ref: 91fa9fad638e2e28aebc55d500e9f5f98c446dd0
dir: /codec/build/windowsphone/all/CodecApp/CodecApp.csproj/
<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>10.0.20506</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{5424CF29-908E-417E-93F3-F1CD81E5372C}</ProjectGuid> <ProjectTypeGuids>{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>CodecApp</RootNamespace> <AssemblyName>CodecApp</AssemblyName> <TargetFrameworkIdentifier>WindowsPhone</TargetFrameworkIdentifier> <TargetFrameworkVersion>v8.1</TargetFrameworkVersion> <SilverlightVersion> </SilverlightVersion> <SilverlightApplication>true</SilverlightApplication> <SupportedCultures> </SupportedCultures> <XapOutputs>true</XapOutputs> <GenerateSilverlightManifest>true</GenerateSilverlightManifest> <XapFilename>CodecApp_$(Configuration)_$(Platform).xap</XapFilename> <SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate> <SilverlightAppEntry>CodecApp.App</SilverlightAppEntry> <ValidateXaml>true</ValidateXaml> <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion> <ThrowErrorsInValidation>true</ThrowErrorsInValidation> <TargetFrameworkProfile /> <DefaultLanguage>en-US</DefaultLanguage> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Bin\Debug</OutputPath> <DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants> <NoStdLib>true</NoStdLib> <NoConfig>true</NoConfig> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>Bin\Release</OutputPath> <DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants> <NoStdLib>true</NoStdLib> <NoConfig>true</NoConfig> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Bin\x86\Debug</OutputPath> <DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants> <NoStdLib>true</NoStdLib> <NoConfig>true</NoConfig> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <PlatformTarget /> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>Bin\x86\Release</OutputPath> <DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants> <NoStdLib>true</NoStdLib> <NoConfig>true</NoConfig> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <PlatformTarget /> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|ARM' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Bin\ARM\Debug</OutputPath> <DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants> <NoStdLib>true</NoStdLib> <NoConfig>true</NoConfig> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <PlatformTarget /> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|ARM' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>Bin\ARM\Release</OutputPath> <DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants> <NoStdLib>true</NoStdLib> <NoConfig>true</NoConfig> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <PlatformTarget /> </PropertyGroup> <ItemGroup> <Compile Include="App.xaml.cs"> <DependentUpon>App.xaml</DependentUpon> </Compile> <Compile Include="LocalizedStrings.cs" /> <Compile Include="MainPage.xaml.cs"> <DependentUpon>MainPage.xaml</DependentUpon> </Compile> <Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Resources\AppResources.Designer.cs"> <AutoGen>True</AutoGen> <DesignTime>True</DesignTime> <DependentUpon>AppResources.resx</DependentUpon> </Compile> </ItemGroup> <ItemGroup> <ApplicationDefinition Include="App.xaml"> <SubType>Designer</SubType> <Generator>MSBuild:Compile</Generator> </ApplicationDefinition> <Page Include="MainPage.xaml"> <SubType>Designer</SubType> <Generator>MSBuild:Compile</Generator> </Page> </ItemGroup> <ItemGroup> <Content Include="Assets\BadgeLogo.png" /> <Content Include="Assets\Logo.png" /> <Content Include="Assets\SplashScreen.png" /> <Content Include="Assets\SquareTile150x150.png" /> <Content Include="Assets\SquareTile71x71.png" /> <Content Include="Assets\StoreLogo.png" /> <Content Include="Assets\WideLogo.png" /> <Content Include="BAMQ1_JVC_C.264"> <CopyToOutputDirectory>Always</CopyToOutputDirectory> </Content> <Content Include="BA1_FT_C.264"> <CopyToOutputDirectory>Always</CopyToOutputDirectory> </Content> <Content Include="BA_MW_D.264"> <CopyToOutputDirectory>Always</CopyToOutputDirectory> </Content> <None Include="CiscoVT2people_160x96_6fps.yuv"> <CopyToOutputDirectory>Always</CopyToOutputDirectory> </None> <None Include="layer2.cfg"> <CopyToOutputDirectory>Always</CopyToOutputDirectory> </None> <AppxManifest Include="Package.appxmanifest"> <SubType>Designer</SubType> </AppxManifest> <None Include="Properties\AppManifest.xml" /> <None Include="Properties\WMAppManifest.xml"> <SubType>Designer</SubType> </None> <Content Include="openh264.dll"> <CopyToOutputDirectory>Always</CopyToOutputDirectory> </Content> <Content Include="welsenc.cfg"> <CopyToOutputDirectory>Always</CopyToOutputDirectory> </Content> </ItemGroup> <ItemGroup> <Content Include="Assets\AlignmentGrid.png" /> <Content Include="Assets\ApplicationIcon.png"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </Content> <Content Include="Assets\Tiles\FlipCycleTileLarge.png"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </Content> <Content Include="Assets\Tiles\FlipCycleTileMedium.png"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </Content> <Content Include="Assets\Tiles\FlipCycleTileSmall.png"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </Content> <Content Include="Assets\Tiles\IconicTileMediumLarge.png"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </Content> <Content Include="Assets\Tiles\IconicTileSmall.png"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </Content> </ItemGroup> <ItemGroup> <EmbeddedResource Include="Resources\AppResources.resx"> <Generator>PublicResXFileCodeGenerator</Generator> <LastGenOutput>AppResources.Designer.cs</LastGenOutput> </EmbeddedResource> </ItemGroup> <ItemGroup> <ProjectReference Include="..\CodecRTComponent.vcxproj"> <Project>{fe5bf241-f4ea-4b94-b36a-23511e5908ec}</Project> <Name>CodecRTComponent</Name> </ProjectReference> </ItemGroup> <Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" /> <Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> <ProjectExtensions /> <PropertyGroup> <PreBuildEvent>copy /y ..\..\..\..\..\..\..\..\bin\$(Platform)\$(Configuration)\openh264.dll ..\..\..\ copy /y ..\..\..\..\..\..\..\..\res\*.yuv ..\..\..\ copy /y ..\..\..\..\..\..\..\..\res\B*.264 ..\..\..\ </PreBuildEvent> </PropertyGroup> </Project>