shithub: libvpx

ref: c8f56d23039865b0bd03ea8c518b5691f2be02c7
dir: /vpx_dsp/arm/sad_media.asm/

View raw version
;
;  Copyright (c) 2011 The WebM project authors. All Rights Reserved.
;
;  Use of this source code is governed by a BSD-style license
;  that can be found in the LICENSE file in the root of the source
;  tree. An additional intellectual property rights grant can be found
;  in the file PATENTS.  All contributing project authors may
;  be found in the AUTHORS file in the root of the source tree.
;


    EXPORT  |vpx_sad16x16_media|

    ARM
    REQUIRE8
    PRESERVE8

    AREA ||.text||, CODE, READONLY, ALIGN=2

; r0    const unsigned char *src_ptr
; r1    int  src_stride
; r2    const unsigned char *ref_ptr
; r3    int  ref_stride
|vpx_sad16x16_media| PROC
    stmfd   sp!, {r4-r12, lr}

    pld     [r0, r1, lsl #0]
    pld     [r2, r3, lsl #0]
    pld     [r0, r1, lsl #1]
    pld     [r2, r3, lsl #1]

    mov     r4, #0              ; sad = 0;
    mov     r5, #8              ; loop count

loop
    ; 1st row
    ldr     r6, [r0, #0x0]      ; load 4 src pixels (1A)
    ldr     r8, [r2, #0x0]      ; load 4 ref pixels (1A)
    ldr     r7, [r0, #0x4]      ; load 4 src pixels (1A)
    ldr     r9, [r2, #0x4]      ; load 4 ref pixels (1A)
    ldr     r10, [r0, #0x8]     ; load 4 src pixels (1B)
    ldr     r11, [r0, #0xC]     ; load 4 src pixels (1B)

    usada8  r4, r8, r6, r4      ; calculate sad for 4 pixels
    usad8   r8, r7, r9          ; calculate sad for 4 pixels

    ldr     r12, [r2, #0x8]     ; load 4 ref pixels (1B)
    ldr     lr, [r2, #0xC]      ; load 4 ref pixels (1B)

    add     r0, r0, r1          ; set src pointer to next row
    add     r2, r2, r3          ; set dst pointer to next row

    pld     [r0, r1, lsl #1]
    pld     [r2, r3, lsl #1]

    usada8  r4, r10, r12, r4    ; calculate sad for 4 pixels
    usada8  r8, r11, lr, r8     ; calculate sad for 4 pixels

    ldr     r6, [r0, #0x0]      ; load 4 src pixels (2A)
    ldr     r7, [r0, #0x4]      ; load 4 src pixels (2A)
    add     r4, r4, r8          ; add partial sad values

    ; 2nd row
    ldr     r8, [r2, #0x0]      ; load 4 ref pixels (2A)
    ldr     r9, [r2, #0x4]      ; load 4 ref pixels (2A)
    ldr     r10, [r0, #0x8]     ; load 4 src pixels (2B)
    ldr     r11, [r0, #0xC]     ; load 4 src pixels (2B)

    usada8  r4, r6, r8, r4      ; calculate sad for 4 pixels
    usad8   r8, r7, r9          ; calculate sad for 4 pixels

    ldr     r12, [r2, #0x8]     ; load 4 ref pixels (2B)
    ldr     lr, [r2, #0xC]      ; load 4 ref pixels (2B)

    add     r0, r0, r1          ; set src pointer to next row
    add     r2, r2, r3          ; set dst pointer to next row

    usada8  r4, r10, r12, r4    ; calculate sad for 4 pixels
    usada8  r8, r11, lr, r8     ; calculate sad for 4 pixels

    pld     [r0, r1, lsl #1]
    pld     [r2, r3, lsl #1]

    subs    r5, r5, #1          ; decrement loop counter
    add     r4, r4, r8          ; add partial sad values

    bne     loop

    mov     r0, r4              ; return sad
    ldmfd   sp!, {r4-r12, pc}

    ENDP

    END