shithub: zelda3

ref: e2ab55b65c3a6bdebdbb5f6f71f6d11efd10b46d
dir: /zelda_cpu_infra.h/

View raw version
#pragma once
#include "types.h"

uint8 *GetPtr(uint32 addr);

void RunEmulatedFuncSilent(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags);
void RunEmulatedFunc(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags);