shithub: libvpx

ref: bd86de1ac8f1d3f5fa894e2605821914c2d9ff22
dir: /vpx_dsp/arm/highbd_vpx_convolve_neon.c/

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/*
 *  Copyright (c) 2016 The WebM project authors. All Rights Reserved.
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS.  All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.
 */

#include "./vpx_dsp_rtcd.h"
#include "vpx_dsp/vpx_dsp_common.h"
#include "vpx_dsp/vpx_filter.h"
#include "vpx_ports/mem.h"

void vpx_highbd_convolve8_neon(const uint8_t *src8, ptrdiff_t src_stride,
                               uint8_t *dst, ptrdiff_t dst_stride,
                               const int16_t *filter_x, int x_step_q4,
                               const int16_t *filter_y, int y_step_q4, int w,
                               int h, int bd) {
  const uint16_t *src = CONVERT_TO_SHORTPTR(src8);
  const int y0_q4 = get_filter_offset(filter_y, get_filter_base(filter_y));
  // + 1 to make it divisible by 4
  DECLARE_ALIGNED(16, uint16_t, temp[64 * 136]);
  const int intermediate_height =
      (((h - 1) * y_step_q4 + y0_q4) >> SUBPEL_BITS) + SUBPEL_TAPS;

  /* Filter starting 3 lines back. The neon implementation will ignore the given
   * height and filter a multiple of 4 lines. Since this goes in to the temp
   * buffer which has lots of extra room and is subsequently discarded this is
   * safe if somewhat less than ideal.   */
  vpx_highbd_convolve8_horiz_neon(CONVERT_TO_BYTEPTR(src - src_stride * 3),
                                  src_stride, CONVERT_TO_BYTEPTR(temp), w,
                                  filter_x, x_step_q4, filter_y, y_step_q4, w,
                                  intermediate_height, bd);

  /* Step into the temp buffer 3 lines to get the actual frame data */
  vpx_highbd_convolve8_vert_neon(CONVERT_TO_BYTEPTR(temp + w * 3), w, dst,
                                 dst_stride, filter_x, x_step_q4, filter_y,
                                 y_step_q4, w, h, bd);
}

void vpx_highbd_convolve8_avg_neon(const uint8_t *src8, ptrdiff_t src_stride,
                                   uint8_t *dst, ptrdiff_t dst_stride,
                                   const int16_t *filter_x, int x_step_q4,
                                   const int16_t *filter_y, int y_step_q4,
                                   int w, int h, int bd) {
  const uint16_t *src = CONVERT_TO_SHORTPTR(src8);
  const int y0_q4 = get_filter_offset(filter_y, get_filter_base(filter_y));
  // + 1 to make it divisible by 4
  DECLARE_ALIGNED(16, uint16_t, temp[64 * 136]);
  const int intermediate_height =
      (((h - 1) * y_step_q4 + y0_q4) >> SUBPEL_BITS) + SUBPEL_TAPS;

  /* This implementation has the same issues as above. In addition, we only want
   * to average the values after both passes.
   */
  vpx_highbd_convolve8_horiz_neon(CONVERT_TO_BYTEPTR(src - src_stride * 3),
                                  src_stride, CONVERT_TO_BYTEPTR(temp), w,
                                  filter_x, x_step_q4, filter_y, y_step_q4, w,
                                  intermediate_height, bd);
  vpx_highbd_convolve8_avg_vert_neon(CONVERT_TO_BYTEPTR(temp + w * 3), w, dst,
                                     dst_stride, filter_x, x_step_q4, filter_y,
                                     y_step_q4, w, h, bd);
}