ref: e9b7f98c56b3b9c99a60eb41b83bf8346b3ad25f
dir: /vp9/encoder/vp9_multi_thread.c/
/* * Copyright (c) 2017 The WebM project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include <assert.h> #include "vp9/encoder/vp9_encoder.h" #include "vp9/encoder/vp9_ethread.h" #include "vp9/encoder/vp9_multi_thread.h" void *vp9_enc_grp_get_next_job(MultiThreadHandle *multi_thread_ctxt, int tile_id) { RowMTInfo *row_mt_info; JobQueueHandle *job_queue_hdl = NULL; void *next = NULL; JobNode *job_info = NULL; #if CONFIG_MULTITHREAD pthread_mutex_t *mutex_handle = NULL; #endif row_mt_info = (RowMTInfo *)(&multi_thread_ctxt->row_mt_info[tile_id]); job_queue_hdl = (JobQueueHandle *)&row_mt_info->job_queue_hdl; #if CONFIG_MULTITHREAD mutex_handle = &row_mt_info->job_mutex; #endif // lock the mutex for queue access #if CONFIG_MULTITHREAD pthread_mutex_lock(mutex_handle); #endif next = job_queue_hdl->next; if (NULL != next) { JobQueue *job_queue = (JobQueue *)next; job_info = &job_queue->job_info; // Update the next job in the queue job_queue_hdl->next = job_queue->next; job_queue_hdl->num_jobs_acquired++; } #if CONFIG_MULTITHREAD pthread_mutex_unlock(mutex_handle); #endif return job_info; } void vp9_row_mt_mem_alloc(VP9_COMP *cpi) { struct VP9Common *cm = &cpi->common; MultiThreadHandle *multi_thread_ctxt = &cpi->multi_thread_ctxt; int tile_row, tile_col; const int tile_cols = 1 << cm->log2_tile_cols; const int tile_rows = 1 << cm->log2_tile_rows; const int sb_rows = mi_cols_aligned_to_sb(cm->mi_rows) >> MI_BLOCK_SIZE_LOG2; int jobs_per_tile_col, total_jobs; jobs_per_tile_col = VPXMAX(cm->mb_rows, sb_rows); // Calculate the total number of jobs total_jobs = jobs_per_tile_col * tile_cols; multi_thread_ctxt->allocated_tile_cols = tile_cols; multi_thread_ctxt->allocated_tile_rows = tile_rows; multi_thread_ctxt->allocated_vert_unit_rows = jobs_per_tile_col; multi_thread_ctxt->job_queue = (JobQueue *)vpx_memalign(32, total_jobs * sizeof(JobQueue)); #if CONFIG_MULTITHREAD // Create mutex for each tile for (tile_col = 0; tile_col < tile_cols; tile_col++) { RowMTInfo *row_mt_info = &multi_thread_ctxt->row_mt_info[tile_col]; pthread_mutex_init(&row_mt_info->job_mutex, NULL); } #endif // Allocate memory for row based multi-threading for (tile_col = 0; tile_col < tile_cols; tile_col++) { TileDataEnc *this_tile = &cpi->tile_data[tile_col]; vp9_row_mt_sync_mem_alloc(&this_tile->row_mt_sync, cm, jobs_per_tile_col); if (cpi->sf.adaptive_rd_thresh_row_mt) { const int sb_rows = (mi_cols_aligned_to_sb(cm->mi_rows) >> MI_BLOCK_SIZE_LOG2) + 1; int i; this_tile->row_base_thresh_freq_fact = (int *)vpx_calloc(sb_rows * BLOCK_SIZES * MAX_MODES, sizeof(*(this_tile->row_base_thresh_freq_fact))); for (i = 0; i < sb_rows * BLOCK_SIZES * MAX_MODES; i++) this_tile->row_base_thresh_freq_fact[i] = RD_THRESH_INIT_FACT; } } // Assign the sync pointer of tile row zero for every tile row > 0 for (tile_row = 1; tile_row < tile_rows; tile_row++) { for (tile_col = 0; tile_col < tile_cols; tile_col++) { TileDataEnc *this_tile = &cpi->tile_data[tile_row * tile_cols + tile_col]; TileDataEnc *this_col_tile = &cpi->tile_data[tile_col]; this_tile->row_mt_sync = this_col_tile->row_mt_sync; } } // Calculate the number of vertical units in the given tile row for (tile_row = 0; tile_row < tile_rows; tile_row++) { TileDataEnc *this_tile = &cpi->tile_data[tile_row * tile_cols]; TileInfo *tile_info = &this_tile->tile_info; multi_thread_ctxt->num_tile_vert_sbs[tile_row] = get_num_vert_units(*tile_info, MI_BLOCK_SIZE_LOG2); } #if CONFIG_MULTITHREAD for (tile_row = 0; tile_row < tile_rows; tile_row++) { for (tile_col = 0; tile_col < tile_cols; tile_col++) { TileDataEnc *this_tile = &cpi->tile_data[tile_row * tile_cols + tile_col]; CHECK_MEM_ERROR(cm, this_tile->search_count_mutex, vpx_malloc(sizeof(*this_tile->search_count_mutex))); pthread_mutex_init(this_tile->search_count_mutex, NULL); CHECK_MEM_ERROR(cm, this_tile->enc_row_mt_mutex, vpx_malloc(sizeof(*this_tile->enc_row_mt_mutex))); pthread_mutex_init(this_tile->enc_row_mt_mutex, NULL); } } #endif } void vp9_row_mt_mem_dealloc(VP9_COMP *cpi) { MultiThreadHandle *multi_thread_ctxt = &cpi->multi_thread_ctxt; int tile_col; #if CONFIG_MULTITHREAD int tile_row; #endif // Deallocate memory for job queue if (multi_thread_ctxt->job_queue) vpx_free(multi_thread_ctxt->job_queue); #if CONFIG_MULTITHREAD // Destroy mutex for each tile for (tile_col = 0; tile_col < multi_thread_ctxt->allocated_tile_cols; tile_col++) { RowMTInfo *row_mt_info = &multi_thread_ctxt->row_mt_info[tile_col]; if (row_mt_info) pthread_mutex_destroy(&row_mt_info->job_mutex); } #endif // Free row based multi-threading sync memory for (tile_col = 0; tile_col < multi_thread_ctxt->allocated_tile_cols; tile_col++) { TileDataEnc *this_tile = &cpi->tile_data[tile_col]; vp9_row_mt_sync_mem_dealloc(&this_tile->row_mt_sync); } #if CONFIG_MULTITHREAD for (tile_row = 0; tile_row < multi_thread_ctxt->allocated_tile_rows; tile_row++) { for (tile_col = 0; tile_col < multi_thread_ctxt->allocated_tile_cols; tile_col++) { TileDataEnc *this_tile = &cpi->tile_data[tile_row * multi_thread_ctxt->allocated_tile_cols + tile_col]; if (cpi->sf.adaptive_rd_thresh_row_mt) { if (this_tile->row_base_thresh_freq_fact != NULL) { vpx_free(this_tile->row_base_thresh_freq_fact); this_tile->row_base_thresh_freq_fact = NULL; } } pthread_mutex_destroy(this_tile->search_count_mutex); vpx_free(this_tile->search_count_mutex); this_tile->search_count_mutex = NULL; pthread_mutex_destroy(this_tile->enc_row_mt_mutex); vpx_free(this_tile->enc_row_mt_mutex); this_tile->enc_row_mt_mutex = NULL; } } #endif } void vp9_multi_thread_tile_init(VP9_COMP *cpi) { VP9_COMMON *const cm = &cpi->common; const int tile_cols = 1 << cm->log2_tile_cols; const int sb_rows = mi_cols_aligned_to_sb(cm->mi_rows) >> MI_BLOCK_SIZE_LOG2; int i; for (i = 0; i < tile_cols; i++) { TileDataEnc *this_tile = &cpi->tile_data[i]; int jobs_per_tile_col = cpi->oxcf.pass == 1 ? cm->mb_rows : sb_rows; // Initialize cur_col to -1 for all rows. memset(this_tile->row_mt_sync.cur_col, -1, sizeof(*this_tile->row_mt_sync.cur_col) * jobs_per_tile_col); vp9_zero(this_tile->fp_data); this_tile->fp_data.image_data_start_row = INVALID_ROW; } } void vp9_assign_tile_to_thread(MultiThreadHandle *multi_thread_ctxt, int tile_cols, int num_workers) { int tile_id = 0; int i; // Allocating the threads for the tiles for (i = 0; i < num_workers; i++) { multi_thread_ctxt->thread_id_to_tile_id[i] = tile_id++; if (tile_id == tile_cols) tile_id = 0; } } int vp9_get_job_queue_status(MultiThreadHandle *multi_thread_ctxt, int cur_tile_id) { RowMTInfo *row_mt_info; JobQueueHandle *job_queue_hndl; #if CONFIG_MULTITHREAD pthread_mutex_t *mutex; #endif int num_jobs_remaining; row_mt_info = &multi_thread_ctxt->row_mt_info[cur_tile_id]; job_queue_hndl = &row_mt_info->job_queue_hdl; #if CONFIG_MULTITHREAD mutex = &row_mt_info->job_mutex; #endif #if CONFIG_MULTITHREAD pthread_mutex_lock(mutex); #endif num_jobs_remaining = multi_thread_ctxt->jobs_per_tile_col - job_queue_hndl->num_jobs_acquired; #if CONFIG_MULTITHREAD pthread_mutex_unlock(mutex); #endif return (num_jobs_remaining); } void vp9_prepare_job_queue(VP9_COMP *cpi, JOB_TYPE job_type) { VP9_COMMON *const cm = &cpi->common; MultiThreadHandle *multi_thread_ctxt = &cpi->multi_thread_ctxt; JobQueue *job_queue = multi_thread_ctxt->job_queue; const int tile_cols = 1 << cm->log2_tile_cols; int job_row_num, jobs_per_tile, jobs_per_tile_col, total_jobs; const int sb_rows = mi_cols_aligned_to_sb(cm->mi_rows) >> MI_BLOCK_SIZE_LOG2; int tile_col, i; jobs_per_tile_col = (job_type != ENCODE_JOB) ? cm->mb_rows : sb_rows; total_jobs = jobs_per_tile_col * tile_cols; multi_thread_ctxt->jobs_per_tile_col = jobs_per_tile_col; // memset the entire job queue buffer to zero memset(job_queue, 0, total_jobs * sizeof(JobQueue)); // Job queue preparation for (tile_col = 0; tile_col < tile_cols; tile_col++) { RowMTInfo *tile_ctxt = &multi_thread_ctxt->row_mt_info[tile_col]; JobQueue *job_queue_curr, *job_queue_temp; int tile_row = 0; tile_ctxt->job_queue_hdl.next = (void *)job_queue; tile_ctxt->job_queue_hdl.num_jobs_acquired = 0; job_queue_curr = job_queue; job_queue_temp = job_queue; // loop over all the vertical rows for (job_row_num = 0, jobs_per_tile = 0; job_row_num < jobs_per_tile_col; job_row_num++, jobs_per_tile++) { job_queue_curr->job_info.vert_unit_row_num = job_row_num; job_queue_curr->job_info.tile_col_id = tile_col; job_queue_curr->job_info.tile_row_id = tile_row; job_queue_curr->next = (void *)(job_queue_temp + 1); job_queue_curr = ++job_queue_temp; if (ENCODE_JOB == job_type) { if (jobs_per_tile >= multi_thread_ctxt->num_tile_vert_sbs[tile_row] - 1) { tile_row++; jobs_per_tile = -1; } } } // Set the last pointer to NULL job_queue_curr += -1; job_queue_curr->next = (void *)NULL; // Move to the next tile job_queue += jobs_per_tile_col; } for (i = 0; i < cpi->num_workers; i++) { EncWorkerData *thread_data; thread_data = &cpi->tile_thr_data[i]; thread_data->thread_id = i; for (tile_col = 0; tile_col < tile_cols; tile_col++) thread_data->tile_completion_status[tile_col] = 0; } } int vp9_get_tiles_proc_status(MultiThreadHandle *multi_thread_ctxt, int *tile_completion_status, int *cur_tile_id, int tile_cols) { int tile_col; int tile_id = -1; // Stores the tile ID with minimum proc done int max_num_jobs_remaining = 0; int num_jobs_remaining; // Mark the completion to avoid check in the loop tile_completion_status[*cur_tile_id] = 1; // Check for the status of all the tiles for (tile_col = 0; tile_col < tile_cols; tile_col++) { if (tile_completion_status[tile_col] == 0) { num_jobs_remaining = vp9_get_job_queue_status(multi_thread_ctxt, tile_col); // Mark the completion to avoid checks during future switches across tiles if (num_jobs_remaining == 0) tile_completion_status[tile_col] = 1; if (num_jobs_remaining > max_num_jobs_remaining) { max_num_jobs_remaining = num_jobs_remaining; tile_id = tile_col; } } } if (-1 == tile_id) { return 1; } else { // Update the cur ID to the next tile ID that will be processed, // which will be the least processed tile *cur_tile_id = tile_id; return 0; } }