSPOSE8x8(tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7, src0, src1, src2, src3, src4, src5, src6, src7); IDCT8(src0, src1, src2, src3, src4, src5, src6, src7); PIXEL_ADD8(src0, d_u0); PIXEL_ADD8(src1, d_u1); PIXEL_ADD8(src2, d_u2); PIXEL_ADD8(src3, d_u3); PIXEL_ADD8(src4, d_u4); PIXEL_ADD8(src5, d_u5); PIXEL_ADD8(src6, d_u6); PIXEL_ADD8(src7, d_u7); output0 = vec_packsu(d_u0, d_u1); output1 = vec_packsu(d_u2, d_u3); output2 = vec_packsu(d_u4, d_u5); output3 = vec_packsu(d_u6, d_u7); vec_vsx_st(xxpermdi(output0, dest0, 1), 0, dest); vec_vsx_st(xxpermdi(output0, dest1, 3), stride, dest); vec_vsx_st(xxpermdi(output1, dest2, 1), 2 * stride, dest); vec_vsx_st(xxpermdi(output1, dest3, 3), 3 * stride, dest); vec_vsx_st(xxpermdi(output2, dest4, 1), 4 * stride, dest); vec_vsx_st(xxpermdi(output2, dest5, 3), 5 * stride, dest); vec_vsx_st(xxpermdi(output3, dest6, 1), 6 * stride, dest); vec_vsx_st(xxpermdi(output3, dest7, 3), 7 * stride, dest); }