ref: ed13d0347377d5c0d45359944616e5a2af735487
dir: /spc_player.c/
#include <stdint.h> #include <string.h> #include <stdlib.h> #include <SDL.h> #include <assert.h> #include "types.h" #include "snes/spc.h" #include "snes/dsp_regs.h" #include "tracing.h" #include "spc_player.h" typedef struct MemMap { uint16 off, org_off; } MemMap; typedef struct MemMapSized { uint16 off, org_off, size; } MemMapSized; static const MemMap kChannel_Maps[] = { {offsetof(Channel, pattern_order_ptr_for_chan), 0x8030}, {offsetof(Channel, note_ticks_left), 0x70}, {offsetof(Channel, note_keyoff_ticks_left), 0x71}, {offsetof(Channel, subroutine_num_loops), 0x80}, {offsetof(Channel, volume_fade_ticks), 0x90}, {offsetof(Channel, pan_num_ticks), 0x91}, {offsetof(Channel, pitch_slide_length), 0xa0}, {offsetof(Channel, pitch_slide_delay_left), 0xa1}, {offsetof(Channel, vibrato_hold_count), 0xb0}, {offsetof(Channel, vib_depth), 0xb1}, {offsetof(Channel, tremolo_hold_count), 0xc0}, {offsetof(Channel, tremolo_depth), 0xc1}, {offsetof(Channel, vibrato_change_count), 0x100}, {offsetof(Channel, note_length), 0x200}, {offsetof(Channel, note_gate_off_fixedpt), 0x201}, {offsetof(Channel, channel_volume_master), 0x210}, {offsetof(Channel, instrument_id), 0x211}, {offsetof(Channel, instrument_pitch_base), 0x8220}, {offsetof(Channel, saved_pattern_ptr), 0x8230}, {offsetof(Channel, pattern_start_ptr), 0x8240}, {offsetof(Channel, pitch_envelope_num_ticks), 0x280}, {offsetof(Channel, pitch_envelope_delay), 0x281}, {offsetof(Channel, pitch_envelope_direction), 0x290}, {offsetof(Channel, pitch_envelope_slide_value), 0x291}, {offsetof(Channel, vibrato_count), 0x2a0}, {offsetof(Channel, vibrato_rate), 0x2a1}, {offsetof(Channel, vibrato_delay_ticks), 0x2b0}, {offsetof(Channel, vibrato_fade_num_ticks), 0x2b1}, {offsetof(Channel, vibrato_fade_add_per_tick), 0x2c0}, {offsetof(Channel, vibrato_depth_target), 0x2c1}, {offsetof(Channel, tremolo_count), 0x2d0}, {offsetof(Channel, tremolo_rate), 0x2d1}, {offsetof(Channel, tremolo_delay_ticks), 0x2e0}, {offsetof(Channel, channel_transposition), 0x2f0}, {offsetof(Channel, channel_volume), 0x8300}, {offsetof(Channel, volume_fade_addpertick), 0x8310}, {offsetof(Channel, volume_fade_target), 0x320}, {offsetof(Channel, final_volume), 0x321}, {offsetof(Channel, pan_value), 0x8330}, {offsetof(Channel, pan_add_per_tick), 0x8340}, {offsetof(Channel, pan_target_value), 0x350}, {offsetof(Channel, pan_flag_with_phase_invert), 0x351}, {offsetof(Channel, pitch), 0x8360}, {offsetof(Channel, pitch_add_per_tick), 0x8370}, {offsetof(Channel, pitch_target), 0x380}, {offsetof(Channel, fine_tune), 0x381}, {offsetof(Channel, sfx_sound_ptr), 0x8390}, {offsetof(Channel, sfx_which_sound), 0x3a0}, {offsetof(Channel, sfx_arr_countdown), 0x3a1}, {offsetof(Channel, sfx_note_length_left), 0x3b0}, {offsetof(Channel, sfx_note_length), 0x3b1}, {offsetof(Channel, sfx_pan), 0x3d0}, }; static const MemMapSized kSpcPlayer_Maps[] = { {offsetof(SpcPlayer, new_value_from_snes), 0x0, 4}, {offsetof(SpcPlayer, port_to_snes), 0x4, 4}, {offsetof(SpcPlayer, last_value_from_snes), 0x8, 4}, {offsetof(SpcPlayer, counter_sf0c), 0xc, 1}, {offsetof(SpcPlayer, _always_zero), 0xe, 2}, {offsetof(SpcPlayer, temp_accum), 0x10, 2}, {offsetof(SpcPlayer, ttt), 0x12, 1}, {offsetof(SpcPlayer, did_affect_volumepitch_flag), 0x13, 1}, {offsetof(SpcPlayer, addr0), 0x14, 2}, {offsetof(SpcPlayer, addr1), 0x16, 2}, {offsetof(SpcPlayer, lfsr_value), 0x18, 2}, {offsetof(SpcPlayer, is_chan_on), 0x1a, 1}, {offsetof(SpcPlayer, fast_forward), 0x1b, 1}, {offsetof(SpcPlayer, sfx_start_arg_pan), 0x20, 1}, {offsetof(SpcPlayer, sfx_sound_ptr_cur), 0x2c, 2}, {offsetof(SpcPlayer, music_ptr_toplevel), 0x40, 2}, {offsetof(SpcPlayer, block_count), 0x42, 1}, {offsetof(SpcPlayer, sfx_timer_accum), 0x43, 1}, {offsetof(SpcPlayer, chn), 0x44, 1}, {offsetof(SpcPlayer, key_ON), 0x45, 1}, {offsetof(SpcPlayer, key_OFF), 0x46, 1}, {offsetof(SpcPlayer, cur_chan_bit), 0x47, 1}, {offsetof(SpcPlayer, reg_FLG), 0x48, 1}, {offsetof(SpcPlayer, reg_NON), 0x49, 1}, {offsetof(SpcPlayer, reg_EON), 0x4a, 1}, {offsetof(SpcPlayer, reg_PMON), 0x4b, 1}, {offsetof(SpcPlayer, echo_stored_time), 0x4c, 1}, {offsetof(SpcPlayer, echo_parameter_EDL), 0x4d, 1}, {offsetof(SpcPlayer, reg_EFB), 0x4e, 1}, {offsetof(SpcPlayer, global_transposition), 0x50, 1}, {offsetof(SpcPlayer, main_tempo_accum), 0x51, 1}, {offsetof(SpcPlayer, tempo), 0x52, 2}, {offsetof(SpcPlayer, tempo_fade_num_ticks), 0x54, 1}, {offsetof(SpcPlayer, tempo_fade_final), 0x55, 1}, {offsetof(SpcPlayer, tempo_fade_add), 0x56, 2}, {offsetof(SpcPlayer, master_volume), 0x58, 2}, {offsetof(SpcPlayer, master_volume_fade_ticks), 0x5a, 1}, {offsetof(SpcPlayer, master_volume_fade_target), 0x5b, 1}, {offsetof(SpcPlayer, master_volume_fade_add_per_tick), 0x5c, 2}, {offsetof(SpcPlayer, vol_dirty), 0x5e, 1}, {offsetof(SpcPlayer, percussion_base_id), 0x5f, 1}, {offsetof(SpcPlayer, echo_volume_left), 0x60, 2}, {offsetof(SpcPlayer, echo_volume_right), 0x62, 2}, {offsetof(SpcPlayer, echo_volume_fade_add_left), 0x64, 2}, {offsetof(SpcPlayer, echo_volume_fade_add_right), 0x66, 2}, {offsetof(SpcPlayer, echo_volume_fade_ticks), 0x68, 1}, {offsetof(SpcPlayer, echo_volume_fade_target_left), 0x69, 1}, {offsetof(SpcPlayer, echo_volume_fade_target_right), 0x6a, 1}, {offsetof(SpcPlayer, sfx_channel_index), 0x3c0, 1}, {offsetof(SpcPlayer, current_bit), 0x3c1, 1}, {offsetof(SpcPlayer, dsp_register_index), 0x3c2, 1}, {offsetof(SpcPlayer, echo_channels), 0x3c3, 1}, {offsetof(SpcPlayer, byte_3C4), 0x3c4, 1}, {offsetof(SpcPlayer, byte_3C5), 0x3c5, 1}, {offsetof(SpcPlayer, echo_fract_incr), 0x3c7, 1}, {offsetof(SpcPlayer, sfx_channel_index2), 0x3c8, 1}, {offsetof(SpcPlayer, sfx_channel_bit), 0x3c9, 1}, {offsetof(SpcPlayer, pause_music_ctr), 0x3ca, 1}, {offsetof(SpcPlayer, port2_active), 0x3cb, 1}, {offsetof(SpcPlayer, port2_current_bit), 0x3cc, 1}, {offsetof(SpcPlayer, port3_active), 0x3cd, 1}, {offsetof(SpcPlayer, port3_current_bit), 0x3ce, 1}, {offsetof(SpcPlayer, port1_active), 0x3cf, 1}, {offsetof(SpcPlayer, port1_current_bit), 0x3e0, 1}, {offsetof(SpcPlayer, byte_3E1), 0x3e1, 1}, {offsetof(SpcPlayer, sfx_play_echo_flag), 0x3e2, 1}, {offsetof(SpcPlayer, sfx_channels_echo_mask2), 0x3e3, 1}, {offsetof(SpcPlayer, port1_counter), 0x3e4, 1}, {offsetof(SpcPlayer, channel_67_volume), 0x3e5, 1}, {offsetof(SpcPlayer, cutk_always_zero), 0x3ff, 1}, }; static void PlayNote(SpcPlayer *p, Channel *c, uint8 note); static void Dsp_Write(SpcPlayer *p, uint8_t reg, uint8 value) { DspRegWriteHistory *hist = p->reg_write_history; if (hist) { if (hist->count < 256) { hist->addr[hist->count] = reg; hist->val[hist->count] = value; hist->count++; } } if (p->dsp) dsp_write(p->dsp, reg, value); } static void Not_Implemented() { assert(0); printf("Not Implemented\n"); } static uint16 SpcDivHelper(int a, uint8 b) { int org_a = a; if (a & 0x100) a = -a; int q = b ? (a & 0xff) / b : 0xff; int r = b ? (a & 0xff) % b : (a & 0xff); int t = (q << 8) + (b ? ((r << 8) / b & 0xff) : 0xff); return (org_a & 0x100) ? -t : t; } static inline void Chan_DoAnyFade(uint16 *p, uint16 add, uint8 target, uint8 cont) { if (!cont) *p = target << 8; else *p += add; } static void SetupEchoParameter_EDL(SpcPlayer *p, uint8 a) { p->echo_parameter_EDL = a; if (a != p->last_written_edl) { a = (p->last_written_edl & 0xf) ^ 0xff; if (p->echo_stored_time & 0x80) a += p->echo_stored_time; p->echo_stored_time = a; Dsp_Write(p, EON, 0); Dsp_Write(p, EFB, 0); Dsp_Write(p, EVOLR, 0); Dsp_Write(p, EVOLL, 0); Dsp_Write(p, FLG, p->reg_FLG | 0x20); p->last_written_edl = p->echo_parameter_EDL; Dsp_Write(p, EDL, p->echo_parameter_EDL); } Dsp_Write(p, ESA, (p->echo_parameter_EDL * 8 ^ 0xff) + 0xd1); } static void WriteVolumeToDsp(SpcPlayer *p, Channel *c, uint16 volume) { static const uint8 kVolumeTable[22] = {0, 1, 3, 7, 13, 21, 30, 41, 52, 66, 81, 94, 103, 110, 115, 119, 122, 124, 125, 126, 127, 127}; if (p->is_chan_on & p->cur_chan_bit) return; for (int i = 0; i < 2; i++) { int j = volume >> 8; uint8 t; if (j >= 21) { t = p->ram[j + 0x1178] + ((p->ram[j + 0x1179] - p->ram[j + 0x1178]) * (uint8)volume >> 8); } else { t = kVolumeTable[j] + ((kVolumeTable[j + 1] - kVolumeTable[j]) * (uint8)volume >> 8); } t = t * c->final_volume >> 8; if ((c->pan_flag_with_phase_invert << i) & 0x80) t = -t; Dsp_Write(p, V0VOLL + i + c->index * 16, t); volume = 0x1400 - volume; } } static void WritePitch(SpcPlayer *p, Channel *c, uint16 pitch) { static const uint16 kBaseNoteFreqs[13] = {2143, 2270, 2405, 2548, 2700, 2860, 3030, 3211, 3402, 3604, 3818, 4045, 4286}; if ((pitch >> 8) >= 0x34) { pitch += (pitch >> 8) - 0x34; } else if ((pitch >> 8) < 0x13) { pitch += (uint8)(((pitch >> 8) - 0x13) * 2) - 256; } uint8 pp = (pitch >> 8) & 0x7f; uint8 q = pp / 12, r = pp % 12; uint16 t = kBaseNoteFreqs[r] + ((uint8)(kBaseNoteFreqs[r + 1] - kBaseNoteFreqs[r]) * (uint8)pitch >> 8); t *= 2; while (q != 6) t >>= 1, q++; t = c->instrument_pitch_base * t >> 8; if (!(p->cur_chan_bit & p->is_chan_on)) { uint8 reg = c->index * 16; Dsp_Write(p, reg + V0PITCHL, t & 0xff); Dsp_Write(p, reg + V0PITCHH, t >> 8); } } static void Music_ResetChan(SpcPlayer *p) { Channel *c = &p->channel[7]; p->cur_chan_bit = 0x80; do { HIBYTE(c->channel_volume) = 0xff; c->pan_flag_with_phase_invert = 10; c->pan_value = 10 << 8; c->instrument_id = 0; c->fine_tune = 0; c->channel_transposition = 0; c->pitch_envelope_num_ticks = 0; c->vib_depth = 0; c->tremolo_depth = 0; } while (c--, p->cur_chan_bit >>= 1); p->master_volume_fade_ticks = 0; p->echo_volume_fade_ticks = 0; p->tempo_fade_num_ticks = 0; p->global_transposition = 0; p->block_count = 0; p->percussion_base_id = 0; HIBYTE(p->master_volume) = 0xc0; HIBYTE(p->tempo) = 0x20; } static void Channel_SetInstrument(SpcPlayer *p, Channel *c, uint8 instrument) { c->instrument_id = instrument; if (instrument & 0x80) instrument = instrument + 54 + p->percussion_base_id; const uint8 *ip = p->ram + instrument * 6 + 0x3d00; if (p->is_chan_on & p->cur_chan_bit) return; uint8 reg = c->index * 16; if (ip[0] & 0x80) { // noise p->reg_FLG = (p->reg_FLG & 0x20) | ip[0] & 0x1f; p->reg_NON |= p->cur_chan_bit; Dsp_Write(p, reg + V0SRCN, 0); } else { Dsp_Write(p, reg + V0SRCN, ip[0]); } Dsp_Write(p, reg + V0ADSR1, ip[1]); Dsp_Write(p, reg + V0ADSR2, ip[2]); Dsp_Write(p, reg + V0GAIN, ip[3]); c->instrument_pitch_base = ip[4] << 8 | ip[5]; } static void ComputePitchAdd(Channel *c, uint8 pitch) { c->pitch_target = pitch & 0x7f; c->pitch_add_per_tick = SpcDivHelper(c->pitch_target - (c->pitch >> 8), c->pitch_slide_length); } static void PitchSlideToNote_Check(SpcPlayer *p, Channel *c) { if (c->pitch_slide_length || p->ram[c->pattern_order_ptr_for_chan] != 0xf9) return; if (p->cur_chan_bit & p->is_chan_on) { c->pattern_order_ptr_for_chan += 4; return; } c->pattern_order_ptr_for_chan++; c->pitch_slide_delay_left = p->ram[c->pattern_order_ptr_for_chan++]; c->pitch_slide_length = p->ram[c->pattern_order_ptr_for_chan++]; ComputePitchAdd(c, p->ram[c->pattern_order_ptr_for_chan++] + p->global_transposition + c->channel_transposition); } static const uint8 kEffectByteLength[27] = {1, 1, 2, 3, 0, 1, 2, 1, 2, 1, 1, 3, 0, 1, 2, 3, 1, 3, 3, 0, 1, 3, 0, 3, 3, 3, 1}; static void HandleEffect(SpcPlayer *p, Channel *c, uint8 effect) { uint8 arg = kEffectByteLength[effect - 0xe0] ? p->ram[c->pattern_order_ptr_for_chan++] : 0; switch (effect) { case 0xe0: Channel_SetInstrument(p, c, arg); break; case 0xe1: c->pan_flag_with_phase_invert = arg; c->pan_value = (arg & 0x1f) << 8; break; case 0xe2: c->pan_num_ticks = arg; c->pan_target_value = p->ram[c->pattern_order_ptr_for_chan++]; c->pan_add_per_tick = SpcDivHelper(c->pan_target_value - (c->pan_value >> 8), arg); break; case 0xe3: // vibrato on c->vibrato_delay_ticks = arg; c->vibrato_rate = p->ram[c->pattern_order_ptr_for_chan++]; c->vibrato_depth_target = c->vib_depth = p->ram[c->pattern_order_ptr_for_chan++]; c->vibrato_fade_num_ticks = 0; break; case 0xe4: // vibrato off c->vibrato_depth_target = c->vib_depth = 0; c->vibrato_fade_num_ticks = 0; break; case 0xe5: if (!p->pause_music_ctr && !p->byte_3E1) p->master_volume = arg << 8; break; case 0xe6: p->master_volume_fade_ticks = arg; p->master_volume_fade_target = p->ram[c->pattern_order_ptr_for_chan++]; p->master_volume_fade_add_per_tick = SpcDivHelper(p->master_volume_fade_target - (p->master_volume >> 8), arg); break; case 0xe7: p->tempo = arg << 8; break; case 0xe8: p->tempo_fade_num_ticks = arg; p->tempo_fade_final = p->ram[c->pattern_order_ptr_for_chan++]; p->tempo_fade_add = SpcDivHelper(p->tempo_fade_final - (p->tempo >> 8), arg); break; case 0xe9: p->global_transposition = arg; break; case 0xea: c->channel_transposition = arg; break; case 0xeb: c->tremolo_delay_ticks = arg; c->tremolo_rate = p->ram[c->pattern_order_ptr_for_chan++]; c->tremolo_depth = p->ram[c->pattern_order_ptr_for_chan++]; break; case 0xec: c->tremolo_depth = 0; break; case 0xed: c->channel_volume = arg << 8; break; case 0xee: c->volume_fade_ticks = arg; c->volume_fade_target = p->ram[c->pattern_order_ptr_for_chan++]; c->volume_fade_addpertick = SpcDivHelper(c->volume_fade_target - (c->channel_volume >> 8), arg); break; case 0xef: c->pattern_start_ptr = p->ram[c->pattern_order_ptr_for_chan++] << 8 | arg; c->subroutine_num_loops = p->ram[c->pattern_order_ptr_for_chan++]; c->saved_pattern_ptr = c->pattern_order_ptr_for_chan; c->pattern_order_ptr_for_chan = c->pattern_start_ptr; break; case 0xf0: c->vibrato_fade_num_ticks = arg; c->vibrato_fade_add_per_tick = arg ? c->vib_depth / arg : 0xff; break; case 0xf4: c->fine_tune = arg; break; case 0xf5: p->reg_EON = p->echo_channels = arg; p->echo_volume_left = p->ram[c->pattern_order_ptr_for_chan++] << 8; p->echo_volume_right = p->ram[c->pattern_order_ptr_for_chan++] << 8; p->reg_FLG &= ~0x20; break; case 0xf6: // echo off p->echo_volume_left = 0; p->echo_volume_right = 0; p->reg_FLG |= 0x20; break; case 0xf7: { static const int8_t kEchoFirParameters[] = { 127, 0, 0, 0, 0, 0, 0, 0, 88, -65, -37, -16, -2, 7, 12, 12, 12, 33, 43, 43, 19, -2, -13, -7, 52, 51, 0, -39, -27, 1, -4, -21, }; SetupEchoParameter_EDL(p, arg); p->reg_EFB = p->ram[c->pattern_order_ptr_for_chan++]; const int8_t *ep = kEchoFirParameters + p->ram[c->pattern_order_ptr_for_chan++] * 8; for (int i = 0; i < 8; i++) Dsp_Write(p, FIR0 + i * 16, *ep++); break; } case 0xf8: p->echo_volume_fade_ticks = arg; p->echo_volume_fade_target_left = p->ram[c->pattern_order_ptr_for_chan++]; p->echo_volume_fade_target_right = p->ram[c->pattern_order_ptr_for_chan++]; p->echo_volume_fade_add_left = SpcDivHelper(p->echo_volume_fade_target_left - (p->echo_volume_left >> 8), arg); p->echo_volume_fade_add_right = SpcDivHelper(p->echo_volume_fade_target_right - (p->echo_volume_right >> 8), arg); break; case 0xf9: c->pitch_slide_delay_left = arg; c->pitch_slide_length = p->ram[c->pattern_order_ptr_for_chan++]; ComputePitchAdd(c, p->ram[c->pattern_order_ptr_for_chan++] + p->global_transposition + c->channel_transposition); break; case 0xfa: p->percussion_base_id = arg; break; default: Not_Implemented(); } } static bool WantWriteKof(SpcPlayer *p, Channel *c) { int loops = c->subroutine_num_loops; int ptr = c->pattern_order_ptr_for_chan; for (;;) { uint8 cmd = p->ram[ptr++]; if (cmd == 0) { if (loops == 0) return true; ptr = (--loops == 0) ? c->saved_pattern_ptr : c->pattern_start_ptr; } else { while (!(cmd & 0x80)) cmd = p->ram[ptr++]; if (cmd == 0xc8) return false; if (cmd == 0xef) { ptr = p->ram[ptr + 0] | p->ram[ptr + 1] << 8; } else if (cmd >= 0xe0) { ptr += kEffectByteLength[cmd - 0xe0]; } else { return true; } } } } static void HandleTremolo(SpcPlayer *p, Channel *c) { Not_Implemented(); } static void CalcVibratoAddPitch(SpcPlayer *p, Channel *c, uint16 pitch, uint8 value) { int t = value << 2; t ^= (t & 0x100) ? 0xff : 0; int r = (c->vib_depth >= 0xf1) ? (uint8)t * (c->vib_depth & 0xf) : (uint8)t * c->vib_depth >> 8; WritePitch(p, c, pitch + (value & 0x80 ? -r : r)); } static void HandlePanAndSweep(SpcPlayer *p, Channel *c) { p->did_affect_volumepitch_flag = 0; if (c->tremolo_depth) { c->tremolo_hold_count = c->tremolo_delay_ticks; HandleTremolo(p, c); } uint16 volume = c->pan_value; if (c->pan_num_ticks) { p->did_affect_volumepitch_flag = 0x80; volume += p->main_tempo_accum * (int16_t)c->pan_add_per_tick / 256; } if (p->did_affect_volumepitch_flag) WriteVolumeToDsp(p, c, volume); p->did_affect_volumepitch_flag = 0; uint16 pitch = c->pitch; if (c->pitch_slide_length && !c->pitch_slide_delay_left) { p->did_affect_volumepitch_flag |= 0x80; pitch += p->main_tempo_accum * (int16_t)c->pitch_add_per_tick / 256; } if (c->vib_depth && c->vibrato_delay_ticks == c->vibrato_hold_count) { CalcVibratoAddPitch(p, c, pitch, (p->main_tempo_accum * c->vibrato_rate >> 8) + c->vibrato_count); return; } if (p->did_affect_volumepitch_flag) WritePitch(p, c, pitch); } static void HandleNoteTick(SpcPlayer *p, Channel *c) { if (c->note_keyoff_ticks_left != 0 && (--c->note_keyoff_ticks_left == 0 || c->note_ticks_left == 2)) { if (WantWriteKof(p, c) && !(p->cur_chan_bit & p->is_chan_on)) Dsp_Write(p, KOF, p->cur_chan_bit); } p->did_affect_volumepitch_flag = 0; if (c->pitch_slide_length) { if (c->pitch_slide_delay_left) { c->pitch_slide_delay_left--; } else if (!(p->is_chan_on & p->cur_chan_bit)) { p->did_affect_volumepitch_flag = 0x80; Chan_DoAnyFade(&c->pitch, c->pitch_add_per_tick, c->pitch_target, --c->pitch_slide_length); } } uint16 pitch = c->pitch; if (c->vib_depth) { if (c->vibrato_delay_ticks == c->vibrato_hold_count) { if (c->vibrato_change_count == c->vibrato_fade_num_ticks) { c->vib_depth = c->vibrato_depth_target; } else { c->vib_depth = (c->vibrato_change_count++ == 0 ? 0 : c->vib_depth) + c->vibrato_fade_add_per_tick; } c->vibrato_count += c->vibrato_rate; CalcVibratoAddPitch(p, c, pitch, c->vibrato_count); return; } c->vibrato_hold_count++; } if (p->did_affect_volumepitch_flag) WritePitch(p, c, pitch); } void CalcFinalVolume(SpcPlayer *p, Channel *c, uint8 vol) { int t = (p->master_volume >> 8) * vol >> 8; t = t * c->channel_volume_master >> 8; t = t * (c->channel_volume >> 8) >> 8; c->final_volume = t * t >> 8; } void CalcTremolo(SpcPlayer *p, Channel *c) { Not_Implemented(); } static void Chan_HandleTick(SpcPlayer *p, Channel *c) { if (c->volume_fade_ticks) { c->volume_fade_ticks--; p->vol_dirty |= p->cur_chan_bit; Chan_DoAnyFade(&c->channel_volume, c->volume_fade_addpertick, c->volume_fade_target, true); } if (c->tremolo_depth) { if (c->tremolo_delay_ticks == c->tremolo_hold_count) { p->vol_dirty |= p->cur_chan_bit; if (c->tremolo_count & 0x80 && c->tremolo_depth == 0xff) { c->tremolo_count = 0x80; } else { c->tremolo_count += c->tremolo_rate; } CalcTremolo(p, c); } else { c->tremolo_hold_count++; CalcFinalVolume(p, c, 0xff); } } else { CalcFinalVolume(p, c, 0xff); } if (c->pan_num_ticks) { c->pan_num_ticks--; p->vol_dirty |= p->cur_chan_bit; Chan_DoAnyFade(&c->pan_value, c->pan_add_per_tick, c->pan_target_value, true); } if (p->vol_dirty & p->cur_chan_bit) WriteVolumeToDsp(p, c, c->pan_value); } static void Port0_HandleMusic(SpcPlayer *p) { Channel *c; uint8 a = p->new_value_from_snes[0]; int t; if (a == 0) { handle_cmd_00: if (p->port_to_snes[0] == 0) return; if (p->pause_music_ctr != 0 && --p->pause_music_ctr == 0) goto HandleCmd_0xf0_PauseMusic; if (p->counter_sf0c == 0) goto label_a; if (--p->counter_sf0c != 0) { Music_ResetChan(p); return; } next_phrase: for (;;) { t = WORD(p->ram[p->music_ptr_toplevel]); p->music_ptr_toplevel += 2; if ((t >> 8) != 0) break; if (t == 0) goto HandleCmd_0xf0_PauseMusic; if (t == 0x80) { p->fast_forward = 0x80; } else if (t == 0x81) { p->fast_forward = 0; } else { if (sign8(--p->block_count)) p->block_count = t; t = WORD(p->ram[p->music_ptr_toplevel]); p->music_ptr_toplevel += 2; if (p->block_count != 0) p->music_ptr_toplevel = t; } } for (int i = 0; i < 8; i++) p->channel[i].pattern_order_ptr_for_chan = WORD(p->ram[t]), t += 2; c = p->channel, p->cur_chan_bit = 1; do { if (HIBYTE(c->pattern_order_ptr_for_chan) && c->instrument_id == 0) Channel_SetInstrument(p, c, 0); c->subroutine_num_loops = 0; c->volume_fade_ticks = 0; c->pan_num_ticks = 0; c->note_ticks_left = 1; } while (c++, p->cur_chan_bit <<= 1); label_a: p->vol_dirty = 0; c = p->channel, p->cur_chan_bit = 1; do { if (!HIBYTE(c->pattern_order_ptr_for_chan)) continue; if (!--c->note_ticks_left) { for (;;) { uint8 cmd = p->ram[c->pattern_order_ptr_for_chan++]; if (cmd == 0) { if (!c->subroutine_num_loops) goto next_phrase; c->pattern_order_ptr_for_chan = (--c->subroutine_num_loops == 0) ? c->saved_pattern_ptr : c->pattern_start_ptr; continue; } if (!(cmd & 0x80)) { static const uint8 kNoteVol[16] = { 25, 50, 76, 101, 114, 127, 140, 152, 165, 178, 191, 203, 216, 229, 242, 252 }; static const uint8 kNoteGateOffPct[8] = { 50, 101, 127, 152, 178, 203, 229, 252 }; c->note_length = cmd; cmd = p->ram[c->pattern_order_ptr_for_chan++]; if (!(cmd & 0x80)) { c->note_gate_off_fixedpt = kNoteGateOffPct[cmd >> 4 & 7]; c->channel_volume_master = kNoteVol[cmd & 0xf]; cmd = p->ram[c->pattern_order_ptr_for_chan++]; } } if (cmd >= 0xe0) { HandleEffect(p, c, cmd); continue; } if (!p->fast_forward && !(p->is_chan_on & p->cur_chan_bit)) PlayNote(p, c, cmd); c->note_ticks_left = c->note_length; t = c->note_ticks_left * c->note_gate_off_fixedpt >> 8; c->note_keyoff_ticks_left = (t != 0) ? t : 1; PitchSlideToNote_Check(p, c); break; } } else if (!p->fast_forward) { HandleNoteTick(p, c); PitchSlideToNote_Check(p, c); } } while (c++, p->cur_chan_bit <<= 1); if (p->tempo_fade_num_ticks) p->tempo = (--p->tempo_fade_num_ticks == 0) ? p->tempo_fade_final << 8 : p->tempo + p->tempo_fade_add; if (p->echo_volume_fade_ticks) { p->echo_volume_left += p->echo_volume_fade_add_left; p->echo_volume_right += p->echo_volume_fade_add_right; if (--p->echo_volume_fade_ticks == 0) { p->echo_volume_left = p->echo_volume_fade_target_left << 8; p->echo_volume_right = p->echo_volume_fade_target_right << 8; } } if (p->master_volume_fade_ticks) { p->master_volume = (--p->master_volume_fade_ticks == 0) ? p->master_volume_fade_target << 8 : p->master_volume + p->master_volume_fade_add_per_tick; p->vol_dirty = 0xff; } c = p->channel, p->cur_chan_bit = 1; do { if (HIBYTE(c->pattern_order_ptr_for_chan)) Chan_HandleTick(p, c); } while (c++, p->cur_chan_bit <<= 1); } else if (a == 0xff) { // Load new music Not_Implemented(); } else if (a == 0xf1) { // continue music p->master_volume_fade_ticks = 0x80; p->pause_music_ctr = 0x80; p->master_volume_fade_target = 0; p->master_volume_fade_add_per_tick = SpcDivHelper(0 - (p->master_volume >> 8), 0x80); goto handle_cmd_00; } else if (a == 0xf2) { if (p->byte_3E1 != 0) return; p->byte_3E1 = HIBYTE(p->master_volume); HIBYTE(p->master_volume) = 0x70; goto handle_cmd_00; } else if (a == 0xf3) { if (p->byte_3E1 == 0) return; HIBYTE(p->master_volume) = p->byte_3E1; p->byte_3E1 = 0; goto handle_cmd_00; } else if (a == 0xf0) HandleCmd_0xf0_PauseMusic: { p->key_OFF = p->is_chan_on ^ 0xff; p->port_to_snes[0] = 0; p->cur_chan_bit = 0; } else { p->pause_music_ctr = 0; p->byte_3E1 = 0; p->port_to_snes[0] = a; p->music_ptr_toplevel = WORD(p->ram[0xD000 + (a - 1) * 2]); p->counter_sf0c = 2; p->key_OFF |= p->is_chan_on ^ 0xff; } } static inline uint8 Asl(uint8 *p) { uint8 old = *p; *p <<= 1; return old >> 7; } static void Sfx_TurnOffChannel(SpcPlayer *p, Channel *c) { c->sfx_which_sound = 0; p->is_chan_on &= ~p->current_bit; p->port1_active &= ~p->current_bit; p->port2_active &= ~p->current_bit; p->port3_active &= ~p->current_bit; Channel_SetInstrument(p, c, c->instrument_id); if (p->echo_channels & p->current_bit && !(p->reg_EON & p->current_bit)) { p->reg_EON |= p->current_bit; Dsp_Write(p, EON, p->reg_EON); p->sfx_channels_echo_mask2 &= ~p->current_bit; } } static void Write_KeyOn(SpcPlayer *p, uint8 bit) { Dsp_Write(p, KOF, 0); Dsp_Write(p, KON, bit); } static void PlayNote(SpcPlayer *p, Channel *c, uint8 note) { if (note >= 0xca) { Channel_SetInstrument(p, c, note); note = 0xa4; } // if (c->index == 0) { // if (note == 0xc8) { // printf("-+-\n"); // } else if (note == 0xc9) { // printf("---\n"); // } // } if (note >= 0xc8 || p->is_chan_on & p->cur_chan_bit) return; static const char *const kNoteNames[] = { "C-", "C#", "D-", "D#", "E-", "F-", "F#", "G-", "G#", "A-", "A#", "B-" }; //if (c->index==0) // printf("%s%d\n", kNoteNames[(note & 0x7f) % 12], (note & 0x7f) / 12 + 1); c->pitch = ((note & 0x7f) + p->global_transposition + c->channel_transposition) << 8 | c->fine_tune; c->vibrato_count = c->vibrato_fade_num_ticks << 7; c->vibrato_hold_count = 0; c->vibrato_change_count = 0; c->tremolo_count = 0; c->tremolo_hold_count = 0; p->vol_dirty |= p->cur_chan_bit; p->key_ON |= p->cur_chan_bit; c->pitch_slide_length = c->pitch_envelope_num_ticks; if (c->pitch_slide_length) { c->pitch_slide_delay_left = c->pitch_envelope_delay; if (!c->pitch_envelope_direction) c->pitch -= c->pitch_envelope_slide_value << 8; ComputePitchAdd(c, (c->pitch >> 8) + c->pitch_envelope_slide_value); } WritePitch(p, c, c->pitch); } static void Sfx_MaybeDisableEcho(SpcPlayer *p) { if (!(p->port_to_snes[0] & 0x10) || p->current_bit & p->sfx_channels_echo_mask2) { if (p->current_bit & p->reg_EON) { p->reg_EON ^= p->current_bit; Dsp_Write(p, EON, p->reg_EON); } } } static void Sfx_ChannelTick(SpcPlayer *p, Channel *c, bool is_continue) { uint8 cmd; if (is_continue) { Sfx_MaybeDisableEcho(p); p->sfx_channel_index = c->index * 2; p->sfx_sound_ptr_cur = c->sfx_sound_ptr; if (--c->sfx_note_length_left) goto note_continue; p->sfx_sound_ptr_cur++; } for (;;) { p->dsp_register_index = p->sfx_channel_index * 8; cmd = p->ram[p->sfx_sound_ptr_cur]; if (cmd == 0) { Sfx_TurnOffChannel(p, c); return; } if (!(cmd & 0x80)) { c->sfx_note_length = cmd; cmd = p->ram[++p->sfx_sound_ptr_cur]; if (!(cmd & 0x80)) { if (p->port1_active & p->current_bit) { if (cmd == 0 || !p->channel_67_volume) { uint8 volume = cmd; Dsp_Write(p, p->dsp_register_index + V0VOLL, cmd); cmd = p->ram[++p->sfx_sound_ptr_cur]; if (cmd & 0x80) { Dsp_Write(p, p->dsp_register_index + V0VOLR, volume); } else { Dsp_Write(p, p->dsp_register_index + V0VOLR, cmd); cmd = p->ram[++p->sfx_sound_ptr_cur]; } } else { cmd = p->ram[++p->sfx_sound_ptr_cur]; } } else { c->final_volume = cmd * 2; c->pan_flag_with_phase_invert = 10; WriteVolumeToDsp(p, c, (p->sfx_start_arg_pan & 0x80 ? 16 : p->sfx_start_arg_pan & 0x40 ? 4 : 10) << 8); cmd = p->ram[++p->sfx_sound_ptr_cur]; } } } // cmd_parsed if (cmd == 0xe0) { const uint8 *ip = p->ram + 0x3E00 + (p->ram[++p->sfx_sound_ptr_cur] * 9); uint8 reg = c->index * 16; Dsp_Write(p, reg + V0VOLL, ip[0]); Dsp_Write(p, reg + V0VOLR, ip[1]); Dsp_Write(p, reg + V0PITCHL, ip[2]); Dsp_Write(p, reg + V0PITCHH, ip[3]); Dsp_Write(p, reg + V0SRCN, ip[4]); Dsp_Write(p, reg + V0ADSR1, ip[5]); Dsp_Write(p, reg + V0ADSR2, ip[6]); Dsp_Write(p, reg + V0GAIN, ip[7]); c->instrument_pitch_base = ip[8] << 8; p->sfx_sound_ptr_cur++; } else if (cmd == 0xf9 || cmd == 0xf1) { if (cmd == 0xf9) { PlayNote(p, c, p->ram[++p->sfx_sound_ptr_cur]); Write_KeyOn(p, p->current_bit); } c->pitch_slide_delay_left = p->ram[++p->sfx_sound_ptr_cur]; c->pitch_slide_length = p->ram[++p->sfx_sound_ptr_cur]; ComputePitchAdd(c, p->ram[++p->sfx_sound_ptr_cur]); c->sfx_note_length_left = c->sfx_note_length; goto note_continue; } else if (cmd == 0xff) { p->sfx_sound_ptr_cur = c->sfx_sound_ptr = WORD(p->ram[0x17C0 + (c->sfx_which_sound - 1) * 2]); } else { PlayNote(p, c, cmd); Write_KeyOn(p, p->current_bit); c->sfx_note_length_left = c->sfx_note_length; note_continue: p->did_affect_volumepitch_flag = 0; if (c->pitch_slide_length) { p->did_affect_volumepitch_flag = 0x80; Chan_DoAnyFade(&c->pitch, c->pitch_add_per_tick, c->pitch_target, --c->pitch_slide_length); p->cur_chan_bit = 0; // force change through WritePitch(p, c, c->pitch); } else if (c->sfx_note_length_left == 2) { Dsp_Write(p, KOF, p->current_bit); } break; } } c->sfx_sound_ptr = p->sfx_sound_ptr_cur; } static void Port1_Play_Inner(SpcPlayer *p) { p->port1_counter = 0; Channel *c = &p->channel[7]; c->sfx_which_sound = p->new_value_from_snes[1]; c->sfx_arr_countdown = 3; c->pitch_envelope_num_ticks = 0; p->port1_active = 0x80; p->is_chan_on |= 0x80; Dsp_Write(p, KOF, 0x80); p->new_value_from_snes[1] = p->ram[0x1800 + p->new_value_from_snes[1] - 1]; if (!p->new_value_from_snes[1]) return; c--; c->sfx_which_sound = p->new_value_from_snes[1]; c->sfx_arr_countdown = 3; c->pitch_envelope_num_ticks = 0; p->port1_active = 0x40; p->is_chan_on |= 0x40; Dsp_Write(p, KOF, 0x40); p->port1_active = 0xc0; p->sfx_channels_echo_mask2 |= 0xc0; p->port2_active &= 0x3f; p->port3_active &= 0x3f; } static void Port1_StartNewSound(SpcPlayer *p) { if (p->port1_counter != 0) { if (--p->port1_counter == 0) { p->new_value_from_snes[1] = 5; Port1_Play_Inner(p); p->new_value_from_snes[1] = 0; return; } p->channel_67_volume = p->port1_counter >> 1; Dsp_Write(p, V7VOLL, p->channel_67_volume); Dsp_Write(p, V7VOLR, p->channel_67_volume); Dsp_Write(p, V6VOLL, p->channel_67_volume); Dsp_Write(p, V6VOLR, p->channel_67_volume); } p->port1_current_bit = p->port1_active; if (!p->port1_current_bit) return; Channel *c = &p->channel[7]; p->current_bit = 0x80; do { if (Asl(&p->port1_current_bit)) { p->sfx_channel_index = c->index * 2; p->dsp_register_index = c->index * 16; p->sfx_start_arg_pan = c->sfx_pan; if (!c->sfx_arr_countdown) { if (c->sfx_which_sound) Sfx_ChannelTick(p, c, true); } else { p->sfx_channel_index = c->index * 2; if (!--c->sfx_arr_countdown) { p->sfx_sound_ptr_cur = c->sfx_sound_ptr = WORD(p->ram[0x17C0 + (c->sfx_which_sound - 1) * 2]); Sfx_ChannelTick(p, c, false); } } } } while (c--, (p->current_bit >>= 1) != 0x10); } static void Port1_HandleCmd(SpcPlayer *p) { uint8 a = p->new_value_from_snes[1]; if (!(a & 0x80)) { if (a != 0) { p->port_to_snes[1] = a; if (a != 5 || p->port1_active) Port1_Play_Inner(p); } } else { p->port_to_snes[1] = a; if (p->port1_active) p->port1_counter = 0x78; } } static void Port2_StartNewSound(SpcPlayer *p) { p->port2_current_bit = p->port2_active; if (!p->port2_current_bit) return; Channel *c = &p->channel[7]; p->current_bit = 0x80; do { if (Asl(&p->port2_current_bit)) { p->sfx_channel_index = c->index * 2; p->dsp_register_index = c->index * 16; p->sfx_start_arg_pan = c->sfx_pan; if (!c->sfx_arr_countdown) { if (c->sfx_which_sound) Sfx_ChannelTick(p, c, true); } else { p->sfx_channel_index = c->index * 2; if (!--c->sfx_arr_countdown) { p->sfx_sound_ptr_cur = c->sfx_sound_ptr = WORD(p->ram[0x1820 + (c->sfx_which_sound - 1) * 2]); Sfx_ChannelTick(p, c, false); } } } } while (c--, p->current_bit >>= 1); } static Channel *Port2_AllocateChan(SpcPlayer *p) { p->sfx_play_echo_flag = p->ram[0x18dd + (p->new_value_from_snes[2] & 0x3f) - 1]; Channel *c = &p->channel[7]; p->current_bit = 0x80; do { if (p->port2_active & p->current_bit && c->sfx_which_sound + c->sfx_pan == p->new_value_from_snes[2]) goto found_channel; } while (c--, p->current_bit >>= 1); c = &p->channel[7]; p->current_bit = 0x80; do { if (!(p->is_chan_on & p->current_bit)) goto found_channel; } while (c--, p->current_bit >>= 1); assert(0); // unreachable found_channel: p->sfx_channel_index2 = p->sfx_channel_index = c->index * 2; p->sfx_channel_bit = p->current_bit; p->is_chan_on |= p->current_bit; if (p->sfx_play_echo_flag) p->sfx_channels_echo_mask2 |= p->current_bit; Sfx_MaybeDisableEcho(p); return c; } static void Port2_HandleCmd(SpcPlayer *p) { while (p->new_value_from_snes[2] != 0 && p->is_chan_on != 0xff) { Channel *c = Port2_AllocateChan(p); c->sfx_pan = p->new_value_from_snes[2] & 0xc0; c->sfx_which_sound = p->new_value_from_snes[2] & 0x3f; c->sfx_arr_countdown = 3; c->pitch_envelope_num_ticks = 0; p->port2_active |= p->current_bit; Dsp_Write(p, KOF, p->current_bit); p->new_value_from_snes[2] = p->ram[0x189e + c->sfx_which_sound - 1]; } } static void Port3_StartNewSound(SpcPlayer *p) { p->port3_current_bit = p->port3_active; if (!p->port3_current_bit) return; Channel *c = &p->channel[7]; p->current_bit = 0x80; do { if (Asl(&p->port3_current_bit)) { p->sfx_channel_index = c->index * 2; p->dsp_register_index = c->index * 16; p->sfx_start_arg_pan = c->sfx_pan; if (!c->sfx_arr_countdown) { if (c->sfx_which_sound) Sfx_ChannelTick(p, c, true); } else { p->sfx_channel_index = c->index * 2; if (!--c->sfx_arr_countdown) { p->sfx_sound_ptr_cur = c->sfx_sound_ptr = WORD(p->ram[0x191C + (c->sfx_which_sound - 1) * 2]); Sfx_ChannelTick(p, c, false); } } } } while (c--, p->current_bit >>= 1); } static Channel *Port3_AllocateChan(SpcPlayer *p) { p->sfx_play_echo_flag = p->ram[0x19d8 + (p->new_value_from_snes[3] & 0x3f)]; Channel *c = &p->channel[7]; p->current_bit = 0x80; do { if (p->port3_active & p->current_bit && c->sfx_which_sound + c->sfx_pan == p->new_value_from_snes[3]) goto found_channel; } while (c--, p->current_bit >>= 1); c = &p->channel[7]; p->current_bit = 0x80; do { if (!(p->is_chan_on & p->current_bit)) goto found_channel; } while (c--, p->current_bit >>= 1); assert(0); // unreachable found_channel: p->sfx_channel_index2 = p->sfx_channel_index = c->index * 2; p->sfx_channel_bit = p->current_bit; p->is_chan_on |= p->current_bit; if (p->sfx_play_echo_flag) p->sfx_channels_echo_mask2 |= p->current_bit; Sfx_MaybeDisableEcho(p); return c; } static void Port3_HandleCmd(SpcPlayer *p) { while (p->new_value_from_snes[3] != 0 && p->is_chan_on != 0xff) { Channel *c = Port3_AllocateChan(p); c->sfx_pan = p->new_value_from_snes[3] & 0xc0; c->sfx_which_sound = p->new_value_from_snes[3] & 0x3f; c->sfx_arr_countdown = 3; c->pitch_envelope_num_ticks = 0; p->port3_active |= p->current_bit; Dsp_Write(p, KOF, p->current_bit); p->new_value_from_snes[3] = p->ram[0x199a + c->sfx_which_sound - 1]; } } static void ReadPortFromSnes(SpcPlayer *p, int port) { uint8 old = p->last_value_from_snes[port]; p->last_value_from_snes[port] = p->input_ports[port]; if (p->input_ports[port] != old) p->new_value_from_snes[port] = p->input_ports[port]; else p->new_value_from_snes[port] = 0; } static void Spc_Loop_Part1(SpcPlayer *p) { static const uint8 kRegAddrs0[10] = {EVOLL, EVOLR, EFB, EON, FLG, KON, KOF, NON, PMON, KOF}; Dsp_Write(p, KOF, p->key_OFF); Dsp_Write(p, PMON, p->reg_PMON); Dsp_Write(p, NON, p->reg_NON); Dsp_Write(p, KOF, 0); Dsp_Write(p, KON, p->key_ON); if (!(p->echo_stored_time & 0x80)) { Dsp_Write(p, FLG, p->reg_FLG); if (p->echo_stored_time == p->echo_parameter_EDL) { Dsp_Write(p, EON, p->reg_EON); Dsp_Write(p, EFB, p->reg_EFB); Dsp_Write(p, EVOLR, p->echo_volume_right >> 8); Dsp_Write(p, EVOLL, p->echo_volume_left >> 8); } } p->key_OFF = p->key_ON = 0; } static void Spc_Loop_Part2(SpcPlayer *p, uint8 ticks) { int t = p->sfx_timer_accum + (uint8)(ticks * 0x38); p->sfx_timer_accum = t; if (t >= 256) { Port1_StartNewSound(p); Port1_HandleCmd(p); ReadPortFromSnes(p, 1); Port2_StartNewSound(p); Port2_HandleCmd(p); ReadPortFromSnes(p, 2); Port3_StartNewSound(p); Port3_HandleCmd(p); ReadPortFromSnes(p, 3); if (p->echo_stored_time != p->echo_parameter_EDL && !(++p->echo_fract_incr & 1)) p->echo_stored_time++; } t = p->main_tempo_accum + (uint8)(ticks * HIBYTE(p->tempo)); p->main_tempo_accum = t; if (t >= 256) { Port0_HandleMusic(p); ReadPortFromSnes(p, 0); } else if (p->port_to_snes[0]) { Channel *c = p->channel; for (p->cur_chan_bit = 1; p->cur_chan_bit != 0; p->cur_chan_bit <<= 1, c++) { if (HIBYTE(c->pattern_order_ptr_for_chan)) HandlePanAndSweep(p, c); } } } static void Interrupt_Reset(SpcPlayer *p) { dsp_reset(p->dsp); memset(&p->new_value_from_snes, 0, sizeof(SpcPlayer) - offsetof(SpcPlayer, new_value_from_snes)); for (int i = 0; i < 8; i++) p->channel[i].index = i; SetupEchoParameter_EDL(p, 1); p->reg_FLG |= 0x20; Dsp_Write(p, MVOLL, 0x60); Dsp_Write(p, MVOLR, 0x60); Dsp_Write(p, DIR, 0x3c); HIBYTE(p->tempo) = 16; p->timer_cycles = 0; } SpcPlayer *SpcPlayer_Create() { SpcPlayer *p = (SpcPlayer *)malloc(sizeof(SpcPlayer)); p->dsp = dsp_init(p->ram); p->reg_write_history = 0; return p; } void SpcPlayer_Initialize(SpcPlayer *p) { Interrupt_Reset(p); Spc_Loop_Part1(p); } void SpcPlayer_CopyVariablesToRam(SpcPlayer *p) { Channel *c = p->channel; for (int i = 0; i < 8; i++, c++) { for (const MemMap *m = &kChannel_Maps[0]; m != &kChannel_Maps[countof(kChannel_Maps)]; m++) memcpy(&p->ram[(m->org_off & 0x7fff) + i * 2], (uint8 *)c + m->off, m->org_off & 0x8000 ? 2 : 1); } for (const MemMapSized *m = &kSpcPlayer_Maps[0]; m != &kSpcPlayer_Maps[countof(kSpcPlayer_Maps)]; m++) memcpy(&p->ram[m->org_off], (uint8 *)p + m->off, m->size); } void SpcPlayer_CopyVariablesFromRam(SpcPlayer *p) { Channel *c = p->channel; for (int i = 0; i < 8; i++, c++) { for (const MemMap *m = &kChannel_Maps[0]; m != &kChannel_Maps[countof(kChannel_Maps)]; m++) memcpy((uint8 *)c + m->off, &p->ram[(m->org_off & 0x7fff) + i * 2], m->org_off & 0x8000 ? 2 : 1); } for (const MemMapSized *m = &kSpcPlayer_Maps[0]; m != &kSpcPlayer_Maps[countof(kSpcPlayer_Maps)]; m++) memcpy((uint8 *)p + m->off, &p->ram[m->org_off], m->size); } void SpcPlayer_GenerateSamples(SpcPlayer *p) { assert(p->timer_cycles <= 64); assert(p->dsp->sampleOffset <= 534); for (;;) { if (p->timer_cycles >= 64) { Spc_Loop_Part2(p, p->timer_cycles >> 6); Spc_Loop_Part1(p); p->timer_cycles &= 63; } // sample rate 32000 int n = 534 - p->dsp->sampleOffset; if (n > (64 - p->timer_cycles)) n = (64 - p->timer_cycles); p->timer_cycles += n; for (int i = 0; i < n; i++) dsp_cycle(p->dsp); if (p->dsp->sampleOffset == 534) break; } } void SpcPlayer_Upload(SpcPlayer *p, const uint8_t *data) { Dsp_Write(p, EVOLL, 0); Dsp_Write(p, EVOLR, 0); Dsp_Write(p, KOF, 0xff); for (;;) { int numbytes = *(uint16 *)(data); if (numbytes == 0) break; int target = *(uint16 *)(data + 2); data += 4; do { p->ram[target++ & 0xffff] = *data++; } while (--numbytes); } p->pause_music_ctr = 0; p->port_to_snes[0] = 0; p->port1_active = 0; p->port2_active = 0; p->port3_active = 0; p->is_chan_on = 0; p->input_ports[0] = p->input_ports[1] = p->input_ports[2] = p->input_ports[3] = 0; } // ======================================= static DspRegWriteHistory my_write_hist; static SpcPlayer my_spc, my_spc_snapshot; static int loop_ctr; bool CompareSpcImpls(SpcPlayer *p, SpcPlayer *p_org, Apu *apu) { SpcPlayer_CopyVariablesToRam(p); memcpy(p->ram + 0x18, apu->ram + 0x18, 2); //lfsr_value memcpy(p->ram + 0x110, apu->ram + 0x110, 256-16); // stack memcpy(p->ram + 0xf1, apu->ram + 0xf1, 15); // dsp regs memcpy(p->ram + 0x10, apu->ram + 0x10, 8); // temp regs p->ram[0x44] = apu->ram[0x44]; // chn int errs = 0; for (int i = 0; i != 0xc000; i++) { // skip compare echo etc if (p->ram[i] != apu->ram[i]) { if (errs < 16) { if (errs == 0) printf("@%d\n", loop_ctr); printf("%.4X: %.2X != %.2X (mine, theirs) orig %.2X\n", i, p->ram[i], apu->ram[i], p_org->ram[i]); errs++; } } } int n = my_write_hist.count < apu->hist.count ? apu->hist.count : my_write_hist.count; for (int i = 0; i != n; i++) { if (i >= my_write_hist.count || i >= apu->hist.count || my_write_hist.addr[i] != apu->hist.addr[i] || my_write_hist.val[i] != apu->hist.val[i]) { if (errs == 0) printf("@%d\n", loop_ctr); printf("%d: ", i); if (i >= my_write_hist.count) printf("[??: ??]"); else printf("[%.2x: %.2x]", my_write_hist.addr[i], my_write_hist.val[i]); printf(" != "); if (i >= apu->hist.count) printf("[??: ??]"); else printf("[%.2x: %.2x]", apu->hist.addr[i], apu->hist.val[i]); printf("\n"); errs++; } } if (errs) { printf("Total %d errors\n", errs); return false; } apu->hist.count = 0; my_write_hist.count = 0; loop_ctr++; return true; } void RunAudioPlayer() { if(SDL_Init(SDL_INIT_AUDIO) != 0) { printf("Failed to init SDL: %s\n", SDL_GetError()); return; } SDL_AudioSpec want, have; SDL_AudioDeviceID device; SDL_memset(&want, 0, sizeof(want)); want.freq = 44100; want.format = AUDIO_S16; want.channels = 2; want.samples = 2048; want.callback = NULL; // use queue device = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0); if(device == 0) { printf("Failed to open audio device: %s\n", SDL_GetError()); return; } int16_t* audioBuffer = (int16_t*)malloc(735 * 4); // *2 for stereo, *2 for sizeof(int16) SDL_PauseAudioDevice(device, 0); memset(&my_spc, 0, sizeof(my_spc)); FILE *f = fopen("lightworld.spc", "rb"); fread(my_spc.ram, 1, 65536, f); fclose(f); my_spc.reg_write_history = &my_write_hist; bool run_both = 0;// false;// false; if (!run_both) { SpcPlayer *p = &my_spc; Dsp *dsp = dsp_init(p->ram); dsp_reset(dsp); p->dsp = dsp; SpcPlayer_Initialize(p); p->input_ports[0] = 4; for (;;) { SpcPlayer_GenerateSamples(p); int16_t audioBuffer[736 * 2]; dsp_getSamples(p->dsp, audioBuffer, 736, have.channels); SDL_QueueAudio(device, audioBuffer, 736 * 2 * have.channels); while (SDL_GetQueuedAudioSize(device) >= 736 * 4 * 3/* 44100 * 4 * 300*/) SDL_Delay(1); } } else { SpcPlayer *p = &my_spc; Dsp *dsp = dsp_init(p->ram); dsp_reset(dsp); p->dsp = dsp; Apu *apu = apu_init(); apu_reset(apu); apu->spc->pc = 0x800; memcpy(apu->ram, my_spc.ram, 65536); CompareSpcImpls(&my_spc, &my_spc_snapshot, apu); uint64_t cycle_counter = 0; int tgt = 0x878; uint8 ticks_next = 0; bool apu_debug = false; bool is_initialize = true; for (;;) { if (apu_debug && apu->cpuCyclesLeft == 0) { char line[80]; getProcessorStateSpc(apu, line); puts(line); } apu_cycle(apu); if (((apu->cycles - 1) & 0x1f) == 0) dsp_cycle(p->dsp); if (apu->spc->pc == tgt) { tgt ^= 0x878 ^ 0x879; if (tgt == 0x878) { uint8 ticks = ticks_next; ticks_next = apu->spc->y; my_spc_snapshot = my_spc; for (;;) { my_write_hist.count = 0; if (is_initialize) SpcPlayer_Initialize(&my_spc); else { Spc_Loop_Part2(&my_spc, ticks); Spc_Loop_Part1(&my_spc); } is_initialize = false; if (CompareSpcImpls(&my_spc, &my_spc_snapshot,apu)) break; my_spc = my_spc_snapshot; } if (cycle_counter == 0) apu->inPorts[0] = my_spc.input_ports[0] = 2;// 2 + cycle_counter / 1000; cycle_counter++; } } if (p->dsp->sampleOffset == 534) { int16_t audioBuffer[736 * 2]; dsp_getSamples(p->dsp, audioBuffer, 736, have.channels); SDL_QueueAudio(device, audioBuffer, 736 * 2 * have.channels); while (SDL_GetQueuedAudioSize(device) >= 736 * 4 * 3/* 44100 * 4 * 300*/) { SDL_Delay(1); } } } } }