ref: edba95536681d8c589ed6dccc1b88a8499a98d3b
dir: /processing/src/adaptivequantization/AdaptiveQuantization.cpp/
/*! * \copy * Copyright (c) 2013, Cisco Systems * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #include "AdaptiveQuantization.h" #include "../common/cpu.h" WELSVP_NAMESPACE_BEGIN #define AVERAGE_TIME_MOTION (0.3) //0.3046875 // 1/4 + 1/16 - 1/128 ~ 0.3 #define AVERAGE_TIME_TEXTURE_QUALITYMODE (1.0) //0.5 // 1/2 #define AVERAGE_TIME_TEXTURE_BITRATEMODE (0.875) //0.5 // 1/2 #define MODEL_ALPHA (0.9910) //1.5 //1.1102 #define MODEL_TIME (5.8185) //9.0 //5.9842 /////////////////////////////////////////////////////////////////////////////////////////////////////////////// CAdaptiveQuantization::CAdaptiveQuantization(int32_t iCpuFlag) { m_CPUFlag = iCpuFlag; m_eMethod = METHOD_ADAPTIVE_QUANT; m_pfVar = NULL; WelsMemset( &m_sAdaptiveQuantParam, 0, sizeof(m_sAdaptiveQuantParam) ); WelsInitVarFunc(m_pfVar, m_CPUFlag); } CAdaptiveQuantization::~CAdaptiveQuantization() { } EResult CAdaptiveQuantization::Process(int32_t iType, SPixMap *pSrcPixMap, SPixMap *pRefPixMap) { EResult eReturn = RET_INVALIDPARAM; int32_t iWidth = pSrcPixMap->sRect.iRectWidth; int32_t iHeight = pSrcPixMap->sRect.iRectHeight; int32_t iMbWidth = iWidth >> 4; int32_t iMbHeight = iHeight >> 4; int32_t iMbTotalNum = iMbWidth * iMbHeight; SMotionTextureUnit *pMotionTexture = NULL; SVAACalcResult *pVaaCalcResults = NULL; int8_t iMotionTextureIndexToDeltaQp = 0; int32_t iAverMotionTextureIndexToDeltaQp = 0; // double to uint32 double_t dAverageMotionIndex = 0.0; // double to float double_t dAverageTextureIndex = 0.0; double_t dQStep = 0.0; double_t dLumaMotionDeltaQp = 0; double_t dLumaTextureDeltaQp = 0; uint8_t *pRefFrameY = NULL, *pCurFrameY = NULL; int32_t iRefStride = 0, iCurStride = 0; uint8_t *pRefFrameTmp = NULL, *pCurFrameTmp = NULL; int32_t i = 0, j = 0; pRefFrameY = (uint8_t *)pRefPixMap->pPixel[0]; pCurFrameY = (uint8_t *)pSrcPixMap->pPixel[0]; iRefStride = pRefPixMap->iStride[0]; iCurStride = pSrcPixMap->iStride[0]; /////////////////////////////////////// motion ////////////////////////////////// // motion MB residual variance dAverageMotionIndex = 0.0; dAverageTextureIndex = 0.0; pMotionTexture = m_sAdaptiveQuantParam.pMotionTextureUnit; pVaaCalcResults = m_sAdaptiveQuantParam.pCalcResult; if ( pVaaCalcResults->pRefY == pRefFrameY && pVaaCalcResults->pCurY == pCurFrameY ) { int32_t iMbIndex = 0; int32_t iSumDiff, iSQDiff, uiSum, iSQSum; for ( j = 0; j < iMbHeight; j ++ ) { pRefFrameTmp = pRefFrameY; pCurFrameTmp = pCurFrameY; for ( i = 0; i < iMbWidth; i++ ) { iSumDiff = pVaaCalcResults->pSad8x8[iMbIndex][0]; iSumDiff += pVaaCalcResults->pSad8x8[iMbIndex][1]; iSumDiff += pVaaCalcResults->pSad8x8[iMbIndex][2]; iSumDiff += pVaaCalcResults->pSad8x8[iMbIndex][3]; iSQDiff = pVaaCalcResults->pSsd16x16[iMbIndex]; uiSum = pVaaCalcResults->pSum16x16[iMbIndex]; iSQSum = pVaaCalcResults->pSumOfSquare16x16[iMbIndex]; iSumDiff = iSumDiff>>8; pMotionTexture->uiMotionIndex = (iSQDiff>>8) - (iSumDiff * iSumDiff); uiSum = uiSum>>8; pMotionTexture->uiTextureIndex = (iSQSum>>8) - (uiSum * uiSum); dAverageMotionIndex += pMotionTexture->uiMotionIndex; dAverageTextureIndex += pMotionTexture->uiTextureIndex; pMotionTexture++; ++iMbIndex; pRefFrameTmp += MB_WIDTH_LUMA; pCurFrameTmp += MB_WIDTH_LUMA; } pRefFrameY += (iRefStride)<<4; pCurFrameY += (iCurStride)<<4; } } else { for ( j = 0; j < iMbHeight; j ++ ) { pRefFrameTmp = pRefFrameY; pCurFrameTmp = pCurFrameY; for ( i = 0; i < iMbWidth; i++ ) { m_pfVar( pRefFrameTmp, iRefStride, pCurFrameTmp, iCurStride, pMotionTexture); dAverageMotionIndex += pMotionTexture->uiMotionIndex; dAverageTextureIndex += pMotionTexture->uiTextureIndex; pMotionTexture++; pRefFrameTmp += MB_WIDTH_LUMA; pCurFrameTmp += MB_WIDTH_LUMA; } pRefFrameY += (iRefStride)<<4; pCurFrameY += (iCurStride)<<4; } } dAverageMotionIndex = dAverageMotionIndex / iMbTotalNum; dAverageTextureIndex = dAverageTextureIndex / iMbTotalNum; if ( (dAverageMotionIndex <= PESN) && (dAverageMotionIndex >= -PESN) ) { dAverageMotionIndex = 1.0; } if ( (dAverageTextureIndex <= PESN) && (dAverageTextureIndex >= -PESN) ) { dAverageTextureIndex = 1.0; } // motion mb residual map to QP // texture mb original map to QP iAverMotionTextureIndexToDeltaQp = 0; dAverageMotionIndex = AVERAGE_TIME_MOTION * dAverageMotionIndex; if ( m_sAdaptiveQuantParam.iAdaptiveQuantMode == AQ_QUALITY_MODE ) { dAverageTextureIndex = AVERAGE_TIME_TEXTURE_QUALITYMODE * dAverageTextureIndex; } else { dAverageTextureIndex = AVERAGE_TIME_TEXTURE_BITRATEMODE * dAverageTextureIndex; } pMotionTexture = m_sAdaptiveQuantParam.pMotionTextureUnit; for ( j = 0; j < iMbHeight; j ++ ) { for ( i = 0; i < iMbWidth; i++ ) { double_t a = pMotionTexture->uiTextureIndex / dAverageTextureIndex; dQStep = (a - 1) / (a + MODEL_ALPHA); dLumaTextureDeltaQp = MODEL_TIME * dQStep;// range +- 6 iMotionTextureIndexToDeltaQp = (int8_t)dLumaTextureDeltaQp; a = pMotionTexture->uiMotionIndex / dAverageMotionIndex; dQStep = (a - 1) / (a + MODEL_ALPHA); dLumaMotionDeltaQp = MODEL_TIME * dQStep;// range +- 6 if ((m_sAdaptiveQuantParam.iAdaptiveQuantMode == AQ_QUALITY_MODE && dLumaMotionDeltaQp < -PESN) || (m_sAdaptiveQuantParam.iAdaptiveQuantMode == AQ_BITRATE_MODE)) { iMotionTextureIndexToDeltaQp += (int8_t)dLumaMotionDeltaQp; } m_sAdaptiveQuantParam.pMotionTextureIndexToDeltaQp[j * iMbWidth + i] = iMotionTextureIndexToDeltaQp; iAverMotionTextureIndexToDeltaQp += iMotionTextureIndexToDeltaQp; pMotionTexture++; } } m_sAdaptiveQuantParam.dAverMotionTextureIndexToDeltaQp = (1.0 * iAverMotionTextureIndexToDeltaQp) / iMbTotalNum; eReturn = RET_SUCCESS; return eReturn; } EResult CAdaptiveQuantization::Set(int32_t iType, void *pParam) { if (pParam == NULL) { return RET_INVALIDPARAM; } m_sAdaptiveQuantParam = *(SAdaptiveQuantizationParam *)pParam; return RET_SUCCESS; } EResult CAdaptiveQuantization::Get(int32_t iType, void *pParam) { if (pParam == NULL) { return RET_INVALIDPARAM; } SAdaptiveQuantizationParam * sAdaptiveQuantParam = (SAdaptiveQuantizationParam *)pParam; sAdaptiveQuantParam->dAverMotionTextureIndexToDeltaQp = m_sAdaptiveQuantParam.dAverMotionTextureIndexToDeltaQp; return RET_SUCCESS; } /////////////////////////////////////////////////////////////////////////////////////////////// void CAdaptiveQuantization::WelsInitVarFunc(PVarFunc &pfVar, int32_t iCpuFlag) { pfVar = SampleVariance16x16_c; #ifdef X86_ASM if ( iCpuFlag & WELS_CPU_SSE2 ) { pfVar = SampleVariance16x16_sse2; } #endif } void SampleVariance16x16_c( uint8_t * pRefY, int32_t iRefStride, uint8_t * pSrcY, int32_t iSrcStride, SMotionTextureUnit* pMotionTexture ) { uint32_t uiCurSquare = 0, uiSquare = 0; uint16_t uiCurSum = 0, uiSum = 0; for( int32_t y = 0; y < MB_WIDTH_LUMA; y++ ) { for( int32_t x = 0; x < MB_WIDTH_LUMA; x++ ) { uint32_t uiDiff = WELS_ABS(pRefY[x] - pSrcY[x]); uiSum += uiDiff; uiSquare += uiDiff * uiDiff; uiCurSum += pSrcY[x]; uiCurSquare += pSrcY[x] * pSrcY[x]; } pRefY += iRefStride; pSrcY += iSrcStride; } uiSum = uiSum>>8; pMotionTexture->uiMotionIndex = (uiSquare>>8) - (uiSum * uiSum); uiCurSum = uiCurSum>>8; pMotionTexture->uiTextureIndex = (uiCurSquare>>8) - (uiCurSum * uiCurSum); } WELSVP_NAMESPACE_END