RSS feed
92aab1e1
– yenatch <yenatch@gmail.com>
authored
on 2014/01/05 02:28
even more battle labels
4dbf0d44
– yenatch <yenatch@gmail.com>
authored
on 2014/01/01 03:09
comment and relabel more battle functions
a18cab49
– yenatch <yenatch@gmail.com>
authored
on 2013/12/30 23:10
rename Function0x{} labels to Function{} for consistency
1ab4b59d
– yenatch <yenatch@gmail.com>
authored
on 2013/12/30 23:09
clean up some labels in battle asm
d1d186d1
– yenatch <yenatch@gmail.com>
authored
on 2013/12/30 22:25
rename CallBankF -> CallBattleCore
a10ee4e9
– yenatch <yenatch@gmail.com>
authored
on 2013/12/30 18:32
comment move priority functions
bfaad924
– yenatch <yenatch@gmail.com>
authored
on 2013/12/30 18:22
label more pointers to Moves
82214440
– yenatch <yenatch@gmail.com>
authored
on 2013/12/30 18:17
move the Moves label into battle/moves/moves.asm
f91be01d
– yenatch <yenatch@gmail.com>
authored
on 2013/12/30 18:13
use a macro to define move structs for percentage values
e2b00ea1
– yenatch <yenatch@gmail.com>
authored
on 2013/12/30 18:12
shorten SP_ATTACK and SP_DEFENSE move effect constants
a8cb73b6
– yenatch <yenatch@gmail.com>
authored
on 2013/12/28 15:33
bump pokemontools for sound macro changes
e937d6f2
– yenatch <yenatch@gmail.com>
authored
on 2013/12/28 15:32
audio: note duration from 0-15 to 1-16 to match pokered
36b8a006
– yenatch <yenatch@gmail.com>
authored
on 2013/12/27 17:26
bump pokemontools again
0f7a101d
– yenatch <yenatch@gmail.com>
authored
on 2013/12/27 17:26
reorganize .gitignore
eb8a2b2c
– yenatch <yenatch@gmail.com>
authored
on 2013/12/27 17:23
.gitignore: extras is a submodule
e2b900a4
– yenatch <yenatch@gmail.com>
authored
on 2013/12/27 17:22
.gitignore: don't track compare.sh output
46126707
– yenatch <yenatch@gmail.com>
authored
on 2013/12/27 17:20
more npc trade cleanup
58af27ea
– yenatch <yenatch@gmail.com>
authored
on 2013/12/27 00:56
label overworld loop functions
ace57ec8
– yenatch <yenatch@gmail.com>
authored
on 2013/12/25 22:29
npc trade text/comments
4082d11f
– yenatch <yenatch@gmail.com>
authored
on 2013/12/25 22:21
clean up incbins in tileset animations
8dd7cf7c
– yenatch <yenatch@gmail.com>
authored
on 2013/12/25 22:17
fix whirlpool animation pointers
bcfb3564
– yenatch <yenatch@gmail.com>
authored
on 2013/12/25 22:13
unused tileset animations
502fe13e
– yenatch <yenatch@gmail.com>
authored
on 2013/12/25 21:46
flower animation graphics
c8c887fb
– yenatch <yenatch@gmail.com>
authored
on 2013/12/25 21:40
water animation graphics
70d5cf46
– yenatch <yenatch@gmail.com>
authored
on 2013/12/25 21:37
whirlpool animation graphics
d8eed222
– yenatch <yenatch@gmail.com>
authored
on 2013/12/25 21:09
split out tileset animations
c1096d08
– yenatch <yenatch@gmail.com>
authored
on 2013/12/25 21:04
null pointers in tileset animations
623b126b
– yenatch <yenatch@gmail.com>
authored
on 2013/12/25 02:00
bump pokemontools for minor changes
e56aa096
– yenatch <yenatch@gmail.com>
authored
on 2013/12/25 01:19
preprocessor: rename macro class Wait to BattleAnimWait
f2025afd
– yenatch <yenatch@gmail.com>
authored
on 2013/12/24 20:42
label and move related asm into items/item_effects.asm
f99e448a
– yenatch <yenatch@gmail.com>
authored
on 2013/12/24 17:13
fix a mislabeled function in bank 3
79917a75
– yenatch <yenatch@gmail.com>
authored
on 2013/12/24 15:49
moon ball uses red's moon stone id
fa1e93a8
– yenatch <yenatch@gmail.com>
authored
on 2013/12/24 13:35
evolution prerequisites and no more incbins in item effects
2172461a
– yenatch <yenatch@gmail.com>
authored
on 2013/12/24 12:19
fleemons are global
0cd1d207
– yenatch <yenatch@gmail.com>
authored
on 2013/12/24 12:11
item effect incbins
5f0e279b
– yenatch <yenatch@gmail.com>
authored
on 2013/12/23 00:21
Merge remote-tracking branch 'kanzure/master' into more-objects
609e2d05
– yenatch <yenatch@gmail.com>
authored
on 2013/12/22 23:40
bump pokemontools for map editor fixes
7b20626c
– yenatch <yenatch@gmail.com>
authored
on 2013/12/22 23:39
more object struct constants
48db6dae
– yenatch <yenatch@gmail.com>
authored
on 2013/12/22 15:47
overworld object struct constants
496502b3
– yenatch <yenatch@gmail.com>
authored
on 2013/12/22 12:30
no more Public in joypad interface labels
18124d0a
– yenatch <yenatch@gmail.com>
authored
on 2013/12/22 12:19
split out poke seer special into event/poke_seer.asm
4d1091f8
– yenatch <yenatch@gmail.com>
authored
on 2013/12/22 12:17
poke seer special
a15bd15e
– yenatch <yenatch@gmail.com>
authored
on 2013/12/22 01:00
split gbc-only screen into misc/gbc_only.asm
799f945c
– yenatch <yenatch@gmail.com>
authored
on 2013/12/22 00:49
gbc-only screen
6225fca3
– yenatch <yenatch@gmail.com>
authored
on 2013/12/21 23:30
more title screen comments
091ebd85
– yenatch <yenatch@gmail.com>
authored
on 2013/12/21 00:38
bump pokemontools for kicks
c140af9e
– yenatch <yenatch@gmail.com>
authored
on 2013/12/20 22:02
some mobile stat screen icons
d9ad1077
– yenatch <yenatch@gmail.com>
authored
on 2013/12/20 19:56
move a palette map incbin into tilesets/palette_maps.asm
4a40c26f
– yenatch <yenatch@gmail.com>
authored
on 2013/12/20 19:46
Makefile: pokemontools variable
6ef1028b
– yenatch <yenatch@gmail.com>
authored
on 2013/12/20 19:40
Makefile: image handling
1ef4b0e8
– yenatch <yenatch@gmail.com>
authored
on 2013/12/20 16:21
move blockdata into maps.asm
d4074dd3
– yenatch <yenatch@gmail.com>
authored
on 2013/12/20 16:16
clean up some tileset sections
cabf0a5b
– yenatch <yenatch@gmail.com>
authored
on 2013/12/19 21:48
build time is a lot faster now
34d579d9
– yenatch <yenatch@gmail.com>
authored
on 2013/12/19 21:43
use pokemontools scan_includes.py
cad6f30f
– yenatch <yenatch@gmail.com>
authored
on 2013/12/19 20:06
null pointers back in object gfx
7265a1c5
– yenatch <yenatch@gmail.com>
authored
on 2013/12/19 20:06
NULL label
046d85f3
– yenatch <yenatch@gmail.com>
authored
on 2013/12/19 19:48
finish off object gfx pointers and dont use BANK() for null pointers
0d3308f6
– yenatch <yenatch@gmail.com>
authored
on 2013/12/19 19:29
use RGB macros for palettes instead of binary chunks
585f756e
– yenatch <yenatch@gmail.com>
authored
on 2013/12/19 19:28
don't diff .pal files as binary data
0500947d
– yenatch <yenatch@gmail.com>
authored
on 2013/12/18 23:49
dump the battle animations
dd7989ce
– yenatch <yenatch@gmail.com>
authored
on 2013/12/18 23:49
preprocessor: battle animation macros
4bb8c82d
– yenatch <yenatch@gmail.com>
authored
on 2013/12/18 23:47
battle animation constants
a422e1b7
– yenatch <yenatch@gmail.com>
authored
on 2013/12/18 16:05
label the pokedex entry point
0a53612f
– yenatch <yenatch@gmail.com>
authored
on 2013/12/18 13:04
NO_TEXT_SCROLL flag in Options
5613563d
– yenatch <yenatch@gmail.com>
authored
on 2013/12/17 22:20
split out battle anim object gfx
2f5b9b96
– yenatch <yenatch@gmail.com>
authored
on 2013/12/17 22:18
anim object graphics pointers
6909a00e
– yenatch <yenatch@gmail.com>
authored
on 2013/12/17 21:11
button constants for some function
12a18c8f
– yenatch <yenatch@gmail.com>
authored
on 2013/12/17 21:01
dude auto input bank
6d7e674b
– yenatch <yenatch@gmail.com>
authored
on 2013/12/17 20:13
move some labels into included files
7ccb6d91
– yenatch <yenatch@gmail.com>
authored
on 2013/12/17 20:11
split out the battle engine into battle/core.asm
ef201242
– yenatch <yenatch@gmail.com>
authored
on 2013/12/17 19:23
split out pic animation asm and clean up some more includes
6690f390
– yenatch <yenatch@gmail.com>
authored
on 2013/12/17 19:11
clean up pic animation sections
fa2e0108
– yenatch <yenatch@gmail.com>
authored
on 2013/12/17 18:54
split out battle animation asm (bg effects, objects, commands)
48be8d20
– yenatch <yenatch@gmail.com>
authored
on 2013/12/17 18:32
some bg effect labels
b616180c
– yenatch <yenatch@gmail.com>
authored
on 2013/12/14 21:34
battle animation asm cleanup
b113931b
– yenatch <yenatch@gmail.com>
authored
on 2013/12/13 15:50
some mobile link menu graphics
c7b19392
– yenatch <yenatch@gmail.com>
authored
on 2013/12/13 15:49
use the sgb border label in asm
ef6b8b54
– yenatch <yenatch@gmail.com>
authored
on 2013/12/13 00:08
pokegear asm cleanup
5708d855
– yenatch <yenatch@gmail.com>
authored
on 2013/12/12 20:07
pokeball wobbling
1b7e44c7
– yenatch <yenatch@gmail.com>
authored
on 2013/12/11 17:00
split out sprite facing defs into engine/facings.asm
515407b9
– yenatch <yenatch@gmail.com>
authored
on 2013/12/11 16:58
init.sh: sudo pip install and make sure rgbds man dirs exist
418878d9
– yenatch <yenatch@gmail.com>
authored
on 2013/12/11 16:42
more map attribute getters and some cleanup in home/map.asm
d4616897
– yenatch <yenatch@gmail.com>
authored
on 2013/12/11 12:23
LoadTilesetHeader
62020e32
– yenatch <yenatch@gmail.com>
authored
on 2013/12/09 21:02
rewrite makefile for speed and better dependency handling
46d96bc7
– yenatch <yenatch@gmail.com>
authored
on 2013/12/09 11:20
more battle anim labels
708df790
– yenatch <yenatch@gmail.com>
authored
on 2013/12/09 00:26
rewrite readme and install; init.sh for install
94052ab5
– yenatch <yenatch@gmail.com>
authored
on 2013/12/08 12:05
prequeue: dont initialize a new preprocessor for each file
9eb2cf3d
– yenatch <yenatch@gmail.com>
authored
on 2013/12/08 11:22
more battle animation labels
0fdbdb43
– Bryan Bishop <kanzure@gmail.com>
authored
on 2013/12/06 19:50
Merge pull request #217 from yenatch/more-objects
37dd8579
– yenatch <yenatch@gmail.com>
authored
on 2013/12/05 10:01
Function3af0 -> GetBattleAnimByte
b85244ea
– yenatch <yenatch@gmail.com>
authored
on 2013/12/05 09:55
labels for battle animation commands
be0c7962
– yenatch <yenatch@gmail.com>
authored
on 2013/12/03 21:49
YesNoBox
099e17bb
– yenatch <yenatch@gmail.com>
authored
on 2013/12/03 19:44
comment some battle animation asm
b5702e24
– yenatch <yenatch@gmail.com>
authored
on 2013/12/02 18:31
rewrite scan_includes to skip duplicates
aaf26de8
– yenatch <yenatch@gmail.com>
authored
on 2013/12/02 12:57
Makefile: %.bin and %.pal targets
cf3fd4e1
– yenatch <yenatch@gmail.com>
authored
on 2013/12/02 11:25
Makefile: empty targets for %.asm and baserom.gbc
cc953049
– yenatch <yenatch@gmail.com>
authored
on 2013/12/02 10:23
Makefile: clean doesnt need object dependencies
3de254f7
– yenatch <yenatch@gmail.com>
authored
on 2013/12/02 09:18
more 3pt macro labels; shorten 3pt macros to take just a label
ce37f0f9
– yenatch <yenatch@gmail.com>
authored
on 2013/12/01 13:20
labels for every 3callasm
9aaa5f24
– yenatch <yenatch@gmail.com>
authored
on 2013/12/01 12:54
shorten redundant text_jump macros
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