ref: 3cc247773294861e50209f6e4f11224dd89112fb
dir: /h/base.h/
#include <stdint.h> #include <stdio.h> #define SP_BUFSIZE 4096 #ifndef SPFLOAT #define SPFLOAT float #endif #define SP_OK 1 #define SP_NOT_OK 0 #define SP_RANDMAX 2147483648 typedef unsigned long sp_frame; typedef struct sp_data { SPFLOAT *out; int sr; int nchan; unsigned long len; unsigned long pos; char filename[200]; uint32_t rand; } sp_data; typedef struct { char state; SPFLOAT val; } sp_param; int sp_create(sp_data **spp); int sp_createn(sp_data **spp, int nchan); int sp_destroy(sp_data **spp); int sp_process(sp_data *sp, void *ud, void (*callback)(sp_data *, void *)); int sp_process_raw(sp_data *sp, void *ud, void (*callback)(sp_data *, void *)); int sp_process_plot(sp_data *sp, void *ud, void (*callback)(sp_data *, void *)); int sp_process_spa(sp_data *sp, void *ud, void (*callback)(sp_data *, void *)); SPFLOAT sp_midi2cps(SPFLOAT nn); int sp_set(sp_param *p, SPFLOAT val); int sp_out(sp_data *sp, uint32_t chan, SPFLOAT val); uint32_t sp_rand(sp_data *sp); void sp_srand(sp_data *sp, uint32_t val); typedef struct { SPFLOAT *utbl; int16_t *BRLow; int16_t *BRLowCpx; } sp_fft; void sp_fft_create(sp_fft **fft); void sp_fft_init(sp_fft *fft, int M); void sp_fftr(sp_fft *fft, SPFLOAT *buf, int FFTsize); void sp_fft_cpx(sp_fft *fft, SPFLOAT *buf, int FFTsize); void sp_ifftr(sp_fft *fft, SPFLOAT *buf, int FFTsize); void sp_fft_destroy(sp_fft *fft); #ifndef kiss_fft_scalar #define kiss_fft_scalar SPFLOAT #endif typedef struct { kiss_fft_scalar r; kiss_fft_scalar i; }kiss_fft_cpx; typedef struct kiss_fft_state* kiss_fft_cfg; typedef struct kiss_fftr_state* kiss_fftr_cfg; /* SPA: Soundpipe Audio */ enum { SPA_READ, SPA_WRITE, SPA_NULL }; typedef struct { char magic; char nchan; uint16_t sr; uint32_t len; } spa_header; typedef struct { spa_header header; size_t offset; int mode; FILE *fp; uint32_t pos; } sp_audio;