ref: f16f53096b39ccb5b9ab2345faa3e49434e19336
dir: /engine/battle/move_effects/mist.asm/
MistEffect_: ld hl, wPlayerBattleStatus2 ldh a, [hWhoseTurn] and a jr z, .mistEffect ld hl, wEnemyBattleStatus2 .mistEffect bit PROTECTED_BY_MIST, [hl] ; is mon protected by mist? jr nz, .mistAlreadyInUse set PROTECTED_BY_MIST, [hl] ; mon is now protected by mist callfar PlayCurrentMoveAnimation ld hl, ShroudedInMistText jp PrintText .mistAlreadyInUse jpfar PrintButItFailedText_ ShroudedInMistText: text_far _ShroudedInMistText text_end