ref: c53a95ad1d7f8171f66c512b54da05a09552f615
dir: /third_party/libyuv/source/scale_neon64.cc/
/* * Copyright 2014 The LibYuv Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "libyuv/row.h" #ifdef __cplusplus namespace libyuv { extern "C" { #endif // This module is for GCC Neon. #if !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__) #ifdef HAS_SCALEROWDOWN2_NEON // Read 32x1 throw away even pixels, and write 16x1. void ScaleRowDown2_NEON(const uint8* src_ptr, ptrdiff_t src_stride, uint8* dst, int dst_width) { asm volatile ( ".p2align 2 \n" "1: \n" // load even pixels into q0, odd into q1 MEMACCESS(0) "vld2.8 {q0, q1}, [%0]! \n" "subs %2, %2, #16 \n" // 16 processed per loop MEMACCESS(1) "vst1.8 {q1}, [%1]! \n" // store odd pixels "bgt 1b \n" : "+r"(src_ptr), // %0 "+r"(dst), // %1 "+r"(dst_width) // %2 : : "q0", "q1" // Clobber List ); } #endif //HAS_SCALEROWDOWN2_NEON #ifdef HAS_SCALEROWDOWN2_NEON // Read 32x2 average down and write 16x1. void ScaleRowDown2Box_NEON(const uint8* src_ptr, ptrdiff_t src_stride, uint8* dst, int dst_width) { asm volatile ( // change the stride to row 2 pointer "add %1, %0 \n" ".p2align 2 \n" "1: \n" MEMACCESS(0) "vld1.8 {q0, q1}, [%0]! \n" // load row 1 and post inc MEMACCESS(1) "vld1.8 {q2, q3}, [%1]! \n" // load row 2 and post inc "subs %3, %3, #16 \n" // 16 processed per loop "vpaddl.u8 q0, q0 \n" // row 1 add adjacent "vpaddl.u8 q1, q1 \n" "vpadal.u8 q0, q2 \n" // row 2 add adjacent + row1 "vpadal.u8 q1, q3 \n" "vrshrn.u16 d0, q0, #2 \n" // downshift, round and pack "vrshrn.u16 d1, q1, #2 \n" MEMACCESS(2) "vst1.8 {q0}, [%2]! \n" "bgt 1b \n" : "+r"(src_ptr), // %0 "+r"(src_stride), // %1 "+r"(dst), // %2 "+r"(dst_width) // %3 : : "q0", "q1", "q2", "q3" // Clobber List ); } #endif //HAS_SCALEROWDOWN2_NEON #ifdef HAS_SCALEROWDOWN4_NEON void ScaleRowDown4_NEON(const uint8* src_ptr, ptrdiff_t src_stride, uint8* dst_ptr, int dst_width) { asm volatile ( ".p2align 2 \n" "1: \n" MEMACCESS(0) "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0 "subs %2, %2, #8 \n" // 8 processed per loop MEMACCESS(1) "vst1.8 {d2}, [%1]! \n" "bgt 1b \n" : "+r"(src_ptr), // %0 "+r"(dst_ptr), // %1 "+r"(dst_width) // %2 : : "q0", "q1", "memory", "cc" ); } #endif //HAS_SCALEROWDOWN4_NEON #ifdef HAS_SCALEROWDOWN4_NEON void ScaleRowDown4Box_NEON(const uint8* src_ptr, ptrdiff_t src_stride, uint8* dst_ptr, int dst_width) { const uint8* src_ptr1 = src_ptr + src_stride; const uint8* src_ptr2 = src_ptr + src_stride * 2; const uint8* src_ptr3 = src_ptr + src_stride * 3; asm volatile ( ".p2align 2 \n" "1: \n" MEMACCESS(0) "vld1.8 {q0}, [%0]! \n" // load up 16x4 MEMACCESS(3) "vld1.8 {q1}, [%3]! \n" MEMACCESS(4) "vld1.8 {q2}, [%4]! \n" MEMACCESS(5) "vld1.8 {q3}, [%5]! \n" "subs %2, %2, #4 \n" "vpaddl.u8 q0, q0 \n" "vpadal.u8 q0, q1 \n" "vpadal.u8 q0, q2 \n" "vpadal.u8 q0, q3 \n" "vpaddl.u16 q0, q0 \n" "vrshrn.u32 d0, q0, #4 \n" // divide by 16 w/rounding "vmovn.u16 d0, q0 \n" MEMACCESS(1) "vst1.32 {d0[0]}, [%1]! \n" "bgt 1b \n" : "+r"(src_ptr), // %0 "+r"(dst_ptr), // %1 "+r"(dst_width), // %2 "+r"(src_ptr1), // %3 "+r"(src_ptr2), // %4 "+r"(src_ptr3) // %5 : : "q0", "q1", "q2", "q3", "memory", "cc" ); } #endif //HAS_SCALEROWDOWN4_NEON #ifdef HAS_SCALEROWDOWN34_NEON // Down scale from 4 to 3 pixels. Use the neon multilane read/write // to load up the every 4th pixel into a 4 different registers. // Point samples 32 pixels to 24 pixels. void ScaleRowDown34_NEON(const uint8* src_ptr, ptrdiff_t src_stride, uint8* dst_ptr, int dst_width) { asm volatile ( ".p2align 2 \n" "1: \n" MEMACCESS(0) "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0 "subs %2, %2, #24 \n" "vmov d2, d3 \n" // order d0, d1, d2 MEMACCESS(1) "vst3.8 {d0, d1, d2}, [%1]! \n" "bgt 1b \n" : "+r"(src_ptr), // %0 "+r"(dst_ptr), // %1 "+r"(dst_width) // %2 : : "d0", "d1", "d2", "d3", "memory", "cc" ); } #endif //HAS_SCALEROWDOWN34_NEON #ifdef HAS_SCALEROWDOWN34_NEON void ScaleRowDown34_0_Box_NEON(const uint8* src_ptr, ptrdiff_t src_stride, uint8* dst_ptr, int dst_width) { asm volatile ( "vmov.u8 d24, #3 \n" "add %3, %0 \n" ".p2align 2 \n" "1: \n" MEMACCESS(0) "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0 MEMACCESS(3) "vld4.8 {d4, d5, d6, d7}, [%3]! \n" // src line 1 "subs %2, %2, #24 \n" // filter src line 0 with src line 1 // expand chars to shorts to allow for room // when adding lines together "vmovl.u8 q8, d4 \n" "vmovl.u8 q9, d5 \n" "vmovl.u8 q10, d6 \n" "vmovl.u8 q11, d7 \n" // 3 * line_0 + line_1 "vmlal.u8 q8, d0, d24 \n" "vmlal.u8 q9, d1, d24 \n" "vmlal.u8 q10, d2, d24 \n" "vmlal.u8 q11, d3, d24 \n" // (3 * line_0 + line_1) >> 2 "vqrshrn.u16 d0, q8, #2 \n" "vqrshrn.u16 d1, q9, #2 \n" "vqrshrn.u16 d2, q10, #2 \n" "vqrshrn.u16 d3, q11, #2 \n" // a0 = (src[0] * 3 + s[1] * 1) >> 2 "vmovl.u8 q8, d1 \n" "vmlal.u8 q8, d0, d24 \n" "vqrshrn.u16 d0, q8, #2 \n" // a1 = (src[1] * 1 + s[2] * 1) >> 1 "vrhadd.u8 d1, d1, d2 \n" // a2 = (src[2] * 1 + s[3] * 3) >> 2 "vmovl.u8 q8, d2 \n" "vmlal.u8 q8, d3, d24 \n" "vqrshrn.u16 d2, q8, #2 \n" MEMACCESS(1) "vst3.8 {d0, d1, d2}, [%1]! \n" "bgt 1b \n" : "+r"(src_ptr), // %0 "+r"(dst_ptr), // %1 "+r"(dst_width), // %2 "+r"(src_stride) // %3 : : "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11", "d24", "memory", "cc" ); } #endif //ScaleRowDown34_0_Box_NEON #ifdef HAS_SCALEROWDOWN34_NEON void ScaleRowDown34_1_Box_NEON(const uint8* src_ptr, ptrdiff_t src_stride, uint8* dst_ptr, int dst_width) { asm volatile ( "vmov.u8 d24, #3 \n" "add %3, %0 \n" ".p2align 2 \n" "1: \n" MEMACCESS(0) "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0 MEMACCESS(3) "vld4.8 {d4, d5, d6, d7}, [%3]! \n" // src line 1 "subs %2, %2, #24 \n" // average src line 0 with src line 1 "vrhadd.u8 q0, q0, q2 \n" "vrhadd.u8 q1, q1, q3 \n" // a0 = (src[0] * 3 + s[1] * 1) >> 2 "vmovl.u8 q3, d1 \n" "vmlal.u8 q3, d0, d24 \n" "vqrshrn.u16 d0, q3, #2 \n" // a1 = (src[1] * 1 + s[2] * 1) >> 1 "vrhadd.u8 d1, d1, d2 \n" // a2 = (src[2] * 1 + s[3] * 3) >> 2 "vmovl.u8 q3, d2 \n" "vmlal.u8 q3, d3, d24 \n" "vqrshrn.u16 d2, q3, #2 \n" MEMACCESS(1) "vst3.8 {d0, d1, d2}, [%1]! \n" "bgt 1b \n" : "+r"(src_ptr), // %0 "+r"(dst_ptr), // %1 "+r"(dst_width), // %2 "+r"(src_stride) // %3 : : "r4", "q0", "q1", "q2", "q3", "d24", "memory", "cc" ); } #endif //HAS_SCALEROWDOWN34_NEON #ifdef HAS_SCALEROWDOWN38_NEON #define HAS_SCALEROWDOWN38_NEON static uvec8 kShuf38 = { 0, 3, 6, 8, 11, 14, 16, 19, 22, 24, 27, 30, 0, 0, 0, 0 }; static uvec8 kShuf38_2 = { 0, 8, 16, 2, 10, 17, 4, 12, 18, 6, 14, 19, 0, 0, 0, 0 }; static vec16 kMult38_Div6 = { 65536 / 12, 65536 / 12, 65536 / 12, 65536 / 12, 65536 / 12, 65536 / 12, 65536 / 12, 65536 / 12 }; static vec16 kMult38_Div9 = { 65536 / 18, 65536 / 18, 65536 / 18, 65536 / 18, 65536 / 18, 65536 / 18, 65536 / 18, 65536 / 18 }; // 32 -> 12 void ScaleRowDown38_NEON(const uint8* src_ptr, ptrdiff_t src_stride, uint8* dst_ptr, int dst_width) { asm volatile ( MEMACCESS(3) "vld1.8 {q3}, [%3] \n" ".p2align 2 \n" "1: \n" MEMACCESS(0) "vld1.8 {d0, d1, d2, d3}, [%0]! \n" "subs %2, %2, #12 \n" "vtbl.u8 d4, {d0, d1, d2, d3}, d6 \n" "vtbl.u8 d5, {d0, d1, d2, d3}, d7 \n" MEMACCESS(1) "vst1.8 {d4}, [%1]! \n" MEMACCESS(1) "vst1.32 {d5[0]}, [%1]! \n" "bgt 1b \n" : "+r"(src_ptr), // %0 "+r"(dst_ptr), // %1 "+r"(dst_width) // %2 : "r"(&kShuf38) // %3 : "d0", "d1", "d2", "d3", "d4", "d5", "memory", "cc" ); } #endif //HAS_SCALEROWDOWN38_NEON #ifdef HAS_SCALEROWDOWN38_NEON // 32x3 -> 12x1 void OMITFP ScaleRowDown38_3_Box_NEON(const uint8* src_ptr, ptrdiff_t src_stride, uint8* dst_ptr, int dst_width) { const uint8* src_ptr1 = src_ptr + src_stride * 2; asm volatile ( MEMACCESS(5) "vld1.16 {q13}, [%5] \n" MEMACCESS(6) "vld1.8 {q14}, [%6] \n" MEMACCESS(7) "vld1.8 {q15}, [%7] \n" "add %3, %0 \n" ".p2align 2 \n" "1: \n" // d0 = 00 40 01 41 02 42 03 43 // d1 = 10 50 11 51 12 52 13 53 // d2 = 20 60 21 61 22 62 23 63 // d3 = 30 70 31 71 32 72 33 73 MEMACCESS(0) "vld4.8 {d0, d1, d2, d3}, [%0]! \n" MEMACCESS(3) "vld4.8 {d4, d5, d6, d7}, [%3]! \n" MEMACCESS(4) "vld4.8 {d16, d17, d18, d19}, [%4]! \n" "subs %2, %2, #12 \n" // Shuffle the input data around to get align the data // so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7 // d0 = 00 10 01 11 02 12 03 13 // d1 = 40 50 41 51 42 52 43 53 "vtrn.u8 d0, d1 \n" "vtrn.u8 d4, d5 \n" "vtrn.u8 d16, d17 \n" // d2 = 20 30 21 31 22 32 23 33 // d3 = 60 70 61 71 62 72 63 73 "vtrn.u8 d2, d3 \n" "vtrn.u8 d6, d7 \n" "vtrn.u8 d18, d19 \n" // d0 = 00+10 01+11 02+12 03+13 // d2 = 40+50 41+51 42+52 43+53 "vpaddl.u8 q0, q0 \n" "vpaddl.u8 q2, q2 \n" "vpaddl.u8 q8, q8 \n" // d3 = 60+70 61+71 62+72 63+73 "vpaddl.u8 d3, d3 \n" "vpaddl.u8 d7, d7 \n" "vpaddl.u8 d19, d19 \n" // combine source lines "vadd.u16 q0, q2 \n" "vadd.u16 q0, q8 \n" "vadd.u16 d4, d3, d7 \n" "vadd.u16 d4, d19 \n" // dst_ptr[3] = (s[6 + st * 0] + s[7 + st * 0] // + s[6 + st * 1] + s[7 + st * 1] // + s[6 + st * 2] + s[7 + st * 2]) / 6 "vqrdmulh.s16 q2, q2, q13 \n" "vmovn.u16 d4, q2 \n" // Shuffle 2,3 reg around so that 2 can be added to the // 0,1 reg and 3 can be added to the 4,5 reg. This // requires expanding from u8 to u16 as the 0,1 and 4,5 // registers are already expanded. Then do transposes // to get aligned. // q2 = xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33 "vmovl.u8 q1, d2 \n" "vmovl.u8 q3, d6 \n" "vmovl.u8 q9, d18 \n" // combine source lines "vadd.u16 q1, q3 \n" "vadd.u16 q1, q9 \n" // d4 = xx 20 xx 30 xx 22 xx 32 // d5 = xx 21 xx 31 xx 23 xx 33 "vtrn.u32 d2, d3 \n" // d4 = xx 20 xx 21 xx 22 xx 23 // d5 = xx 30 xx 31 xx 32 xx 33 "vtrn.u16 d2, d3 \n" // 0+1+2, 3+4+5 "vadd.u16 q0, q1 \n" // Need to divide, but can't downshift as the the value // isn't a power of 2. So multiply by 65536 / n // and take the upper 16 bits. "vqrdmulh.s16 q0, q0, q15 \n" // Align for table lookup, vtbl requires registers to // be adjacent "vmov.u8 d2, d4 \n" "vtbl.u8 d3, {d0, d1, d2}, d28 \n" "vtbl.u8 d4, {d0, d1, d2}, d29 \n" MEMACCESS(1) "vst1.8 {d3}, [%1]! \n" MEMACCESS(1) "vst1.32 {d4[0]}, [%1]! \n" "bgt 1b \n" : "+r"(src_ptr), // %0 "+r"(dst_ptr), // %1 "+r"(dst_width), // %2 "+r"(src_stride), // %3 "+r"(src_ptr1) // %4 : "r"(&kMult38_Div6), // %5 "r"(&kShuf38_2), // %6 "r"(&kMult38_Div9) // %7 : "q0", "q1", "q2", "q3", "q8", "q9", "q13", "q14", "q15", "memory", "cc" ); } #endif //HAS_SCALEROWDOWN38_NEON #ifdef HAS_SCALEROWDOWN38_NEON // 32x2 -> 12x1 void ScaleRowDown38_2_Box_NEON(const uint8* src_ptr, ptrdiff_t src_stride, uint8* dst_ptr, int dst_width) { asm volatile ( MEMACCESS(4) "vld1.16 {q13}, [%4] \n" MEMACCESS(5) "vld1.8 {q14}, [%5] \n" "add %3, %0 \n" ".p2align 2 \n" "1: \n" // d0 = 00 40 01 41 02 42 03 43 // d1 = 10 50 11 51 12 52 13 53 // d2 = 20 60 21 61 22 62 23 63 // d3 = 30 70 31 71 32 72 33 73 MEMACCESS(0) "vld4.8 {d0, d1, d2, d3}, [%0]! \n" MEMACCESS(3) "vld4.8 {d4, d5, d6, d7}, [%3]! \n" "subs %2, %2, #12 \n" // Shuffle the input data around to get align the data // so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7 // d0 = 00 10 01 11 02 12 03 13 // d1 = 40 50 41 51 42 52 43 53 "vtrn.u8 d0, d1 \n" "vtrn.u8 d4, d5 \n" // d2 = 20 30 21 31 22 32 23 33 // d3 = 60 70 61 71 62 72 63 73 "vtrn.u8 d2, d3 \n" "vtrn.u8 d6, d7 \n" // d0 = 00+10 01+11 02+12 03+13 // d2 = 40+50 41+51 42+52 43+53 "vpaddl.u8 q0, q0 \n" "vpaddl.u8 q2, q2 \n" // d3 = 60+70 61+71 62+72 63+73 "vpaddl.u8 d3, d3 \n" "vpaddl.u8 d7, d7 \n" // combine source lines "vadd.u16 q0, q2 \n" "vadd.u16 d4, d3, d7 \n" // dst_ptr[3] = (s[6] + s[7] + s[6+st] + s[7+st]) / 4 "vqrshrn.u16 d4, q2, #2 \n" // Shuffle 2,3 reg around so that 2 can be added to the // 0,1 reg and 3 can be added to the 4,5 reg. This // requires expanding from u8 to u16 as the 0,1 and 4,5 // registers are already expanded. Then do transposes // to get aligned. // q2 = xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33 "vmovl.u8 q1, d2 \n" "vmovl.u8 q3, d6 \n" // combine source lines "vadd.u16 q1, q3 \n" // d4 = xx 20 xx 30 xx 22 xx 32 // d5 = xx 21 xx 31 xx 23 xx 33 "vtrn.u32 d2, d3 \n" // d4 = xx 20 xx 21 xx 22 xx 23 // d5 = xx 30 xx 31 xx 32 xx 33 "vtrn.u16 d2, d3 \n" // 0+1+2, 3+4+5 "vadd.u16 q0, q1 \n" // Need to divide, but can't downshift as the the value // isn't a power of 2. So multiply by 65536 / n // and take the upper 16 bits. "vqrdmulh.s16 q0, q0, q13 \n" // Align for table lookup, vtbl requires registers to // be adjacent "vmov.u8 d2, d4 \n" "vtbl.u8 d3, {d0, d1, d2}, d28 \n" "vtbl.u8 d4, {d0, d1, d2}, d29 \n" MEMACCESS(1) "vst1.8 {d3}, [%1]! \n" MEMACCESS(1) "vst1.32 {d4[0]}, [%1]! \n" "bgt 1b \n" : "+r"(src_ptr), // %0 "+r"(dst_ptr), // %1 "+r"(dst_width), // %2 "+r"(src_stride) // %3 : "r"(&kMult38_Div6), // %4 "r"(&kShuf38_2) // %5 : "q0", "q1", "q2", "q3", "q13", "q14", "memory", "cc" ); } #endif //HAS_SCALEROWDOWN38_NEON #if 0 // 16x2 -> 16x1 void ScaleFilterRows_NEON(uint8* dst_ptr, const uint8* src_ptr, ptrdiff_t src_stride, int dst_width, int source_y_fraction) { asm volatile ( "cmp %4, #0 \n" "beq 100f \n" "add %2, %1 \n" "cmp %4, #64 \n" "beq 75f \n" "cmp %4, #128 \n" "beq 50f \n" "cmp %4, #192 \n" "beq 25f \n" "vdup.8 d5, %4 \n" "rsb %4, #256 \n" "vdup.8 d4, %4 \n" // General purpose row blend. "1: \n" MEMACCESS(1) "vld1.8 {q0}, [%1]! \n" MEMACCESS(2) "vld1.8 {q1}, [%2]! \n" "subs %3, %3, #16 \n" "vmull.u8 q13, d0, d4 \n" "vmull.u8 q14, d1, d4 \n" "vmlal.u8 q13, d2, d5 \n" "vmlal.u8 q14, d3, d5 \n" "vrshrn.u16 d0, q13, #8 \n" "vrshrn.u16 d1, q14, #8 \n" MEMACCESS(0) "vst1.8 {q0}, [%0]! \n" "bgt 1b \n" "b 99f \n" // Blend 25 / 75. "25: \n" MEMACCESS(1) "vld1.8 {q0}, [%1]! \n" MEMACCESS(2) "vld1.8 {q1}, [%2]! \n" "subs %3, %3, #16 \n" "vrhadd.u8 q0, q1 \n" "vrhadd.u8 q0, q1 \n" MEMACCESS(0) "vst1.8 {q0}, [%0]! \n" "bgt 25b \n" "b 99f \n" // Blend 50 / 50. "50: \n" MEMACCESS(1) "vld1.8 {q0}, [%1]! \n" MEMACCESS(2) "vld1.8 {q1}, [%2]! \n" "subs %3, %3, #16 \n" "vrhadd.u8 q0, q1 \n" MEMACCESS(0) "vst1.8 {q0}, [%0]! \n" "bgt 50b \n" "b 99f \n" // Blend 75 / 25. "75: \n" MEMACCESS(1) "vld1.8 {q1}, [%1]! \n" MEMACCESS(2) "vld1.8 {q0}, [%2]! \n" "subs %3, %3, #16 \n" "vrhadd.u8 q0, q1 \n" "vrhadd.u8 q0, q1 \n" MEMACCESS(0) "vst1.8 {q0}, [%0]! \n" "bgt 75b \n" "b 99f \n" // Blend 100 / 0 - Copy row unchanged. "100: \n" MEMACCESS(1) "vld1.8 {q0}, [%1]! \n" "subs %3, %3, #16 \n" MEMACCESS(0) "vst1.8 {q0}, [%0]! \n" "bgt 100b \n" "99: \n" MEMACCESS(0) "vst1.8 {d1[7]}, [%0] \n" : "+r"(dst_ptr), // %0 "+r"(src_ptr), // %1 "+r"(src_stride), // %2 "+r"(dst_width), // %3 "+r"(source_y_fraction) // %4 : : "q0", "q1", "d4", "d5", "q13", "q14", "memory", "cc" ); } #endif //0 #ifdef HAS_SCALEARGBROWDOWN2_NEON void ScaleARGBRowDown2_NEON(const uint8* src_ptr, ptrdiff_t src_stride, uint8* dst, int dst_width) { asm volatile ( ".p2align 2 \n" "1: \n" // load even pixels into q0, odd into q1 MEMACCESS(0) "vld2.32 {q0, q1}, [%0]! \n" MEMACCESS(0) "vld2.32 {q2, q3}, [%0]! \n" "subs %2, %2, #8 \n" // 8 processed per loop MEMACCESS(1) "vst1.8 {q1}, [%1]! \n" // store odd pixels MEMACCESS(1) "vst1.8 {q3}, [%1]! \n" "bgt 1b \n" : "+r"(src_ptr), // %0 "+r"(dst), // %1 "+r"(dst_width) // %2 : : "memory", "cc", "q0", "q1", "q2", "q3" // Clobber List ); } #endif //HAS_SCALEARGBROWDOWN2_NEON #ifdef HAS_SCALEARGBROWDOWN2_NEON void ScaleARGBRowDown2Box_NEON(const uint8* src_ptr, ptrdiff_t src_stride, uint8* dst, int dst_width) { asm volatile ( // change the stride to row 2 pointer "add %1, %1, %0 \n" ".p2align 2 \n" "1: \n" MEMACCESS(0) "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels. MEMACCESS(0) "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels. "subs %3, %3, #8 \n" // 8 processed per loop. "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts. "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts. "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts. "vpaddl.u8 q3, q3 \n" // A 16 bytes -> 8 shorts. MEMACCESS(1) "vld4.8 {d16, d18, d20, d22}, [%1]! \n" // load 8 more ARGB pixels. MEMACCESS(1) "vld4.8 {d17, d19, d21, d23}, [%1]! \n" // load last 8 ARGB pixels. "vpadal.u8 q0, q8 \n" // B 16 bytes -> 8 shorts. "vpadal.u8 q1, q9 \n" // G 16 bytes -> 8 shorts. "vpadal.u8 q2, q10 \n" // R 16 bytes -> 8 shorts. "vpadal.u8 q3, q11 \n" // A 16 bytes -> 8 shorts. "vrshrn.u16 d0, q0, #2 \n" // downshift, round and pack "vrshrn.u16 d1, q1, #2 \n" "vrshrn.u16 d2, q2, #2 \n" "vrshrn.u16 d3, q3, #2 \n" MEMACCESS(2) "vst4.8 {d0, d1, d2, d3}, [%2]! \n" "bgt 1b \n" : "+r"(src_ptr), // %0 "+r"(src_stride), // %1 "+r"(dst), // %2 "+r"(dst_width) // %3 : : "memory", "cc", "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11" ); } #endif //HAS_SCALEARGBROWDOWN2_NEON #ifdef HAS_SCALEARGBROWDOWNEVEN_NEON // Reads 4 pixels at a time. // Alignment requirement: src_argb 4 byte aligned. void ScaleARGBRowDownEven_NEON(const uint8* src_argb, ptrdiff_t src_stride, int src_stepx, uint8* dst_argb, int dst_width) { asm volatile ( "mov r12, %3, lsl #2 \n" ".p2align 2 \n" "1: \n" MEMACCESS(0) "vld1.32 {d0[0]}, [%0], r12 \n" MEMACCESS(0) "vld1.32 {d0[1]}, [%0], r12 \n" MEMACCESS(0) "vld1.32 {d1[0]}, [%0], r12 \n" MEMACCESS(0) "vld1.32 {d1[1]}, [%0], r12 \n" "subs %2, %2, #4 \n" // 4 pixels per loop. MEMACCESS(1) "vst1.8 {q0}, [%1]! \n" "bgt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_argb), // %1 "+r"(dst_width) // %2 : "r"(src_stepx) // %3 : "memory", "cc", "r12", "q0" ); } #endif //HAS_SCALEARGBROWDOWNEVEN_NEON #ifdef HAS_SCALEARGBROWDOWNEVEN_NEON // Reads 4 pixels at a time. // Alignment requirement: src_argb 4 byte aligned. void ScaleARGBRowDownEvenBox_NEON(const uint8* src_argb, ptrdiff_t src_stride, int src_stepx, uint8* dst_argb, int dst_width) { asm volatile ( "mov r12, %4, lsl #2 \n" "add %1, %1, %0 \n" ".p2align 2 \n" "1: \n" MEMACCESS(0) "vld1.8 {d0}, [%0], r12 \n" // Read 4 2x2 blocks -> 2x1 MEMACCESS(1) "vld1.8 {d1}, [%1], r12 \n" MEMACCESS(0) "vld1.8 {d2}, [%0], r12 \n" MEMACCESS(1) "vld1.8 {d3}, [%1], r12 \n" MEMACCESS(0) "vld1.8 {d4}, [%0], r12 \n" MEMACCESS(1) "vld1.8 {d5}, [%1], r12 \n" MEMACCESS(0) "vld1.8 {d6}, [%0], r12 \n" MEMACCESS(1) "vld1.8 {d7}, [%1], r12 \n" "vaddl.u8 q0, d0, d1 \n" "vaddl.u8 q1, d2, d3 \n" "vaddl.u8 q2, d4, d5 \n" "vaddl.u8 q3, d6, d7 \n" "vswp.8 d1, d2 \n" // ab_cd -> ac_bd "vswp.8 d5, d6 \n" // ef_gh -> eg_fh "vadd.u16 q0, q0, q1 \n" // (a+b)_(c+d) "vadd.u16 q2, q2, q3 \n" // (e+f)_(g+h) "vrshrn.u16 d0, q0, #2 \n" // first 2 pixels. "vrshrn.u16 d1, q2, #2 \n" // next 2 pixels. "subs %3, %3, #4 \n" // 4 pixels per loop. MEMACCESS(2) "vst1.8 {q0}, [%2]! \n" "bgt 1b \n" : "+r"(src_argb), // %0 "+r"(src_stride), // %1 "+r"(dst_argb), // %2 "+r"(dst_width) // %3 : "r"(src_stepx) // %4 : "memory", "cc", "r12", "q0", "q1", "q2", "q3" ); } #endif // HAS_SCALEARGBROWDOWNEVEN_NEON #endif // __aarch64__ #ifdef __cplusplus } // extern "C" } // namespace libyuv #endif