ref: 29851f9c445d41cd82e422cb4b8c13fd2a13aea5
dir: /modules/data/talkbox.lua/
sptbl["talkbox"] = { files = { module = "talkbox.c", header = "talkbox.h", example = "ex_talkbox.c", }, func = { create = "sp_talkbox_create", destroy = "sp_talkbox_destroy", init = "sp_talkbox_init", compute = "sp_talkbox_compute", }, params = { optional = { { name = "quality", type = "SPFLOAT", description = "Quality of the talkbox sound. 0=lowest fidelity. 1=highest fidelity", default = 1 }, } }, modtype = "module", description = [[A high talkbox emulation, simular to a vocoder. This is the talkbox plugin ported from the MDA plugin suite. In many ways, this Talkbox functions like a vocoder: it takes in a source signal (usually speech), which then excites an excitation signal (usually a harmonically rich signal like a saw wave). This particular algorithm uses linear-predictive coding (LPC), making speech intelligibility better than most vocoder implementations. ]], ninputs = 2, noutputs = 1, inputs = { { name = "source", description = "Input signal that shapes the excitation. Also known as the modulator." }, { name = "excitation", description = "The signal to be excited. Also known as the carrier." }, }, outputs = { { name = "out", description = "Talkbox signal output." }, } }